Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS Aeon XP nuke launcher (view original)
Aeon XP nuke launcher
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Dark_One99
Dark_One99 - - 1,323 comments

Very nice^^

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LordOfTheSnow
LordOfTheSnow - - 31 comments

something tells me running isn't gona save you now >:D

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nightovizard
nightovizard - - 1,462 comments

Omg what kind of nukes does this launch? Have you considered EMP nukes that disable structures/units for some time. This way you could use to disable energy shields and antinuke silos.

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Avitus12 Author
Avitus12 - - 997 comments

dude, the aeon already have one of those lol

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OverRated Creator
OverRated - - 2,885 comments

LMAO have you been under a rock O_O

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nightovizard
nightovizard - - 1,462 comments

Ouch it's true, I did not have the DLC yet so I didn't know about the ''Buhbledow Experimental Shield Destroyer'' (Although that's not a missile, that's a canon). Is there any possibility for cybran and UEF to have something similar? Perhaps in the form of nukes (So these can be taken down by anti-nuke missiles too, and unlike what happens with the Buhbledow Experimental Shield Destroyer you have a chance to defend your base from it.)

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OverRated Creator
OverRated - - 2,885 comments

I don't know where you read its a cannon buts its a EMP NUKE. Supcom2.wikia.com

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nightovizard
nightovizard - - 1,462 comments

oh then it can be taken down by antinukes?
and this is going to sound crazy, but what about a nuke with missile pods on it that can take down incoming anti-nuke missiles? It would be the hardest nuke to destroy.

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PocketNeko
PocketNeko - - 12 comments

It can't be taken down by anything.
It bypasses and disables all shields in a large area, which then have to recharge as if they'd taken enough damage to break.
It first requires that it be manually charged up, spending a few thousand energy, like a nuke silo must have nukes manually built.
At the end of the charging phase, you fire it manually as you would a nuke at an opponent with no anti-nukes.
Each Buhbledow structure can only hold 1 charge.

Nukes also technically function as Stun weapons anyway, at least, they did in vanilla, can't remember if it still does.
Anything that survives - unit or structure alike, even an ACU - is stunned for a few seconds and can't move or fire.

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OverRated Creator
OverRated - - 2,885 comments

no or you would run out of anti-nukes when you really need them.

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Farhang
Farhang - - 223 comments

BOOM!

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ALBINOsnowball
ALBINOsnowball - - 403 comments

Hehehe...did you get this line from the unit wiki?

YO II, here we come...

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Farhang
Farhang - - 223 comments

Yup. That Wiki was awesome! :D

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Lord_Cylarne
Lord_Cylarne - - 7,166 comments

Finally! Because building standard nukes ain't enough... :D

Curious though, since standard nukes cost 90 or so research points, will you expand the research limit from 99 to like... 999 in the GUI? That way, I'm thinking this Exp. Nuke Launcher will more likely need it. xD

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OverRated Creator
OverRated - - 2,885 comments

No need in 2.0 things will be cheaper but income will be less.

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Farhang
Farhang - - 223 comments

Avitus, please make a render of this! PLEASE!!! :)

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xFlowGrattix
xFlowGrattix - - 64 comments

very nice as always

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

so this is like the yolona oss from forged alliance?

what this looks like to me

a plasma cannon that acts as a nuke weapon, can only be built underwater due to the heat generated from charging, and since its a cannon and not a launcher, the ball of plasma flies way faster than a normal nuke. it would also throw water everywhere when firing, the recoil would shove the eight panels back down to the starting position. the water thrown everywhere would reveal the cannon for a few seconds.

but this is probably just going to be a big nuke missile launcher. what makes it unique? is it just bigger and more damage than other nukes or?

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Neo3602
Neo3602 - - 382 comments

that would be pretty interesting

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Avitus12 Author
Avitus12 - - 997 comments

fairly sure this will be just a big *** nuke...

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Rtys8
Rtys8 - - 481 comments

Kinda wish you could make a cluster nuke launcher....

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

this is one of the very few times ive negated points from your comments. but "just a big *** nuke" sounds as bad as the names given to aeon units. its bad even for a basic description. just a big *** nuke. nobody wants just a big *** nuke. i understand this is a balance mod but cmon it couldnt hurt at all to make it have some special ability. its a huge awesome looking vertical launcher. saying its just a big *** nuke is like censoring the model. a big *** nuke wouldnt look as cool as this does.

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Awesomesauce935
Awesomesauce935 - - 312 comments

But Aeon Buildings already have a hover upgrade

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Archon_of_Darkness
Archon_of_Darkness - - 330 comments

It would make sense for this to be based on the Yolona Oss. The Illuminate has other units in the vanilla game that are based on Seraphim units. The Yenzoo hover tank, for example, is based on the Seraphim's Yenzyne T2 heavy tank.

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Teh-Losr
Teh-Losr - - 98 comments

is this a Yolanna Oss remake (i know this has been asked often) when yes how much must it fire to take down a GOD lvl XP

and it looks so small i would think of a mobile nuke luancher with teleport ability 12 sec charge time and 45000 energy costs and 3,5 minute cooldown

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jorgeirigoyenledesma
jorgeirigoyenledesma - - 1 comments

Quiero decir que por todo los comandantes Aeon caidos y las IA CAIDAS TAMBIEN AEON QUEE VULVA LA PRINCESA Rhiane Rhiza Burke GLORIA A LA PRINCESA ELLA NO A MUERTO AUN ELLA SIGUE VIVA EN LA ESTICION CUANTICA DONDE ENTRARON LOS SHERAPHINT ELLLA AUN VIVE

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Guest
Guest - - 688,627 comments

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drillz007
drillz007 - - 370 comments

OP will the UEF should make the exp shield block nukes and have a recharge while cybran have that redirection nuke thing so their fine but equal out the playing field guys

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