i never liked the look of the aa upgrade and damage upgrade icons, they are too hard to remember. i like how you have the gun letters on the name but maybe change the icon as a whole like the others?
Now I don't know how close you are to finishing this thing (and maybe you don't either) but don't you think you should release some of the content that you have teased for like the past 2 years... I mean I want this mod to be as good as possible but I kinda either want something from this to entertain or the entire thing to be release soon. Just don't want it to go on 2 more years and then it still hasn't been release but everything you created looks badass. Kinda like seeing something that you REALLY want at a store but know you can't get it because it is too expensive or something like that.
I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.
Oooo updates every month? Sounds like developer of a big game! But I was also wondering since you said that this mod still has a long way to go, would you be able to disclose information about some goals? Or must everything be kept "TOP SECRET"?
Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.
Ooooh hell yeah! Thanks a lot OR!
Looks fantastic! Keep up the great work.
i never liked the look of the aa upgrade and damage upgrade icons, they are too hard to remember. i like how you have the gun letters on the name but maybe change the icon as a whole like the others?
The AA and Gun upgrades i do plan on making new icons for.
yaaaay
What is the 4 legged square looking bot second from the top middle?.
Also looks alot better then the stock tech tree :D.
Moddb.com
when it will be released?
This is looking more and more like a true sequel to SupCom1...
Or the best sequel to any game, ever!
Best present I got for Christmas. Nice work! It's looking real good
will their be descriptions for all the new units and functions??? i kinda don't whant to guess on my own
You will get use to them after playing for a bit the info there on mouse over like normal.
One question:
Are we going to see the default KK or this one: Moddb.com
Cheers
Thats not the KK thats a god XP which will be added later on that was never made to replace the KK.
Now I don't know how close you are to finishing this thing (and maybe you don't either) but don't you think you should release some of the content that you have teased for like the past 2 years... I mean I want this mod to be as good as possible but I kinda either want something from this to entertain or the entire thing to be release soon. Just don't want it to go on 2 more years and then it still hasn't been release but everything you created looks badass. Kinda like seeing something that you REALLY want at a store but know you can't get it because it is too expensive or something like that.
I hope to have a research tree tool to help me finish the trees because at the moment it takes a long time to code the layouts and add all the units as these trees are all from scratch. I can't release any of the content as RVE 2.0 uses a different system to 1.1 so there not backwards compatible this also applies to unit port it will not support 2.0 out of the hat it will take some work for ALBINOsnowball to update his mod, I spent a lot of time working on the new RVE 2.0 scaling system and unit balance + features set to speed up adding new units and features, In 1.1 i scaled all the units by hand 1 at a time in 2.0 i can just change a few numbers at it will mass scale what ever units i want just like that. The mods still have a long way to come but there will be a Pre-Alpha out soon once i have the research tool once the trees are done and base code for the items are done we will start testing the balance after we are happy with the balance the Pre-Alpha will be released and updates every month after that.
Oooo updates every month? Sounds like developer of a big game! But I was also wondering since you said that this mod still has a long way to go, would you be able to disclose information about some goals? Or must everything be kept "TOP SECRET"?
Releasing a update every month will give us time to do bug fixes/balance along with adding new content in RVE 2.0, RVE is more than a mod its a complete retake on SC2, The mod still have a way to go because we haven't finished adding and making all the new units also we plan on adding new weapons effects for the units and a lot of new feature like unit upgrades and Adjacency need to be worked in and balanced.