Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS Cybran Necro bot WIP (view original)
Cybran Necro bot WIP
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masterx285
masterx285 - - 30 comments

looks cool

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ParaCombatant
ParaCombatant - - 188 comments

Agreed. Has its role on the battlefield been thought up yet? And could it have a pounce to target ability?

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Avitus12 Author
Avitus12 - - 997 comments

This unit can raise the dead.

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Igncom1
Igncom1 - - 654 comments

Like the commander ability right? At the cost of it's own HP.

Otherwise you might find your enemy necroing experimentals all day long.

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Avitus12 Author
Avitus12 - - 997 comments

There will only bu 1 unit per faction that can raise the dead this is the Cybran one, and yes its health will drain while it raises stuff.

The vid with the ACU was nothing more than a test, the ACUs will not be able to raise units.

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Ahrimansiah
Ahrimansiah - - 3,216 comments

how about making its rise dead ability limited to t1-3?

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OverRated Creator
OverRated - - 2,885 comments

wants the fun of that :D haha once the model done im going to go over all the rules of this unit.

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Ahrimansiah
Ahrimansiah - - 3,216 comments

well no fun but make T1-T3 much more useful which over all make the game more fun and balanced :P

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MrAzuryZ
MrAzuryZ - - 151 comments

now i want to see the UEF one :3

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rkraptor70
rkraptor70 - - 4,975 comments

Necro bot, raise the dead...

Did the Cybrans somehow managed to found a crashed Necron Tombship that was thrown into their universe by a random warp storm?

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Avitus12 Author
Avitus12 - - 997 comments

lol

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narh...
narh... - - 353 comments

XD lol - I was just Playin Dark Crusade - Minimised - wen i read that XD

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Awesomesauce935
Awesomesauce935 - - 312 comments

there are UEF and Aeon equivilants on the way i trust?

i like the tanks with the tubes that could hold fluids or some reconstructive substance in them. very nice model fits perfectly thanks Avitus!

perhaps you could have the tubes directly linked to the resurection gun?

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lightningcount
lightningcount - - 30 comments

What is the limit on units that it can revive? can it revive higher tier conventional units or minor/major experimentals? What of these reviving engineers?

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Avitus12 Author
Avitus12 - - 997 comments

They will be able to revive any unit once, but you will need a small army of them to raise an XP.

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drillz007
drillz007 - - 370 comments

or 1 and an engineer cause the engineer would heal him the entire time making this addition in my eyes pointless.

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mercboy
mercboy - - 229 comments

Not if they make the damage taken more than the engineers repair rate, also it will take ages with one anyhow , by which time the enemy would have killed your bot and the engineer.

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OverRated Creator
OverRated - - 2,885 comments

Engineers can slow the damage not stop it also you can stop the bot repair it then restart it.

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gabritron
gabritron - - 9 comments

it reminds me like a stealth unit like the Cicada but mk2 exp unit with more legs and weapons i have a question . can make a repass in the sealth radius of this exp in the alpha? i think that it is too little sometimes and a option of automatic turnable stealth camp on full recharge.

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robdog3050
robdog3050 - - 19 comments

Nice... welcome back necro missed you man oooo yeah some of that necro love,

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Astor
Astor - - 1,946 comments

looks....creepy :P

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i dont like the loss of health. it wouldnt lose health. all its doing is repairing it, in fact its simply using nanobots to put back whatever was lost, the same way engineers repair. it didnt hurt the necro in ta. it was weak and slow. i love the ability to raise the dead but it wouldnt be raising the dead. well yeah for cybrans but only the brain, and still its using nanobots, the same way they are made. a necro bot would be just the same as a factory except the necro can use downed(really only cybran units can "die") units instead of having to build a new one. its the same as building a structure over a demolished one. if that doesnt hurt the engineer, why should it hurt the necro? they are the same thing right? probably the same thing in terms of code as well. its reconstruction all the same, not resurrection. i realize that balance is key but you can keep it balanced without shutting reality out. give it low health. make it slow.

really i think it would be better to simply give engineers the ability to reconstruct dead units. why wouldn't they be able to? they can reconstruct structures fine. why not units?

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

the cybran necro is the only one that should lose health because its literally be bringing them back to life. then we have no idea. but the uef and aeon necros should not. then its exactly the same as building over structures.

in fact the uef and aeon should not have necros. they should instead give the engineers the ability to build over(reconstruct) dead units. there would be no difference. maybe with the aeon but the uef no. the only difference is that aeon UNITS could have souls. if not, no difference than building over a structure.

only the cybran necro should be able to resurrect cybran units. uef engineers should reconstruct only uef, and the same with aeon.

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OverRated Creator
OverRated - - 2,885 comments

OK let me start off with this don't whinge over some think you don't understand, Necro bots work in RVE in the following way they give life to recreate it how is that so hard to understand, 2 all factions will get a bot why because it keeps every one happy giving cybran this ability and no other factions would be a huge unbalance, 3 why didn't i make the engineers just have this ability 1 the AI uses necro bots they send them out with attack groups, 4 to even get this working in SC2 took a lot of time this ability piggy backs off the normal reclaim ability as it was the only way to get it to work in SC2 it also has a load of code hacks, So to let engineers have this ability would 1 render the AI useless 2. there would be to many holes having the one unit doing two reclaim functions, Also bare this in mind I'm making new game functions that were never attended or even possible, So next time you lose your crack pipe think about that.

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Awesomesauce935
Awesomesauce935 - - 312 comments

I am siding with OverRated on this as zombie's theorys are just, well.....silly. i agree it is ok to go into minor detail about the possiblies and realities and physics etc but really this level of scrutiny is absolutely unnecessary for this mod because as you may have noticed supcom 2 (soon to be 3!) is a game.

also having the cybran bot lose health would be unfair and unbalanced which would not make cybran devotees as happy with their new toy as the other factions.

also as OverRated said he is adding completely new mechanics into the game and as you can imagine it is not easy,having done a few small balancing mods myself i know this first hand.

in short if you think you can do better then go right ahead.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

alright, i get where your coming from. that would render the ai useless. couldve kept it at that instead of insulting me with the "lose your crack pipe". i dont insult you, you dont insult me alright? i dont do crack and never will or anything like that. you go ahead tho.

compare this to a little broken scout. if i was super high tech robot, how the **** would i hurt myself by fixing the little broken scout with nanobots when a low tech engineer can build a base, reclaim a base dead or perfect condition, and can even reconstruct a base over a dead one endlessly without any harm to itself? im asking not to make it lose health. make it weak and super expensive.

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leosake
leosake - - 667 comments

Since you are introducing the f word, which really drives the conversation reaaally out of its "ideal" way, I would have to remind you ONE thing, IT IS A FRICKIN' GAME! DEAL WITH IT!

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

THIS is how i deal with it.

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OverRated Creator
OverRated - - 2,885 comments

All Engineers do is rebuild, When building over a dead unit its still costs mass and energy right, a necro bot loses life because it sacrificing its own mass and energy to the unit its bring back this is how necro work in rve! You get insults because 99% of the things you post don't make any sense.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

that does not give you the right to insult me.

why should it give its life when it could use the same method an engineer uses to build over a structure?

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OverRated Creator
OverRated - - 2,885 comments

Why because it not a engineer and was never made to be, One necro bot can bring back over 15 land units before dieing if not repaired, if you were thinking a life for a life then that would be pointless.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

why give the dead unit its mass and energy when it could MUCH EASIER AND SAFER simply repair it like you normally would? if you were a robot would you use the engineers method or would you rather give your parts up? if there was no energy or mass available, yeah i could go with the giving its life but otherwise id use the same method an engineer uses unless my designer decided to disconnect me from the supply line for some stupid reason.

if it uses its own mass and stuff, dont you think the designer would make it have a hellova lot of health? bigger? thicker?

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narh...
narh... - - 353 comments

I do c where ur cumin from - Normally an engineer cud repair a structure or very low health unit easily or even build ontop of wreckage and it wud start being rebuilt at half Health which IS an Understanble Point.

However, keep in mind Engineers cannot build mobile Units (excluding SOME XPs) - and mobile factories aren't really introduced until T4 and later levels; so this unit does fit in a Valid Gap (Has Purpose), and when a unit is Dead, It is dead,so to be able to bring them back really should have a cost or they'd be overpowered - and tho wat u say wud be a realistic technique, the game has to be balanced for it to be an Enjoyable Game, as we are not trying to make it a realistic war as that cud be completely unbalanced and Not at all fun for the team without a Hope of winning :D, which links to what Leosake says 'It's a Game'.
So u do have fair reason in realistic terms but it's a game so like al this stuff is needed for a balanced and so challenging and therefore (in my opinion) fun game, so u can understand why m8 :)

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Markth
Markth - - 50 comments

Consider the fact that nothing is perfectly balanced on paper. With the first beta playthrough people are going to post balance issues they definitely will reconsider a good statement

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OverRated Creator
OverRated - - 2,885 comments

You dont get energy when reclaiming also you only get a low % of the units cost in mass, And if you were a robot you would do what you were programmed to do.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i tend to stay away from some games because they are unrealistic. the only reason im really following this mod is to be able to put all these awesome units into battle. the reason i play dawn of war is because its supposed to be unrealistic in a comedic way. supcom was at first a serious game that was quite realistic and gritty. then supcom 2 turned it into a childs toy which wasnt very realistic or serious.

one other thing, will it be able to ressurect structures?

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mercboy
mercboy - - 229 comments

Since when is supcom realistic anyhow none of it is related to how an army operates in real or future life , also have you ever heard of BALANCING , if they would let one unit to run around resurrecting everything for free then the game would be broken and pointless as you could just keep resurrecting your own units.

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OverRated Creator
OverRated - - 2,885 comments

A man with a brain :)

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OverRated Creator
OverRated - - 2,885 comments

It can resurrect any unit once even your ACU! also i don't find it unrealistic at all the unit was create and programed to follow this path not all technology is perfect.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

can it ressurect enemy units?

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OverRated Creator
OverRated - - 2,885 comments

Any units

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Kestral2
Kestral2 - - 259 comments

The spikes on the limbs and creepy long legs of an arachnid really gives off that spooky necro theme. Great work!

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drillz007
drillz007 - - 370 comments

to many spikes its just to complicated to be cool you should keep the bottles and put them on a beetle type body with those sticking out like a lady bug remember if its to complex its worthless and all that time for nothing just saying

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Fire_Ze_Missiles
Fire_Ze_Missiles - - 31 comments

Thought: seeing as the theory behind this, I believe, is that it sacrifices it's own mass and energy to rebuild dead units, possibly it should have some big tank of matter to sacrifice on the back somewhere? Or filled with nano-bot fluid or something :P I imagine looking like a bacta tank or some such.

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Avitus12 Author
Avitus12 - - 997 comments

its got 6 small tanks :)

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Flypaste
Flypaste - - 139 comments

He means something quite a bit bigger, and i agree with him.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

this guy has another great idea. instead of having it lose life, maybe it should carry a tank of super powered nanobots that are too radioactive to be carried in large amounts. they use these to faster repair the dead unit, seeing how its in battle, doing it quickly is key.

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OverRated Creator
OverRated - - 2,885 comments

Nope

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

thats it? nope? no explanation?

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

you could give it an upgrade that lets it instantly sacrifice its entire self to instantly ressurect any large thing but at very very low health. kinda the same thing the aeon did with their engineers. that could be the cybran one. to make the uef one unique, make it fly. to make the aeon unique, let it teleport. dont give the uef and aeon the instant low health res thing. hope you get what i mean.

or at least give them blocks of mass to carry and energy tanks to drain instead of losing its own life. something that uses its own life would not be low in health or very skinny like this. it would have high health and be quite thick. still spikey tho.

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OverRated Creator
OverRated - - 2,885 comments

Doesn't have high health but has a high regen.

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Fire_Ze_Missiles
Fire_Ze_Missiles - - 31 comments

I did indeed mean something bigger. For the avoidance of confusion, I don't propose any change to the stats or anything. It just seems impractical to send in a unit intended for sacrifice that is made up mostly of important expensive bits :P But I do see the tanks and, I guess, how much nano-fluid does one robot need? It's a lovely model in any case.

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