Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Poll: How Do I Best Make the Mavor a T6? (42 votes)
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Mavor as a T6 (Games : Supreme Commander 2 : Mods : Revamp Expansion Mod (RVE) : Forum : Mods : Mavor as a T6) Locked
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Mar 14 2014 Anchor

As you all probably know by now, the Mavor was converted to a T6 in unitport a while ago. At least, that was the idea. It seems that I didn't really do what I intended to there (as you all also probably know by now, I suck at balancing), and now the Mavor is pretty much as it was last time. So, what should I do? I've presented a couple of options.....

1) DO NOTHING. You really are awful at balance, Albino, but you actually did okay this time. Congratulations....but don't get used to it.

2) MORE DAMAGE! Right now, each shot does 1,000,000 damage. Albino thought this was a lot, but apparently, it's not. (Oh hooray, he rhymed.) Add another two or three zeros onto that, no?

3) SPECIAL ABILITY #1! I think you should add a special ability to the mavor which, for a certain cost and limited period of time, makes the mavor fire projectiles that are both more damaging and can go through shields (like nukes, the ahwassa bomb, etc.) .

4) SPECIAL ABILITY #2! (Refuting Option #3. Disclaimer: This was not suggested by Albino, but somebody else with a valid point...) We all know that the Mavor is a T6, and T6's are invincible. Except they aren't, and they shouldn't be. EVERY T6 IN THE GAME CAN BE, AND SHOULD BE ABLE TO BE, DEFENDED AGAINST, and the Mavor is no exception. The Yolona Oss can be defended against by T3 units - anti-nukes - but it is very difficult for them, as it should be. The Doomsday can be defeated by Loyalists - once again, with great difficulty, but it is possible. But how could someone fight the Mavor if it had such a dangerous ability? They couldn't, and they would almost invariably lose the game. Supreme Commander is not, and has never been, about racing to get that one technology that can win the game, and we shouldn't make it that. Instead of making the Mavor totally impossible to defend against, we should make it very difficult, just like every other T6 in the game. Anything else would be unfair to everyone. I propose we give the Mavor an ability which increases the amount by which its shells deplete shields by a certain factor. That way, it would require a lot of powerful shields to stop the Mavor, but it would be possible.

5) UNDO YOUR REVAMP (of the Mavor). I know you get sleep deprived, Albino, but even so, I didn't think you could make decisions this stupid. Please, move the Mavor back down and pick another T6.

6) NONE OF THE ABOVE. In this case, I promise to elaborate on what should be done with it below....

Please vote for the option you think is best!

Mar 16 2014 Anchor

Special Ability 1 BUT make it's build time/cost/research point a lot more.
Also, increase it's size so that it would be hard to find spot for building it. (Like Scavenger)

UEF is all about "Size does matter!" theory! :P

Mar 18 2014 Anchor

yeah iwould add a few things to it tac missile zapper and attack drones lik blackoos adv seraphim air staging and intel such as aa and anti ground and the ability to repair things because uef is allround i mean look at rockhead or mobile aa they can attack both types through resarch or antinuke can zapp tac missiles and uef commander hasartilery i mean i should be precise long reload not op damage but a big allrounder like the fatboy I the old and only one fatboy a fartillery fac which can produce special units like the cybran commando class or a satelite uplink as a unreachable spy and orbital nova defense would also be nkce what try too say is big and allround and mavor should be much bigger and an much allrounder unit which is quite good like blackops seraphim expirimental gateway but not so bad like megalith II and fatboyII

Mar 18 2014 Anchor

Yes, but you have to remember that I can't make or edit models. Thus, adding things like drones, anti-tac, air staging, AA, direct-fire anti-ground turrets, intel, and repair abilities rather difficult.

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Mar 25 2014 Anchor

but you also added the fac addons to the aeon sea fac why doesnt make this with the mavor also your give it the ability to make spread shots like aeon salvation from fa and out the hread i dont find it rather bad that you removed the giant reach of the breast cannon from th mayhem t6 it was its only adavantage in assault with the other t6 land units and couldnt you add the units from the nomads mod i mean aeon has then seraphim units uef the nomads and cybrans get......i dont know but it would be epic

Mar 26 2014 Anchor

Uhhh...I added nothing on to the aeon sea factory. Except units, of course. No addons, though…

As for the nomads, that would be cool, I just don’t think there are enough units spots to consider porting in units from an entire ‘nother faction.

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Mar 28 2014 Anchor

which programm do you use to run lua scripts thank you for answering also for the problem with unit spots couild it be possible to make a fac addon (like tier II and tier III) that cost 1mass and 1energy needs and only takes 10 seconds to build also you have codewise contact with overrated and other persons that could help you there maybe it would be really nice and at last do know a side for research tree editing the last i must know for my own start :) thanks again

Mar 28 2014 Anchor

Lua scripts? I use a program called "Lua for Windows". Of course, if you wanted to run Supcom2 lua scripts, then you would use -- drumroll -- supcom2.

Possible? Sure. All you'd have to do is go into the tech addon's bp file and change the stuff in the economy table...

Hehehe. I could ask avitus to help add some stuff onto the model, but I'm busy enough at the moment helping the revamp team with v2.0...

Forums.gaspowered.com <-- Save this link. It's got all sorts of good references. One of them is a post by mithy with another link to a piece he wrote on how to mod the research tree.

Edited by: ALBINOsnowball

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Mar 30 2014 Anchor

thanks for the answers and a another question you are helping the revamp team cool thats means unitport progress is getting a bit slower doesnt it??

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