Features

(Unreleased v5.0)

last update 22.06.2024.


General:

  • Tweaked to work with 2023 Steam update
  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 4 non-playable (CIS Remnant, Ohnaka Gang, Pyke Syndicate and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • New sounds for Mandalorian pistols, sniper rifles, Kyle's Bryar pistol and Ahsoka's force speed
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Fully converted and playable EAW story Campaign (Empire and Rebels)
  • 22 new galactic locations: Abandoned Republic Starbase, Anaxes Asteroids(variant), Concord Dawn, Duro, Falleen, Florrum, Gall, Gamorr, Jakku, Jedha, Lothal, Mygeeto, Nar Kaaga, Nar Shaddaa, Rhen Var, Ringo Vinda, Rodia, Scarif, Starforge, Trandosha, Rattatak, Ziost
  • Two new GCs: "A Prince's Revenge" Featuring the Black Sun vs the Empire and "Battle for the Underworld" featuring only underworld factions.

Tweaks:

  • New Planet Land Art for Rodia, Geonosis, Mandalore, Scarif, Mygeeto, Ziost, Korriban and Dathomir.
  • Fully remastered ingame unit and hero icons.
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new proton look and SFX for CIS bombers approximating ROTS visuals
  • New Turbolaser effects
  • New Galaxy texture, particle and size
  • Ssdcommander's space station spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

UnitsEmpireUnitsRebelUnitsZannUnitsBlackSunUnitsHuttsMinorFactionUnitsPlanetUnlock compactHeroRosterAllHeroRosterRebelUniqueUnitAbilities

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RSS Articles

Open Beta due on Monday

News

After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.

Special thanks to the mod community on Discord, testing team and all other contributors.

You may join the discord community via:

Discord.gg

If you wanna show your thanks for all the hard work, you can buy me a coffee:

Buymeacoffee.com

See you all on Monday!

Bug Reports

Bug Reports

News

Places where you can submit bug reports and suggestions so that they are more accessible.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Rise of the Crime Lords 4.0 Steam AI fix

Rise of the Crime Lords 4.0 Steam AI fix

News 2 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Demo 22 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Post comment Comments  (100 - 110 of 349)
Guest
Guest - - 698,082 comments

This comment is currently awaiting admin approval, join now to view.

Cloneboy911
Cloneboy911 - - 107 comments

Will you be adding crait and the salt speeders? They're remains of an abandoned rebel base

Reply Good karma Bad karma+2 votes
vjeko1701 Creator
vjeko1701 - - 299 comments

I might be adding Crait but I doubt i'll be adding the speeders, I don't have the models for them.

Reply Good karma+1 vote
Wummy77
Wummy77 - - 225 comments

When I attempt to launch the mod I get an error, I cannot remember exactly what but it does it right as the game launches.

*Edit* The error is "Perception Parsing Error"

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,082 comments

I hope this mod won't be another dead mod. It has incredible potential to become great. Seriously, the factions of the hutt and the black sun should have been in the vanilla factions of the game in the first place (I guess they got lazy after Forces of Corruption). Vjeko you are seriously a genious when you made this mod. Whenever you have the time, I hope to see the release of the 4.0 version of this mod (or 3.5).

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vjeko1701 Creator
vjeko1701 - - 299 comments

Thank you. Check the downloads :)

Reply Good karma+1 vote
Aharov
Aharov - - 36 comments

So, with eventual release of 4.0 on Steam are you gonna make an official discussion on workshop sub-forum so it would be easier to contact the mod developers? Also thank you for your work, the mod idea is simple, but surprisingly unused by anyone else.

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vjeko1701 Creator
vjeko1701 - - 299 comments

v4.0 beta is out, I'll consider doing that when I have full 4.0 finished :)

Reply Good karma+1 vote
Aharov
Aharov - - 36 comments

Is beta compatible with Steam version? On another note I wanted to ask about game balance but wasn't sure where I could post my questions.

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vjeko1701 Creator
vjeko1701 - - 299 comments

I did quite a bit of game rebalancing in this version of the mod, it should now be mora canon and more balanced.

As for steam, I haven't tried installing it there but I mremeber I played v3.0 with my friend and he has the steam version of the game and it worked. 4.0 Beta should also

Reply Good karma+1 vote
Aharov
Aharov - - 36 comments

I'm not getting any results, putting standard path for steam version: Steam\SteamApps\common\Star Wars Empire at War\corruption\swfoc.exe MODPATH=mods\Rise_of_the_Crime_Lords
in "target" doesn't work and will start unmodded game, there was no folder for "mods" so I had to create it, also what I'm supposed to put in "start in"?

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Aharov
Aharov - - 36 comments

Oh, nevermind, fixed it.

Reply Good karma Bad karma0 votes
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