Summary:

Return to Church is multiplayer total conversion of Half-Life 2. Mod is set in around 1999 and takes place in in various church-based settings.
Player must choose his destiny either to defend humanity as a slayer or to join vampire family to extend its kin or fight as a member of werewolves clan.
Diversity of game is that every team has different classes along with their exclusive weapons, special powers and abilities as well as style of gameplay, like offensive, defensive and stealth.

Description:

Mod features three very different teams: slayers, vampires and werewolves.

  • Slayers team is slowest, however they are armed with guns and silver or holy melee weapons. Silver weapons is best against werewolves, while holy weapons are against vampires. Humans must stake their enemies in order to kill them.
  • Vampires team is very agile, they can leap, jump high and run fast, they're equipped with small melee weapons in addition they can use claws to attack. Vampires can suck blood out of their enemies to regenerate health.
  • Werewolves team is tough and agile, they can run fast, jump high and leap. They use heavy weapons like axes or maces to chop their enemies. Also they can feed on bodies of their enemies in order to restore vitality.
  • Each team has three different classes: offensive, defensive and stealth.
  • Every class has different looks, powers and weapons.
  • Levels are dynamic and use of environment can affect gameplay.
  • Mod will feature team deathmatch and last team standing modes.


What is already done:


Coding:
(About 95% is done)

  • Teams and Teamplay, along with team and class choosing menus and new three team scoreboard. (Spectator team is implemented too)
  • Different attributes of each team. (Speed, height & length of jump, health...)
  • "Last Team Standing" and "Team Deathmatch" game modes.
  • Weapons: Stake, Colt M1911, Mossberg 500, Molotov and Holy Silver Liquid.
  • Lots of teamplay Console Variables, like: mp_autoteambalance, mp_maxrounds, mp_teamfraglimit...
  • Feeding system. Werewolves can eat flesh from corpses. Vampires can suck blood from corpses. Ragdolls are serverside and are optimized.
  • Respawn system: Vampires & Werewolves respawn after few seconds at corpse. (Reworked)
  • Staking system: Now you can stake those beasts... (stake to kill)
  • Particle effects system: Custom vampire, human and werewolf death effects. Many custom particle effects.
  • Interface is reworked a little bit. Messages of status appear during game to help player understand what is going on. Leap recharge meter, power recharge meter.
  • Hands system. Custom hands for each class.
  • Every source sdk update is implemented into RTC.
  • 6 powers fully implemented.
  • Realistic and advanced combat system - You hit where you see your weapon hits. Four attack types per melee weapon.

Mapping: (About 60%)

  • 2/3 levels are almost done

Modeling: (About 50%)

  • Most of weapons done, but characters are still to be made
  • Some level props are done.

Texturing: (About 25%)

  • Some custom textures for levels.
  • Some weapons are textured.
  • All level props are textured.

Sounds & Music:

  • Custom main menu music.
  • Most of weapons are with custom sounds.
  • Teams have almost all sounds.

Credits:

Special Thanks to Fallout Studios Staff for Supporting Return to Church mod. (forum and much more)
Special Thanks to Leon_Kilean (Try his own mod called: „Flesh“ - it's really great) for donating bunch of textures and models along with unfinished map "don_trade".
Special Thanks to MagnumPI for texturing: First Aid Kit, Taurus Raging Bull

Contact me by sending me a Private Message.


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Hello mates, It's true that mod was dead for over year!

I take responsibility for this sad event, as i did all hard work you've seen on this mod alone, there was no team behind RTC. Sadly my free time was very limited and I couldn't bear all roles in mod development and then the project was halted and there was no-one who would have continued to work on mod.

Enough of sad news, now I'm here to form a team to return development to full speed.

The new Return to Church modification development team is recruiting for responsible & experienced:

  • Humanoid/Organic modeler (This is most needed role!)
  • Texture Artist for organic models
  • Texture Artist for weapons and other non-organic stuff
  • Concept/GFX Artist
  • Animator (Mainly for weapons, but could do some animations for third person players)

Think you could do anything for MOD? Please don't hesitate to contact me!

You have unused content, such as: levels, models, props, textures that would fit this mod theme? Please contact me if you're willing to share.

I will continue to work on this mod as soon as I have free time. (I'm studying and working at the moment, so my time is very limited)

Thank you for reading through news of this mod! I hope there would be kind people who could help this mod!

If you have any ideas for mod, then I'm listening :)

Elitic,
The founder of RTC

 2010-11-27 Media Update (Part 1)

2010-11-27 Media Update (Part 1)

News 10 comments

Here is screenshots of new catacombs map sections. Screenshots of Molotov Cocktail in-game. And finished model of Werewolf, but untextured.

2010-09-27 Update, Development is going on again.

2010-09-27 Update, Development is going on again.

News 8 comments

Development of mod has been already resumed. It's already 27th of September and I have new media update for you. Here is Werewolf WIP model, Molotov weapon...

Return to Church Development paused until autumn of 2010

Return to Church Development paused until autumn of 2010

News 7 comments

Today I'm pausing development of Return to Church mod, But I'll continue modding after summer.

2010-05-09 Media Update

2010-05-09 Media Update

News 14 comments

Here it is - the long waited update. It's been 4 months already since last update. Those months weren't very productive, however much was still done. ...

Post comment Comments  (140 - 150 of 197)
SolidFake
SolidFake - - 1,200 comments

"good mod"
"looks good, tracking"
:P
nah, jokes beside, it looks really quite good already and I can't wait to play it.
You say this is a halflife2:deathmatch total conversion, does this mean that people won't even need halflife2 to play it?
(I don't care, I have all half life games :) )

Reply Good karma Bad karma+3 votes
Elitic Creator
Elitic - - 209 comments

Mod uses "Source SDK Base 2007" it's available when any SOURCE game is bought. Half-Life2:Deathmatch is not needed to play RTC.

Reply Good karma+2 votes
izzysinz
izzysinz - - 316 comments

I believe what is meant is that they will use all of their own textures, models, sounds and so on. Its still a modification.

Reply Good karma Bad karma+1 vote
Elitic Creator
Elitic - - 209 comments

Yes, we'll use our own stuff, however it's hl2dm modification.
(No HL2 Related stuff, but there will be some textures...)

Reply Good karma+1 vote
SolidFake
SolidFake - - 1,200 comments

don't you need a not-free source game which includes the sdk to play mods?
Anyways, I thought about making some textures for your mod, but at first I need proper knowledge of the source engine and more free time.

Reply Good karma Bad karma+1 vote
Elitic Creator
Elitic - - 209 comments

As I wrote earlier: You need to buy any source game (I don't know full list).
Developer.valvesoftware.com
"if you have purchased a Source game such as Half-Life 2, Half-Life 2: Deathmatch, Counter-Strike: Source, etc."

Reply Good karma0 votes
SolidFake
SolidFake - - 1,200 comments

ye, but all those guys who got hl2: deathmatch for free won't be able to play it which are pretty sure the most who have hl2d. :3 "I have a copy of Half-Life 2: Deathmatch that came free with my ATI or nVidia video card. Why can't I install Source SDK Base?

The free version of Half-Life 2: Deathmatch does not unlock Source SDK Base. You will need to purchase one of Valve's other Source-based games in order to get it. "

Reply Good karma Bad karma+4 votes
Killi101
Killi101 - - 1,132 comments

cant wait for this mod

Reply Good karma Bad karma+1 vote
Ballsopt
Ballsopt - - 826 comments

"Next Sunday, get ready to RETURN TO CHURCH"

Reply Good karma Bad karma+1 vote
Elitic Creator
Elitic - - 209 comments

Hi, every class will have unique hands. But now as you can see I don't have any hands at all (I do have hands in real life :P). Contact me with private message. I your accept hands, It'll be useful when developing.
By the way: Thanks

Reply Good karma+1 vote
LORDDEREX
LORDDEREX - - 1,159 comments

tracking, will be nice to see what it will be like in-game

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