(Unreleased v5.0)
last update 22.06.2024.










After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.
Special thanks to the mod community on Discord, testing team and all other contributors.
You may join the discord community via:
If you wanna show your thanks for all the hard work, you can buy me a coffee:
See you all on Monday!
Places where you can submit bug reports and suggestions so that they are more accessible.
Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D
Compressed the Data/Scripts/AI folder into MEG arhive.
Upgraded version of the mod. AI fixes, new launcher.
4.0 version of my mod, still unpolished but with many new addons since the beta.
Compressed the Data/Scripts/AI folder into MEG arhive.
With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...
This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...
Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes
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Will you be adding crait and the salt speeders? They're remains of an abandoned rebel base
I might be adding Crait but I doubt i'll be adding the speeders, I don't have the models for them.
When I attempt to launch the mod I get an error, I cannot remember exactly what but it does it right as the game launches.
*Edit* The error is "Perception Parsing Error"
I hope this mod won't be another dead mod. It has incredible potential to become great. Seriously, the factions of the hutt and the black sun should have been in the vanilla factions of the game in the first place (I guess they got lazy after Forces of Corruption). Vjeko you are seriously a genious when you made this mod. Whenever you have the time, I hope to see the release of the 4.0 version of this mod (or 3.5).
Thank you. Check the downloads :)
So, with eventual release of 4.0 on Steam are you gonna make an official discussion on workshop sub-forum so it would be easier to contact the mod developers? Also thank you for your work, the mod idea is simple, but surprisingly unused by anyone else.
v4.0 beta is out, I'll consider doing that when I have full 4.0 finished :)
Is beta compatible with Steam version? On another note I wanted to ask about game balance but wasn't sure where I could post my questions.
I did quite a bit of game rebalancing in this version of the mod, it should now be mora canon and more balanced.
As for steam, I haven't tried installing it there but I mremeber I played v3.0 with my friend and he has the steam version of the game and it worked. 4.0 Beta should also
I'm not getting any results, putting standard path for steam version: Steam\SteamApps\common\Star Wars Empire at War\corruption\swfoc.exe MODPATH=mods\Rise_of_the_Crime_Lords
in "target" doesn't work and will start unmodded game, there was no folder for "mods" so I had to create it, also what I'm supposed to put in "start in"?
Oh, nevermind, fixed it.