I plan on recreating the full Resident Evil 1 mansion (and puzzles) with in Doom 2, and the ID Tech 1 engine. It won't entirely be Doom based gameplay; I have a few ideas that'll mix it up. I hope to include a hit box system on every enemy, so headshots can be more deadly than torso shots. I hope to also include Iron Sights, which will limit the player's movements (I.e. just like aiming in the original Res games). I hope to also include an inventory system, and a drop box system, so you will be limited to holding 6 items at a time, but you can store other items in a box that you can always come back to and swap out.

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Resident Evil Doom

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That was too close! You were almost a Jill sandwich!

I hope to recreate the full Mansion (Mansion, Guardhouse, Courtyard, and Laboratory) within the Doom engine. My main intent in doing this is to get an idea on how to make one level that has enough content to satisfy as a full game. I hope to add an inventory system into the engine (Jill gets 8 spaces in her inventory, while Chris gets 6). I also hope to add a hit box system to all of the enemies, giving the player an incentive to slow down and use Iron Sights. Speaking of Iron Sights; I plan on having a unique system with that. I want there to be hip firing (normal doom gameplay) but hip shooting will only lead to torso shots. Using the Iron Sights, although useful in getting head shots, will stop the player dead in his/her's tracks, and force them into a 360 turning aim (just like every Resident Evil game up till 6). Ammo will be scarce, just like the original, so iron sights will be you best friend, but flanking enemies will make you second think about using it over the bob and weave Doom gameplay. All the puzzles will be intact, and the whole layout will be there.

Comments  (0 - 10 of 14)
+100up
+100up

Здравствуйте уважаемый сасдатель я вас подерживаю в сосдании мода жылаю удачи

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RandyBoss
RandyBoss

Im exited this mod will release soon

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Thezombinator
Thezombinator

I hope this goes well, but I do have one question. Will this mod have spiders? I'm asking this because arachnophobic. I won't care if you don't add in an option to remove spiders, but I'm asking because it takes a long time for me to get used to spiders in some games.

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Vertelame
Vertelame

hahahaha you havent played re1?

Ofcourse it should have spiders! (gigant hairy ones to be specific) but dont worry as they only appear in a few places OuO

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TherixPingas
TherixPingas

I don't think you would ask if there are spiders in a mod that recreates a game, if you haven't played that game. I am Arachnophobic too, but I don't think I will have problems with spiders from a game on a ******* 32-bit console.

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Guest
Guest

I'm very anxious, when will you launch the mod?

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YaboiVicRattlehead Creator
YaboiVicRattlehead

I'd also like to add, I've finished Blood for fun/getting a feel for my original game idea I have that is almost directly inspired by the game (Horror movie themed FPS that requires you to collect keys to finish maze like levels) This is very off topic, but I feel like I own people some updates

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YaboiVicRattlehead Creator
YaboiVicRattlehead

Hello, kind person. This will take some time, not to mention that I've still been sitting on this since I'm trying to get my hands on a DOS version of Res 1 that I can still stuff from. At this point, I'm thinking about buy Photoshop CS6 (or any sprite software) and try to recreate all the things I'm missing. Now that I see that I have a couple eyes, this'll probably be the best motivator for me. Thank you for the patience, and your interest

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YaboiVicRattlehead Creator
YaboiVicRattlehead

Thank you, fellas. I do have a small question for any of you. Do you have the dos version of Res 1, or a version of Res 1 that has all the files to steal assets from?

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Doomer457
Doomer457

you got my attention

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YaboiVicRattlehead Creator
YaboiVicRattlehead

I played Demise not too long ago. Great stuff, mate

Reply Good karma+1 vote
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