I plan on recreating the full Resident Evil 1 mansion (and puzzles) with in Doom 2, and the ID Tech 1 engine. It won't entirely be Doom based gameplay; I have a few ideas that'll mix it up. I hope to include a hit box system on every enemy, so headshots can be more deadly than torso shots. I hope to also include Iron Sights, which will limit the player's movements (I.e. just like aiming in the original Res games). I hope to also include an inventory system, and a drop box system, so you will be limited to holding 6 items at a time, but you can store other items in a box that you can always come back to and swap out.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Resident Evil Doom

News 2 comments

That was too close! You were almost a Jill sandwich!

I hope to recreate the full Mansion (Mansion, Guardhouse, Courtyard, and Laboratory) within the Doom engine. My main intent in doing this is to get an idea on how to make one level that has enough content to satisfy as a full game. I hope to add an inventory system into the engine (Jill gets 8 spaces in her inventory, while Chris gets 6). I also hope to add a hit box system to all of the enemies, giving the player an incentive to slow down and use Iron Sights. Speaking of Iron Sights; I plan on having a unique system with that. I want there to be hip firing (normal doom gameplay) but hip shooting will only lead to torso shots. Using the Iron Sights, although useful in getting head shots, will stop the player dead in his/her's tracks, and force them into a 360 turning aim (just like every Resident Evil game up till 6). Ammo will be scarce, just like the original, so iron sights will be you best friend, but flanking enemies will make you second think about using it over the bob and weave Doom gameplay. All the puzzles will be intact, and the whole layout will be there.

Comments  (0 - 10 of 23)
YaboiVicRattlehead Creator
YaboiVicRattlehead

I haven't really done anything for this. Life got in the way and I'm sorry. I do work on maps every now and again, but college is a bitch. I'd say this project is dead, but I may come back to this concept later on when I'm not focusing on school, or composing music

Reply Good karma+4 votes
YaboiVicRattlehead Creator
YaboiVicRattlehead

I'm sorry if I let any of your down; I admit I got too excited about the idea of this while making the first room of the mansion and didn't consider that it would be a long process that I probably didn't have time for

Reply Good karma+4 votes
PlombirmanTerracotta
PlombirmanTerracotta

it's ok, happens sometimes that you lose interest and can't complete a project. Personal life is more important.

Reply Good karma Bad karma+2 votes
ludovicovelez
ludovicovelez

how dowload this

Reply Good karma Bad karma0 votes
Guest
Guest

Can you make this Compatible on Doom Touch or lower GZDOOM please 😓

Reply Good karma Bad karma+1 vote
Guest
Guest

Is there an ETA for this mod?

Reply Good karma Bad karma+1 vote
+100up
+100up

Здравствуйте уважаемый сасдатель я вас подерживаю в сосдании мода жылаю удачи

Reply Good karma Bad karma+2 votes
RoninRandy
RoninRandy

Im exited this mod will release soon

Reply Good karma Bad karma+2 votes
Arch-Vile1994
Arch-Vile1994

hahahahhahahahhahahahahahahaha lol ok

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Doom II
Game
Doom II
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Resident Evil Doom by selecting a button and using the embed code provided more...
Resident Evil Doom
Statistics
Last Update
Watchers
52 members
Articles
1