Features

(Unreleased v5.0)

last update 18.02.2024.


General:

  • Tweaked to work with 2023 Steam update
  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 3 non-playable (CIS Remnant, Ohnaka Gang and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • New sounds for Mandalorian pistols, sniper rifles, Kyle's Bryar pistol and Ahsoka's force speed
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Twelve new planets/locations: Lothal, Jedha, Jakku, Mygeeto, Falleen, Florrum, Rattatak, Trandosha, Rhen Var, Ziost, Abandoned Republic Starbase, Starforge
  • New GC called "Battle for the Underworld" featuring only underworld factions.
  • New voiceovers for some heroes by Ketwolskii

Black Sun:

  • Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Mustafarian Bounty Hunter, Durga the Hutt, Zekka Thyne, Perit, Black Sun Ace Squadron (Death Star killer)
  • Land: Black Sun Infantry, Faleen Plex, Falleen Assasain(Field Commander+Saboteur), AT-AP mk II Walkers, BARC Trooper, Speeders, Hailfire Artillery, WLO-5 Speeder Tanks, Z95 Flyers, Pirate MDU
  • Space: Z95 Headhunter, V-wing Bomber, Kihraxz Light Scouts, Rihkxyrk Attack Fighters, Ixiyen Assault Fighters, R41 Heavy Fighter-Bomber, Gozanti Corvette, IPV-2 Corvette, Pirate Interceptor IV Frigate, Vigo Cruiser, Basilisk Carrier, Thranta Heavy Assault Frigate, Bloodstar Battleship
  • Structures: Syndicate Headquarters, Command Center, Secondary Outpost, Cantina, Shield gen., Ion cannon, Turbolasers, Mining facility, Asteroid mining facility, Oribal Scanner, 1-5 level Spacestation, Xizors's Skyhook (special large garrison spawning orbital station), new AI, AV and AA build pad turrets.
  • Transports: Modified old Judicial Lander, Vigo transport, Wayfarer transport
  • Smugglers work as Fleet commander
  • Bounty hunters work as spies

Hutts:

  • Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Fennec Shand, Greedo, Black Krrsantan, Tessek, Borvo the Hutt, Cad Bane, Blood Dagger fighter squadron (Death Star killer)
  • Land: Hutt Mercs, Hutt Plex, Twi'lek agent, Swoop troopers, HH87-Starhopper, Bounty Hunter, Rancor, LR-57 Combat Droid, Bantha-II Skif, ISP Squad, AAT Tanks, Hutt MDU
  • Space: Hutt V-Wing Fighters, Dunelizard Bombers, Dagger starfighters, Krayt Gunships, IPV-1 Patrol Craft, Batil Corvette, Warlord Gunboat, Marauder Cruiser, Tarrada Frigate, Venator Star Cruiser, Minstrel Hutt Cruiser, Dreadnought Assault Frigate, Wavecrest Assault Cruiser, Chelandion Heavy Cruiser-Carrier, Sabaoth Battleship
  • Transports: Modified Sheathipede shuttle, modified Gallofree transport
  • Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Turbolasers, Asteroid mining facility, Oribal Jammer, 1-5 level Spacestation, new AI, AV and AA build pad turrets.

Empire added:

  • Heroes: Grand Inquisitor, Moff Jerjerrod, Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, Director Orson Krennic, new Icons for Thrawn and Mohc
  • Space: Gozanti Corvette, Arquetens Light Cruiser, Fire-Quasar Cruiser-Carrier, Venator, first Death star
  • Land: IRT Transport, TIE Striker
  • Structure: -

Rebel added:

  • Heroes: Kyle Katarn and his ship in GC, Kanan, Hera, Zeb, Sabine and the Ghost in GC, Commander Sato and Phoenix Squadron, General Dodonna as a space commander, Ahsoka Tano, Bail Organa, Admiral Raddus and his ship, Blue Squadron launching from it, Rahm Kota and his Venator
  • Space: unbuildable Z-95 spawning from certain ships, Hammerhead Corvettes in GC (only if you control Alderran), MC40, Fire-Quasar Cruiser-Carrier (reverse-engineered rebel variant) and Belarus cruiser
  • Land: -
  • Structure: -
  • Misc: Since the rebellion has so many heroes, they are scattered trough the tech levels.
    • Tech 1: Mon Mothma, Bail Organa, R2D2 and C3PO, Jan Dodonna, Ahsoka Tano, Hera and Kanan team, Phoenix Home and Phoenix Squadron under Jun Sato, Captain Antilles, Rahm Kota
    • Tech 2: Mon Mothma, Bail Organa, R2D2 and C3PO, Jan Dodonna, Ahsoka Tano, Hera and Kanan team, Phoenix Home II and Phoenix Squadron under Jun Sato, Captain Antilles, Red Squadron, Gold Squadron, Admiral Raddus commanding Profundity, Rahm Kota
    • Tech 3: Mon Mothma, R2D2 and C3PO, Jan Dodonna, Hera, Zeb and Sabine team, Captain Antilles, Red Squadron, Gold Squadron, Admiral Raddus commanding Profundity, Han and Chewie Team, Obi-Wan Kenobi, Luke Skywalker ESB style
    • Tech 4: Mon Mothma, R2D2 and C3PO, Jan Dodonna, Hera, Zeb and Sabine team, Captain Antilles, Han and Chewie Team, Luke Skywalker ESB style, Yoda, Rogue Squadron, Kyle Katarn, Admiral Ackbar commanding Home One
    • Tech 5: Mon Mothma, R2D2 and C3PO, Jan Dodonna, Hera, Zeb and Sabine team, Captain Antilles, Han and Chewie Team, Luke Skywalker ROTJ style, Rogue Squadron, Kyle Katarn, Admiral Ackbar commanding Home One, Garm Bel Iblis

Consortium added:

  • Heroes: Jerid Sykes and his Kedalbe battleship, Sabacc Elite Squadron, Venlana Sipal, Labria, Defilers are also fleet and field commanders, new Icons for Tyber, Urai, Silri and Bossk
  • Space: -
  • Land: -
  • Structure: -

Mandalorians:

  • Heroes: Added Death Watch as major hero defending Mandalore and hireable after conquering it (underworld factions)
  • Land: Reworked indigenous units, Tank squad, Speeder team,
  • Space: Gauntlet and Fang Squadrons, Space cruisers, Space carrier
  • Structures: Reworked the indig. buildings
  • Mandalore on various GC is a more difficult target
  • Note: They are unplayable

Unlockable Units:

  • CIS Units - Ringo Vinda, Hypori, Geonosis, Mygeeto and Muunilinst will enable the building of B2 SuperBattle Droids (Hutts, Black Sun, Zann Consortium) Droideka MK I (Hutts and the Black Sun) and the construction of Providence and Munificient space cruisers (Hutts, Rebels, Black Sun and Zann Consortium)
  • Mandalore: Death Watch Leader, Mandalorian Merc squads and Squad Commanders (Hutts, Black Sun, Zann Consortium), Scourge Corvette (Hutts, Black Sun) and Basilisk Carriers (Hutts, Zann Consortium)
  • Naboo: N1 Starfighter (All factions except Empire)
  • Alderaan: Hammerhead Corvette (Rebels)
  • Kamino: Clonetroopers, Clone Commando (All factions except Empire)
  • Abandoned Republic Starbase: Arquetens Light Cruiser, Venator Star Cruiser (All factions except Empire)
  • Ziost: Limited quantity Sith Foot Soldiers and HK-50 Droids (Black Sun, Hutts, Zann)
  • Starforge: Retrofitted Sith Fighters, Interdictor, Centurion and Derriphan Cruisers (Black Sun, Hutts, Zann)

Tweaks:

  • New Planet Land Art for Geonosis, Mandalore, Scarif, Mygeeto and Dathomir.
  • Over 90% of the hero icons replaced along with a sizable number of expansion's generic unit icons.
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new proton look and SFX for CIS bombers approximating ROTS visuals
  • New Turbolaser effects
  • New Galaxy texture, particle and size
  • Ssdcommander's space station spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

Known bugs:

  • Some minor faction icons issue
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Bug Reports

News

I've been getting a lot of private messages containing some bug reports and mod suggestions. In order to make them easier to track and solve/discuss implementation, it would be best that you write those on the mod's forum located on this link:

Rise of the Crime Lords Forum

Also, I have a discord channel which you can join:

Rise of the Crime Lords Discord

Thank you so much for all your support, I hope you have fun playing the mod.

Vjeko1701.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Mod Forum open

Mod Forum open

Feature

Forum for general discussion and bug reporting is active on the mod's page. Any member of the moddb can use it for a more

Modeler contribution

Modeler contribution

News 2 comments

Searching for help from any modeler that would be willing to make a simple model.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Russian Translate v.3.0

Russian Translate v.3.0

Full Version 2 comments

Перевод для версии мода 3.0. Как выйдет новая версия мода переведу и выложу её. О всех...

Post comment Comments  (0 - 10 of 344)
JPJones
JPJones

An idea that I had for the Rebel heroes, is maybe you could, after the tech they're meant to be in, switch them from a major to a minor hero where if they die, they're permanently gone, this allows you to still keep them in check, while also giving players a chance to have heroes like Raddus and Ackbar fight side by side if you play smart enough.

Reply Good karma Bad karma+2 votes
vjeko1701 Creator
vjeko1701

The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.

My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc

Reply Good karma+1 vote
elikorn
elikorn

maybe thats the best way to balance the rebels then. as its coannonically their heroes that turn the tide againt the empire, who has stroinger ships and troups.

Reply Good karma Bad karma+1 vote
KaPaull
KaPaull

I'm really looking forward to the release of the new version of the mod. Welcome back comrade

Reply Good karma Bad karma+2 votes
vjeko1701 Creator
vjeko1701

Thank you :D

Reply Good karma+1 vote
JPJones
JPJones

good to see you back in action! Excited for whenever you decide that 4.5 is ready to be released.

Reply Good karma Bad karma+2 votes
vjeko1701 Creator
vjeko1701

Thx!

Reply Good karma+1 vote
JPJones
JPJones

Do you think you're planning on releasing it on Steam or here? also curious if you're planning to be active on your discord again. I'd love to communicate with you on a few more things whenever you get the chance.

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701

I'll probably stick to moddb, the version will be steam-only compatible as it was modified to work with the 2023 update.

As for discord, you can PM me here for more details.

Reply Good karma+2 votes
Guest
Guest

what's new in the update?

Reply Good karma Bad karma+1 vote
vjeko1701 Creator
vjeko1701

Still unreleased, you can check out the changelog at the top of the page.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X