This compilation involves few smaller mods for Supreme Commander - Forged Alliance that are made with intent to make battles more about strategy, map proportions, conquering, base layouts thank to new adjacency bonuses and all stages of management. There are many modifications that are targeted for developing new stronger and stronger experimentals, weapons and resource generators. This compilation is totally different. It's main goals is eliminate elements such as: "Game for Heroes" - No more situations where one T4 unit comes from nowhere and ravage whole heavy defended base. "Tech rush" - No more jumping low tech levels and rushing for nukes or T4 units. "Camping" - Players sit on one place and accumulating long range weaponry, nukes, resource generators, fabricators and defense? Never more! Fabrication is much less effective, T3 static artillery changed to support defensive element, nuke silos can hold only one rocket while expanding opponent gets bonuses to factories and resources

Add file Report Ric'H'ard strategy addons compilation v5.0
Filename
Richardv50.rar
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Full Version
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TichondriusCZ
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6.22mb (6,518,092 bytes)
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512 (1 today)
MD5 Hash
4aca69a74ddb24420ce9149f0940bb21
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This version is divided to six smaller individual mods which improves compatibility even more with other mods. This solution is also very flexible to user needs and wants, because every part can be individually turned off so and their various combinations bring various gameplay feeling with different impact of various levels. Fixing all known bugs and adding more adjacency bonuses and tweaks. Click for more info and download...

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Ric'H'ard strategy addons compilation v5.0
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Awesomemoab
Awesomemoab

I do not know but why the t3 hevy artillery does not fire on target

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TichondriusCZ Author
TichondriusCZ

With what mods enabled? What's behaviour of the unit? Does it deploy its gun or moving towards target? Isn't target in the minimum radius where it can't be hit?

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