Новый взгляд на старые вещи. Возвращение к истокам жанра стратегии в реальном времени с использованием возможностей современного трёхмерного движка и улучшенной визуальной частью. New look to old things. Returning to classic of RTS genre with using modern abilities.

Description

New Caryall, new tank, new menu, new interface, new AI...

Preview
Alfa Version 0.09
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Guest
Guest - - 689,365 comments

awesome!

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Unoreggio Author
Unoreggio - - 91 comments

Thanks!

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Macilious
Macilious - - 52 comments

crashed twice while i was testing harkoonen

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Unoreggio Author
Unoreggio - - 91 comments

What AI personality you chose?

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Macilious
Macilious - - 52 comments

it was Attreidis , on medium balanced
sorry for late reply , i completely forgot i left a comment ^^

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Unoreggio Author
Unoreggio - - 91 comments

Yes, is problem with standart AI in mods. I will try to replace them later.

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Macilious
Macilious - - 52 comments

now i made ordos "barracks units are scrin btw" , made AI attreidis " all on balanced , previous it was random not attreidis , now tried it still crashed , i played with harkoonen still crashed , changed everything , still crashed .. so i'm not sure what's wrong

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Unoreggio Author
Unoreggio - - 91 comments

Chose AI "Arrakian", I writed it in description ;)

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Macilious
Macilious - - 52 comments

okey i will try this and let you know tomorrow how did it go

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Macilious
Macilious - - 52 comments

i have tried in the Arrakian you mentioned , it worked nicely , thank you

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toyman5
toyman5 - - 138 comments

Nice !
Great Work!

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Unoreggio Author
Unoreggio - - 91 comments

Спасибо :))

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Macilious
Macilious - - 52 comments

okey i've continued testing after the first set-back ,i think some of the heavy vehicles are quite an oversize slightly , and the range of the super tanks like sonic and devestator is kinda too much , maybe if it's either a little less or increase the range of turrets , but i wouldn't go with the turret one , it'd be too much so it'd be rather better to reduce the range of the super vehicles a little bit and their damage is also too high , nice work on the building's damage input , i like that .
some buildings like construction yard and refinery gets glitched when destroyed and shows the original TW building instead , that happened at random times .
i love the music work you've done , the display in main menu looks amazing .
the display overall of vehicles and buildings beautifully done, love that one too.
humm... since this game works differently apart from dune2/2000 , you might want to add damage output on the smaller turret to deal damage to infintry as well , since it's too low atm or if you can , you can add a machine gun or gatling or something on it , if that's even possible , not sure about that but you know what i mean .
good job so far tho and keep it up , you're doing awesome !

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Unoreggio Author
Unoreggio - - 91 comments

1. Heavy vehicles not oversize. Heavy vehicles must be heavy, light must be light. It must looks different and have different size. Or you want size like in RA2, where humans bigger than tanks?
2. Yes, I know about range. Mod still not ballanced, so I will make them later. But, I always think artilleria must have big range. Big problem - this engine have limits for map size, so need make shooting range unlonger.
3. Some buildings only replaced models from original, later will have damaged models and textures.
4. I know need add more defensive turrets, I will make it in future.
5. Pliz not forget, this is ALFA version! This is still very raw version, not full, not ready. I know is not ideal yet, and many things still need to improve. I work on it. But anyway, thanks for your support!

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Guest
Guest - - 689,365 comments

Update?

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toyman5
toyman5 - - 138 comments

Update?

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Unoreggio Author
Unoreggio - - 91 comments

I guess will in Februar, just wait ))

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gigiilmatto
gigiilmatto - - 615 comments

WHERE SHOULD I PUT THESE FILES?

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Unoreggio Author
Unoreggio - - 91 comments

In Dokuments folder should have Tiberium Wars folder, and there "Mods", so place this folder there and use launcher

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