Rise of the Arnor v1.1 Demo (Bug Fix)
Demo 9 commentsFirst release of rise of the arnor modification. Enjoy! Report any bugs that you will find =s
>> Rise of the Arnor Modification <<
Rise of the Arnor adds new campaign arnor that replaces Epilogue. Also adds arnor faction working in WOTR mode and also in skirmish.
Current Progress on Demo Ver 0.1 of modification
* Campaign Maps
- Tombs of Arnor - 98,5%
>> MORE CAMPAIGN MAPS COMING SOON <<
* Maps
-
* WOTR Scenarios
- Fall of the Arnor (Modified) 100%
* Arnor Faction
- Basic Functions 100%
- Playable Arnor in Skirmish - 100%
- Playable Arnor in WOTR - 100%
- Adding new abilities to Arveleg - 0%
- Adding new abilities to Carthaen - 100%
* Hobbits Faction (Faction isn't going to be in demo 1)
- Basic Functions - 4%
- Playable in Skirmish - 0%
- Playable in WOTR - 0%
-
Possible Future Features:
- Making few new arnor related Skirmish map.
- Adding New Faction (Other than arnor, Highly Possible is hobbits faction)
If you have any questions / suggestions etc.
Add me on steam!
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First release of rise of the arnor modification. Enjoy! Report any bugs that you will find =s
Got a problem. The mod sounds really interesting, but I can't play: It says Game crash. iniParseObjectFilter expecting a + or - token as it is required for classification. Instead it found CRIPPLE_STRIKE_OBJECT_FILTER_MELEE.
Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 5170
Error parsing field 'SpecialObjectFilter' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 5170
Error parsing INI block' SpecialObjectFilter' in file 'Data\INI\Weapon.ini'. 7 adresses:
(unknown)(0): game.dat+240382 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2347216 IntRange::IntRange+93886
(unknown)(0): game.dat+2377423 IntRange::IntRange+124093
(unknown)(0): game.dat+6542103 Xfer::~Xfer)118430
(unknown)(0): kernel32.dll+322924 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+407419 RtlInitializeExceptionChain+239
(unknown)(0): ntdll.dll+407374 RtlInitializeExceptionChain+194
Please help, your mod sounds way better then the other one.
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Make sure you got latest version of witch king and bfme 2
If you don't have install patch and update them.
If it still doesnt works make sure you don't have any mods that can conflict with game.
how do i update my witch king and bfme 2 ?
Late as heck reply but i'il leave it for further advices
To update bfme 2 and witch king you just type in google
witch king patch 2.01
bfme 2 latest patch official
And it should bring you some results
Hi,the mod is not working to me,i need someone to direct the files for me so i can make it, first,my game is in local disk D :-
D:\Games\The Lord Of The Rings\The Battle For Middle Earth II The Rise Of The Witch-King\Game
so where shall i drop the files?
Put Folder rota_demo1 into Disc "D:\"
Right click on Rise Of The Arnor.lnk (Shortcut)
Press Properties
You should have two lines looking like that that can be modified
"C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\rota_demo1"
and
"C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"
Change first line into
"D:\Games\The Lord Of The Rings\The Battle For Middle Earth II The Rise Of The Witch-King\Game
\lotrbfme2ep1.exe" -mod "D:\rota_demo1"
And secound to
"D:\Games\The Lord Of The Rings\The Battle For Middle Earth II The Rise Of The Witch-King\Game"
Hello,i did what you say (because my game is also in :D) but it's make me an error like "the specified way does not exist. verify if the way is correct..." what is my problem :(
Is there Will be New Heroes for Arnor ?
I will think about it when i get more time. Currently I dont have alot of free time and i can't add new things to ROTA. Probatly in 2 - 3 weeks i will resume progress on mod
well i think is a good mod BUT i got the game in the disc D and the installation dont works for the disc D so how could i change for disc d if is in the disc C?? please!
I send you PM with instructions how to fix problem