Rise of Rome II: The Gods of War is the sequel to Rise of Rome, one of the most popular modifications for Battle for Middle Earth. Using new technology inherent in the BFME 2 engine, RoR2 will dynamically change in gameplay over its predecessor. You'll be faced with the decision of which god to honor at your temple, and that choice will ultimately determine what units, buildings, and upgrades you'll be able to purchase. RoR2 is simply not a port of RoR1, as no art assets are being reused. Everything is being remade to enhance the visual appeal and immersiveness of the Rise of Rome series. RoR2 will feature 4 sides: Rome, Carthage, Greece, and Gaul. Each faction will then have 3 different Gods you can honor, which will equate to subfactions. We are also introducing mythological figures and monsters as controllable units on the field of battle. There are also plans to do a full campaign, a Domination mode which will use BFMe2's "War of the Ring" style of play as...

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Rise of Rome 2 Released!

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AtomicWienerDog is proud to announce the release of their most recent project, Rise of Rome II: The Gods of War. This is a multiplayer-only beta version...

First Trailer Released

First Trailer Released

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A lot has been going on behind the scenes despite the lack of real news that we have posted lately. We have a new site which is now live and you can reach...

New Site for Rise of Rome Series

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Kelso has finished up the new website for Rise of Rome 1 and 2. Both sites are now housed under a single dynamic site and it finally shares the atomicwienerdog.com...

A new Rise of Rome II Screenshot

A new Rise of Rome II Screenshot

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Time to release a new screenshot! This time showing a roman camp. The buildings on the left are villa's. Those will be one of your two resource gathering...

A long overdue update

A long overdue update

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Sorry for the lack of updates recently guys. There have been some rumors popping up that we're no longer working on this project, so I am here to...

Roman structures ingame

Roman structures ingame

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Ah, our first update on ModDB. Today we have a couple of screenshots showing off some of the Roman structures that we have ingame and working correctly...