Well it's that time again.
I'd like to start by welcoming R2-D2, Mix-Tape, and returning Project Wesker to the team. R2 has actually been working with us for a while, I just forgot to mention him in the previous update.
Anyway, I know what many of you are here for. The video of the nailgun. Well unfortunately, I've been really sick and put off a lot of work that is catching up with me right now, so you'll have to wait another week minimum for the video. The video is still coming, it's just not right here. HOWEVER, to make up for this i've added a pictorial
And though we've been having some modelling problems getting our zombie to take to the code, the code itself is now working. In fact it works perfect with the standard Head Crab zombie, unfortunately, the model is acting as though he's stuck in glue or something. The model moves around and walks in place trying to face the player and even attampting to attack the player if he gets close. Unfortunately, he's stuck in place. We figured this was an origin problem but that checked out. If you have any ideas or know what we're doing wrong please contact us ASAP.
However, even with this now that the zombies spawn, we've been able to begin stress testing. The following and the many more in the images section were taken from the main hall of our RPD map. 31 zombies were spawned without any noticeable slowdown. This is significantly more than we will have on the screen at one time so I'm very pleased.
Image #1Image #2
Coming soon, The "Boarding Up" video guide!