A conversion for 'Empire at War: Forces of Corruption', Return of the Clones is based on a what-if senario - what if parts of the old Republic had survived Order 66, leading to a civil war between the Empire and Republic. Meanwhile a grassroots Rebellion has started against the tyranny of the Empire, whilst Tyber Zann and his Consortium salvage old Confederacy droid, vehicles, and starships in order to make his own grab for power.

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What is new, and what has changed in version 4.2 of Return of the Clones.

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Alrighty so the main differences in v4.2 will be that the SPHA-T has been removed due to questions surrouding the legality of the model, and has been replaced with the original Rebel MPTL Artillery.

Most importantly though is the introduction of Phase 2 Clones. Now if you install the mod as per usual, you'll get Phase 1 Clones - what I've done is added two extra folders into the XML folder, and you'll have to copy and paste the files in one of these two folders into the main XML folder in order to get Phase 2 Clones.

Option 1 directly replaced Phase 1 Clones with Phase 2 - every Clone at every stage of the game will be Pgase 2. Note however that Clone Commandoes and ARC Troopers, plus the hero Beta will always look the same.

Option 2 makes it so that the Republic begins with Phase 1 Clones, and then when the Republic reaches tech level 3, they become Phase 2 Clones. As before, Commandoes, ARC Troopers and Beta remain the same.

v4.2 is now available to download right now here at Moddb.


this is cool so if we download we'll be updated. thats if we download v4.2

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im confused i went to the clone trooper file got the p1 to p2 upgraded the phases to level 4 and the troopers were still phase one and it wasnt an enviromental thing because it was on hypori and the troopers stayed phase one minus the barc troopers which had the models but didnt have animations it would hover and couldnt use the shooting animation instead it just kinda shot while in guard phase

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