Features

(Unreleased v5.0)

last update 22.06.2024.


General:

  • Tweaked to work with 2023 Steam update
  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 4 non-playable (CIS Remnant, Ohnaka Gang, Pyke Syndicate and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • New sounds for Mandalorian pistols, sniper rifles, Kyle's Bryar pistol and Ahsoka's force speed
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Fully converted and playable EAW story Campaign (Empire and Rebels)
  • 22 new galactic locations: Abandoned Republic Starbase, Anaxes Asteroids(variant), Concord Dawn, Duro, Falleen, Florrum, Gall, Gamorr, Jakku, Jedha, Lothal, Mygeeto, Nar Kaaga, Nar Shaddaa, Rhen Var, Ringo Vinda, Rodia, Scarif, Starforge, Trandosha, Rattatak, Ziost
  • Two new GCs: "A Prince's Revenge" Featuring the Black Sun vs the Empire and "Battle for the Underworld" featuring only underworld factions.

Tweaks:

  • New Planet Land Art for Rodia, Geonosis, Mandalore, Scarif, Mygeeto, Ziost, Korriban and Dathomir.
  • Fully remastered ingame unit and hero icons.
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new proton look and SFX for CIS bombers approximating ROTS visuals
  • New Turbolaser effects
  • New Galaxy texture, particle and size
  • Ssdcommander's space station spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

UnitsEmpireUnitsRebelUnitsZannUnitsBlackSunUnitsHuttsMinorFactionUnitsPlanetUnlock compactHeroRosterAllHeroRosterRebelUniqueUnitAbilities

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RSS Articles

Open Beta due on Monday

News

After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.

Special thanks to the mod community on Discord, testing team and all other contributors.

You may join the discord community via:

Discord.gg

If you wanna show your thanks for all the hard work, you can buy me a coffee:

Buymeacoffee.com

See you all on Monday!

Bug Reports

Bug Reports

News

Places where you can submit bug reports and suggestions so that they are more accessible.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Rise of the Crime Lords 4.0 Steam AI fix

Rise of the Crime Lords 4.0 Steam AI fix

News 2 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Demo 22 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Post comment Comments  (300 - 310 of 349)
sandtrooper956
sandtrooper956 - - 636 comments

Is there any way to play as Death watch? If not please add as a playable faction! :D

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,083 comments

Please at the Mandalorians as playable faction.

Reply Good karma Bad karma+2 votes
Tiberium_Exposure
Tiberium_Exposure - - 617 comments

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

Reply Good karma Bad karma0 votes
Eight92
Eight92 - - 10 comments

Now, that's something! Marvelous job mate. I just hope, you'll make Mandalorians a playable race in the future. No rush though, mod is most entertaining anyway. ;)

Reply Good karma Bad karma+3 votes
rumiks
rumiks - - 552 comments

will you be making more mods because i loved this one but it lacked some things try to make some gc maps to but i like it a lot

Reply Good karma Bad karma+1 vote
LonelyChicken97
LonelyChicken97 - - 381 comments

Are you planning of changing or improving the particle effects for the Lasers and explosions?

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701 - - 299 comments

Perhaps, depending on my time and my ability to improve them.

Reply Good karma+1 vote
Svenwalker94
Svenwalker94 - - 1,048 comments

I Love this mod and is a major influence on one I am making. One thing that would make it better is perhaps positioning planets in their cannon positions?

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701 - - 299 comments

I am working on that but it's difficult to find one unified map of the star wars galaxy, many planets differ on certain charts.

Reply Good karma+1 vote
Svenwalker94
Svenwalker94 - - 1,048 comments

try these : Images.wikia.com and Images.wikia.com these 2 images are about the same and the most canonical :)

Reply Good karma Bad karma+1 vote
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