Eco Mod + Blitzkrieg AI
(Rate-Based Economy System)
Recommend to be used with the Economy Panel Mod
Thanks to Mithy for his codding help and hooking tips :-), And thanks to theshadowlord for the concept and giving me a starting point to work from.
SUPPORT INFO
• DLC Support only
• Can Be Used With both Vanilla SC2 And Mods
• Requests Mithys Mod Support MiniMod v6 and up
Version 1.2
• AI Has been given unlimited Mass and Energy (Blitzkrieg AI)
• Supports mithys mod support v6 or later
• Pause Ability added to UEF Energy Generators Engineering Arm
Version 1.1
• Improved AI handling of new eco
• Fixed rebuild bonuses costing resources
• Fixed combat scoring removing points
• AI Support added for the upcoming Revamp Expansion Mod Version 1.05
Version 1.0
• Improved the work around system
Play with a drain based economy like in SC1, FA.
This mod is configured for use with SC2 Mod Manager
Place the eco mod.scd within Steam\steamapps\common\supremecommander2\gamedata to enable it without the mod manager you will also need to place mithys mod support minimod into your game data folder as well.
LiveOrDie | OverRated 2011
it´s a bug that you can build a building only if you have the money?
no , it the sc2 fail system
in the earlier mod you pay buildings during the building time. why not yet?
I think you don't have it install right :P, make sure your using mithy mod support and not using both eco mods and the same time.
Ohhhh sorry, what of the 2 i should us for the pay during the building time. 1. Little question, what ist the shortcut to see how much i earn from a building and how much it´s cost?
Both have 2 different types of AI if you want a full out war use the Blitzkrieg version, If your talking about the eco overlay its not in 1.05 because no buildings drain energy or mass when in 1.2 they do.
ok thanks
im not sure what to download, do i download the eco mod and blitzkieg economy panel and revamp 1.5 and patch 1.1? i have the dlc. Please tell me which things to download for me to enjoy this mod the most, and maybe next time put all the required things to play this mod in one pack/update/download.
Worked with me just fine, OverRated :)
Thanks for the confirm Joker :).
Any release date yet for revamp mod 1.2? 1 month, 2 month´s?
should be around july.
Hi OverRated, first thanks a lot for your mods, I just don't play the vanilla game anymore :). I also have a problem with the Eco Mods, both blitzkrieg and the normal one. Everytime I try to tick it in the Mod Manager I get the following error message:
"Required Mods
Mod Support Minimod(MODSUPPORT)"
I have checked and downloaded all the latest files of the mods and the mod manager, still no luck. Any idea?
Forget it I found the minimod file, I can now run several mods at the same time!
XD
Overrate i got a major problem with the eco mod i tryed to use unit port and it started to remove mods that werent turned off from the mods manager, and i removed all the mods cuz it started to glitch now i got a problem when Eco is check off is works but when it check on it uses 5 time more resources for everything. I think when the mod mananger has 5 eco mods running at the same time but they wont show on the mod manager
there is more then 1 mod running in the background of the Supcom 2 MM it will not show on the list so i cant unistall or anything in this matter
Quick question regarding this mini-mod. Does this also change the factory assist feature to be more like classic supcom? I mean, I notice the cost to create a unit increases with each engineer assigned, but it seems to level off at a 50% level. (Tested on King Kriptor. 3:10 normal time, 110 seconds with 14 engineers +ACU. 42% build increase) but my energy income changes dramatically and does not reflect this. (+132 to -334.2)
do i install both, or just the blitzkrieg one?
'cause ysing just the blitzkreig one doesnt work, but the other does.
Am I the only one that's noticed that, sometimes when you click to build structures, the game gives you free resources? You can totally exploit this by shift clicking multiple times and then just changing your orders. Am I missing something to make this mod work correctly or something?
do i install both, or just the blitzkrieg one?
'cause ysing just the blitzkreig one doesnt work, but the other does.
do i install both, or just the blitzkrieg one?
'cause ysing just the blitzkreig one doesnt work, but the other does.
how do i install your mods ?
Overrate i got a major problem with the eco mod i tryed to use unit port and it starter to remove mods from the mods manager, and i removed all the mods cuz it started to glitch now i got a problem when Eco is check off is works but when it check on it uses 5 time more resources for everything.
This mod is old i recommend not using it.