Rise of Rome II: The Gods of War is the sequel to Rise of Rome, one of the most popular modifications for Battle for Middle Earth. Using new technology inherent in the BFME 2 engine, RoR2 will dynamically change in gameplay over its predecessor. You'll be faced with the decision of which god to honor at your temple, and that choice will ultimately determine what units, buildings, and upgrades you'll be able to purchase. RoR2 is simply not a port of RoR1, as no art assets are being reused. Everything is being remade to enhance the visual appeal and immersiveness of the Rise of Rome series. RoR2 will feature 4 sides: Rome, Carthage, Greece, and Gaul. Each faction will then have 3 different Gods you can honor, which will equate to subfactions. We are also introducing mythological figures and monsters as controllable units on the field of battle. There are also plans to do a full campaign, a Domination mode which will use BFMe2's "War of the Ring" style of play as...

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Kelso has finished up the new website for Rise of Rome 1 and 2. Both sites are now housed under a single dynamic site and it finally shares the atomicwienerdog.com subdomain like the rest of the network. So go check it out. All the downloads for both projects are in one place now along with some interesting

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Kelso has finished up the new website for Rise of Rome 1 and 2. Both sites are now housed under a single dynamic site and it finally shares the atomicwienerdog.com subdomain like the rest of the network. So go check it out. All the downloads for both projects are in one place now along with some interesting tidbits about the history of the series. So go clicky clicky.

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