In a world that has suffered from wars and economic problems it was easy for a company to maintain control over the whole world. That was what synco did. Now the administrator thinks that only one thing is needed to make him a god is to create inteligent life...
The architecture looks original and creates uneasy feeling of being moved into hostile world that's different from ours.
Gameplay-wise it's about solving environmental puzzles, finding a way to advance. Here are few examples of puzzle implementation.
If at the beginning you attack enemies with crowbar, their gunshots do overly high amount of damage. But when you find a machine gun, the damage suddenly decreases.
Lock which requires a key looks like it's breakable - different model should have been used for it. Then I put barrel that looks like it's explosive but actually doesn't explode near the enemy and wasted some ammo on it.
And then I see doors which are "blocked from the other sides" which prevents them from opening despite the fact that they're physically able to open both sides... Now it becomes clear that not enough thought was put into planning and implementing this. Such puzzle design breaks the immersion and makes everything look artificial.
Second level has some complicated physics puzzle that I didn't understand. Somehow I was supposed to use the thing attached to rope as an elevator but eventually I just managed to jump to the pipe I needed to reach this way. And the crate at the beginning is aggravating because it's very easy to slide off it.
Despite these annoyances with puzzles, this mod is worth checking out for its original architecture and unique otherwordly feel. If you like this feeling and want more of it, unfinished cut maps are included, you can load them by pressing "~" key, typing "map filename" and pressing "Enter". "mine_2" is the most beautiful of them.