Summary:

Return to Church is multiplayer total conversion of Half-Life 2. Mod is set in around 1999 and takes place in in various church-based settings.
Player must choose his destiny either to defend humanity as a slayer or to join vampire family to extend its kin or fight as a member of werewolves clan.
Diversity of game is that every team has different classes along with their exclusive weapons, special powers and abilities as well as style of gameplay, like offensive, defensive and stealth.

Description:

Mod features three very different teams: slayers, vampires and werewolves.

  • Slayers team is slowest, however they are armed with guns and silver or holy melee weapons. Silver weapons is best against werewolves, while holy weapons are against vampires. Humans must stake their enemies in order to kill them.
  • Vampires team is very agile, they can leap, jump high and run fast, they're equipped with small melee weapons in addition they can use claws to attack. Vampires can suck blood out of their enemies to regenerate health.
  • Werewolves team is tough and agile, they can run fast, jump high and leap. They use heavy weapons like axes or maces to chop their enemies. Also they can feed on bodies of their enemies in order to restore vitality.
  • Each team has three different classes: offensive, defensive and stealth.
  • Every class has different looks, powers and weapons.
  • Levels are dynamic and use of environment can affect gameplay.
  • Mod will feature team deathmatch and last team standing modes.


What is already done:


Coding:
(About 95% is done)

  • Teams and Teamplay, along with team and class choosing menus and new three team scoreboard. (Spectator team is implemented too)
  • Different attributes of each team. (Speed, height & length of jump, health...)
  • "Last Team Standing" and "Team Deathmatch" game modes.
  • Weapons: Stake, Colt M1911, Mossberg 500, Molotov and Holy Silver Liquid.
  • Lots of teamplay Console Variables, like: mp_autoteambalance, mp_maxrounds, mp_teamfraglimit...
  • Feeding system. Werewolves can eat flesh from corpses. Vampires can suck blood from corpses. Ragdolls are serverside and are optimized.
  • Respawn system: Vampires & Werewolves respawn after few seconds at corpse. (Reworked)
  • Staking system: Now you can stake those beasts... (stake to kill)
  • Particle effects system: Custom vampire, human and werewolf death effects. Many custom particle effects.
  • Interface is reworked a little bit. Messages of status appear during game to help player understand what is going on. Leap recharge meter, power recharge meter.
  • Hands system. Custom hands for each class.
  • Every source sdk update is implemented into RTC.
  • 6 powers fully implemented.
  • Realistic and advanced combat system - You hit where you see your weapon hits. Four attack types per melee weapon.

Mapping: (About 60%)

  • 2/3 levels are almost done

Modeling: (About 50%)

  • Most of weapons done, but characters are still to be made
  • Some level props are done.

Texturing: (About 25%)

  • Some custom textures for levels.
  • Some weapons are textured.
  • All level props are textured.

Sounds & Music:

  • Custom main menu music.
  • Most of weapons are with custom sounds.
  • Teams have almost all sounds.

Credits:

Special Thanks to Fallout Studios Staff for Supporting Return to Church mod. (forum and much more)
Special Thanks to Leon_Kilean (Try his own mod called: „Flesh“ - it's really great) for donating bunch of textures and models along with unfinished map "don_trade".
Special Thanks to MagnumPI for texturing: First Aid Kit, Taurus Raging Bull

Contact me by sending me a Private Message.


Watch us on YouTube Join us on Steam Follow us on Twitter Follow us on Twitter

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello mates, It's true that mod was dead for over year!

I take responsibility for this sad event, as i did all hard work you've seen on this mod alone, there was no team behind RTC. Sadly my free time was very limited and I couldn't bear all roles in mod development and then the project was halted and there was no-one who would have continued to work on mod.

Enough of sad news, now I'm here to form a team to return development to full speed.

The new Return to Church modification development team is recruiting for responsible & experienced:

  • Humanoid/Organic modeler (This is most needed role!)
  • Texture Artist for organic models
  • Texture Artist for weapons and other non-organic stuff
  • Concept/GFX Artist
  • Animator (Mainly for weapons, but could do some animations for third person players)

Think you could do anything for MOD? Please don't hesitate to contact me!

You have unused content, such as: levels, models, props, textures that would fit this mod theme? Please contact me if you're willing to share.

I will continue to work on this mod as soon as I have free time. (I'm studying and working at the moment, so my time is very limited)

Thank you for reading through news of this mod! I hope there would be kind people who could help this mod!

If you have any ideas for mod, then I'm listening :)

Elitic,
The founder of RTC

 2010-11-27 Media Update (Part 1)

2010-11-27 Media Update (Part 1)

News 10 comments

Here is screenshots of new catacombs map sections. Screenshots of Molotov Cocktail in-game. And finished model of Werewolf, but untextured.

2010-09-27 Update, Development is going on again.

2010-09-27 Update, Development is going on again.

News 8 comments

Development of mod has been already resumed. It's already 27th of September and I have new media update for you. Here is Werewolf WIP model, Molotov weapon...

Return to Church Development paused until autumn of 2010

Return to Church Development paused until autumn of 2010

News 7 comments

Today I'm pausing development of Return to Church mod, But I'll continue modding after summer.

2010-05-09 Media Update

2010-05-09 Media Update

News 14 comments

Here it is - the long waited update. It's been 4 months already since last update. Those months weren't very productive, however much was still done. ...

Post comment Comments  (170 - 180 of 197)
Veritas
Veritas - - 281 comments

If you ask me this mod will be AWSOME!:D

Reply Good karma Bad karma+1 vote
Majahund
Majahund - - 29 comments

How come you have to wield a cross with Christ on it and kill with??

Reply Good karma Bad karma+1 vote
Elitic Creator
Elitic - - 209 comments

No! No!, the stake is used to kill ;], but crucifix with Christ on it will be used for "Holy Talk" power...

Reply Good karma+1 vote
Elitic Creator
Elitic - - 209 comments

Thanks to everyone for nice comments :)
If you want to ask or tell something, you are welcome.

Reply Good karma+1 vote
Anderwin
Anderwin - - 194 comments

Can we kill some people in this mod?

Reply Good karma Bad karma0 votes
Elitic Creator
Elitic - - 209 comments

Yes, humans can be killed easily by vampires or werewolves.

Reply Good karma+1 vote
Blood_Wraith
Blood_Wraith - - 851 comments

Cool mod ya got here, it reminds me of Vampire Slayer. Keep up the good work!

Reply Good karma Bad karma+1 vote
notoorjus
notoorjus - - 120 comments

HL2:DM? Awww :(

Reply Good karma Bad karma-1 votes
Elitic Creator
Elitic - - 209 comments

Who told you this ? Description ? Return To Church is Half-Life 2: Deathmatch TOTAL CONVERSION. Source of HL2dm is used. THIS IS TOTAL CONVERSION, not little mod of hl2dm. So say goodbye to combines and gordon.

Reply Good karma0 votes
notoorjus
notoorjus - - 120 comments

Oh. I was fooled by the fact that I couldn't play Sourceforts because I didn't own HL2:DM, so I assumed... Well keep on working then! :)

Reply Good karma Bad karma+1 vote
Elitic Creator
Elitic - - 209 comments

This mod will not need any additional games to play, only source sdk base 2007.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X