Arctic has become the Alliance's most important strategic resource. Since the end of the Five Hour War, research centers have been organized here to modernize the soldiers of the human race (and not only) and create a new generation of synthets. Cold temperatures and harsh environments are ideal conditions for testing. In such conditions, it is difficult for an ordinary person to survive without the appropriate equipment and infrastructure, which allowed the Alliance not to worry about the safety of its place of deployment. There is a large plant for the production of equipment and weapons, some of which have not yet been approved and sent to wide production. The number of rebel outposts in the Arctic has dropped dramatically in the past few months. Now there are so many of them that you can count on one hand. Intensive cleaning of these posts began long before the discovery of the research group. The rebels began to prioritize survival rather than following orders.

Post news RSS Development 21/11/2020

We are ready to show you the developments that we have made. This mainly concerns the visual component. More complex work is underway on the mechanics of the game.

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The lighting needs to be upgraded. It was said earlier that the textures were converted to a new format. Particular differences in details - the play of light in the new format is much better. This includes real-time reflections and much more. The differences are most clearly visible on metal surfaces, however, we decided to implement this into the main texture format - PBR. And of course HBAO.

PBR

pbr

Fixed env_projectedtexture

shadow

Sun rays

sunrays

Comments
SPY-maps
SPY-maps

WOW, LOVE that dynamic muzzle flash lightning!!
Makes fire fights SO much more intense!
Awesome!

Leon

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romalex79 Author
romalex79

Didn't know that we would attract the attention of such an honorable master

Reply Good karma+2 votes
Humeil
Humeil

Cool dynamic muzzle flash lightning. Keep it up guys!

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