(Unreleased v5.0)
last update 18.02.2024.
I've been getting a lot of private messages containing some bug reports and mod suggestions. In order to make them easier to track and solve/discuss implementation, it would be best that you write those on the mod's forum located on this link:
Also, I have a discord channel which you can join:
Rise of the Crime Lords Discord
Thank you so much for all your support, I hope you have fun playing the mod.
Vjeko1701.
Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D
Forum for general discussion and bug reporting is active on the mod's page. Any member of the moddb can use it for a more
Searching for help from any modeler that would be willing to make a simple model.
Upgraded version of the mod. AI fixes, new launcher.
4.0 version of my mod, still unpolished but with many new addons since the beta.
Compressed the Data/Scripts/AI folder into MEG arhive.
With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...
This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...
Перевод для версии мода 3.0. Как выйдет новая версия мода переведу и выложу её. О всех...
An idea that I had for the Rebel heroes, is maybe you could, after the tech they're meant to be in, switch them from a major to a minor hero where if they die, they're permanently gone, this allows you to still keep them in check, while also giving players a chance to have heroes like Raddus and Ackbar fight side by side if you play smart enough.
The main problem is both balance and the number of UI slots meant for heroes. Heroes are basically free units, even if I implement is so that they don't respawn after a certain level, it would still build up a strong force for the Rebels without buying units.
My solution is not ideal, but it at least allows you to play with a sizable roster of heroes. Also, it kinda gives the "phases" feel when playing Rebels. Getting from early tech with heroes like the Phoenix squdron, Ahsoka, Kanan and Hera and then progressing the story all the way to ROTJ and Luke, Han, Ackbar...etc
maybe thats the best way to balance the rebels then. as its coannonically their heroes that turn the tide againt the empire, who has stroinger ships and troups.
I'm really looking forward to the release of the new version of the mod. Welcome back comrade
Thank you :D
good to see you back in action! Excited for whenever you decide that 4.5 is ready to be released.
Thx!
Do you think you're planning on releasing it on Steam or here? also curious if you're planning to be active on your discord again. I'd love to communicate with you on a few more things whenever you get the chance.
I'll probably stick to moddb, the version will be steam-only compatible as it was modified to work with the 2023 update.
As for discord, you can PM me here for more details.
what's new in the update?
Still unreleased, you can check out the changelog at the top of the page.