Resident Evil 2

Resident Evil 2 Back 2 Origins recupera lo que se vio de la versión original, pero con más adiciones y otro punto de vista de lo que se vio. Los personajes de esta versión son el conocido policía novato Leon S. Kennedy y el estudiante universitario Elza Walker, atrapados en una epidemia apocalíptica que ha transformado a su población en zombis mortales. Ambos personajes tienen sus propias campañas jugables y compañeros que ayudan a escapar de Raccoon City.


ACERCA DE ESTE MOD

  • Una versión oscura y diferente del título original de 1998, el nuevo juego será completamente rediseñado para una narración similar al prototipo.
  • Una nueva perspectiva de toda Raccoon City a una ciudad más moderna.
  • Gran cantidad de armas para jugadores.
  • Gran cantidad de enemigos y variados que habían sido eliminados.
  • 2 nuevos modos de juego inspirados en Remake 2019.
  • Varios finales específicos de las decisiones del jugador.
  • Un nuevo punto de vista de personajes ya conocidos y otro eliminado.
  • Numerosos acertijos.
  • Banda sonora original del prototipo y otros juegos que se asemejan al entorno prototipo.
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Finally free time to make progress with the mod that I set aside these months, but now with new ideas!.

The original idea for there in 2013 until 2015 was only to portray the models and recreate the ones that were missing for the RE2, after that add 1.5 rooms together with the final RE2 without changing the story just changing something the location of the objects.

But in 2017 I thought better to carry everything and adapt it to the RE2, since the RE2 lacks 1.5 things, throw boxes from one site to another, the damages that the character receives and is visible, the cursor mode to solve puzzles, take out the knife saved in real time that will not go as Capcom cut it.

Changes that the game will have (may change later):

  • All scenarios by 1.5 and those that do not exist created by biohazard_star, an example of this would be the 2F CORRIDOR seen in a MartinBiohazard video. I had planned to do them myself but the quality was not as good as biohazard_star which makes them very faithful to those of Capcom.

Credits: Biohazard_star for the fund of the 2F Corridor, MartinBiohazard for the video, it is only a sample since 1.5 and 2 share some files, in the RE2 it would look the same but with masks.

-ENEMIES-

  • ZOMBIES (POLICE, CIVIL, FEMALE, SCIENTIFIC, NAKED) - 1.5 40% Ready in RE2.
  • DOGS - 1.5 40% Ready in RE2.
  • GORILLA - 1.5 40% (Still have the animations of the Licker).
  • SPIDERMAN - 1.5 40% (Still have the animations of the Ivy Plant).
  • BABY ALLIGATOR - RE2 BIG ALLIGATOR ((Still have the animations of the Moth).
  • WILLIAM BIRKIN - Only phase 1, the others I'm still improving from the phases in RE2.

-ANIMATIONS AND ELZA WEAPON FIX-

Also it was fixed in the .EXE of the game so that Elza used the weapons that only served with Leon, the magnum and personalized, shotgun and personalized, in addition the normal grenade launcher shoots a single grenade as in the videos 1.5 and not the 5 in the RE2 at the same time.

-ROOMS-

Also the use of rooms that are only in the RE2 TRIAL EDITION: Example 502 CARGO ROOM, was the last one I made the camera angles and MartinBiohazard made it playable at 1.5 40%.

Then the names of the rooms of 1.5, describing the backgrounds, camera angles, collisions that there are thanks 40%, those of the TRIAL, the position marker made by TEAM IGAS, made by fans there:

NOTE: There is nothing yet, just empty rooms for now.

-STAGE1- RACCOON POLICE

100 - LOBBY ALPHA - Biohazard_star backgrounds
101 - QUESTION ROOM - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS
102 - OFFICE B - 1.5 40% Ready in RE2
103 - LOBBY - 1.5 40% Ready in RE2
104 - WEST CORRIDOR - 1.5 40% Ready in RE2
105 - EAST CORRIDOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS
106 - STAIR 1 - IT HAS NO BACKGROUNDS -
107 - OFFICE A - 1.5 40% Ready in RE2
108 - ELEVATOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
109 - OUTSIDE B - 1.5 40% Ready in RE2
10A - STAIR 2 - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
10B - OUTSIDE A - 1.5 40% Ready in RE2
10C - W.CORRIDOR 2F - IT HAS NO BACKGROUNDS -
10D - FORK CORRIDOR - Biohazard_star backgrounds
10E - MEDICAL ROOM - IT HAS NO BACKGROUNDS -
10F - RADIO ROOM - IT HAS NO BACKGROUNDS -
110 - MEDIA CORRIDOR - 1.5 40% Ready in RE2
111 - MEDIA ROOM - IT HAS NO BACKGROUNDS -
112 - W.CORRIDOR 3F - IT HAS NO BACKGROUNDS -
113 - CORRIDOR 3F - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
114 - CONFRNCE ROOM - IT HAS NO BACKGROUNDS -
115 - CHIEF OFFICE - 1.5 40% Ready in RE2
116 - ROOFTOP - 1.5 40% Ready in RE2
117 - HELIPORT - 1.5 40% Ready in RE2
118 - B1 CORRIDOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
119 - FIRING RANGE - 1.5 40% Ready in RE2
11A - GUNS WAREHOUSE - 1.5 40% Ready in RE2
11B - GARAGE - 1.5 40% Ready in RE2
11C - PARKING LOT - 1.5 40% Ready in RE2
11D - KENNEL - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
11E - B2 CORRIDOR - 1.5 40% Ready in RE2
11F - BOILER ROOM - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
120 - CORPSE DEPOSIT - 1.5 40% Ready in RE2
121 - DETENTION ROOM - 1.5 40% Ready in RE2
122 - CELL 1 - 1.5 40% Ready in RE2
123 - CELL 2 - 1.5 40% Ready in RE2
124 - CELL 3 - 1.5 40% Ready in RE2
125 - CELL 4 - 1.5 40% Ready in RE2
126 - CELL 5 - 1.5 40% Ready in RE2
127 - B1 CORRDOR LIT - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.

XXX - BATHROOMS - IT HAS NO BACKGROUNDS -
XXX - LOCKERS - IT HAS NO BACKGROUNDS -

-STAGE2- DRAINS

200 - L TUNNEL - 1.5 40% Ready in RE2
201 - SAVE ROOM - IT HAS NO BACKGROUNDS -
202 - PROCESING ROOM - IT HAS NO BACKGROUNDS -
203 - SEALED TUNNEL - IT HAS NO BACKGROUNDS -
204 - ZOMBIE TUNNEL - IT HAS NO BACKGROUNDS -
205 - WATER POOL - IT HAS NO BACKGROUNDS -
206 - ENGINE ROOM - IT HAS NO BACKGROUNDS -
207 - DRAIN EXIT - IT HAS NO BACKGROUNDS -
208 - ALLIGATOR ENTR - IT HAS NO BACKGROUNDS -
209 - ALLIGATOR BOSS - IT HAS NO BACKGROUNDS - Camera angles and collisions only 1.5 40%.
20A - SERVICE TUNNEL - IT HAS NO BACKGROUNDS -
20B - L TUNNEL FLOOD - 1.5 40% Ready in RE2

-STAGE3- FACTORY

300 - SITE A - 1.5 40% Ready in RE2
301 - SITE B - 1.5 40% Ready in RE2
302 - SITE C - - TRIAL EDITION backgrounds camera angles and collision by me.
303 - FACTORY CORRDR - 1.5 40% Ready in RE2
304 - FACTORY LINE A - 1.5 40% Ready in RE2 (TRIAL EDITION backgrounds)
305 - FACTORY LINE B - TRIAL EDITION backgrounds camera angles and collision by me.
306 - SITE D - 1.5 40% Ready in RE2
307 - WAREHOUSE - 1.5 40% Ready in RE2
308 - WAREHOUSE LIFT - 1.5 40% Ready in RE2
309 - CORRIDOR - 1.5 40% Ready in RE2
30A - OFFICE A - TRIAL EDITION backgrounds camera angles and collision by me.
30B - OFFICE B - IT HAS NO BACKGROUNDS -
30C - LOBBY - TRIAL EDITION backgrounds camera angles and collision by me.
30D - SITE C-MARVIN - TRIAL EDITION backgrounds camera angles and collision by me.
30E - FORKLIFT - TRIAL EDITION backgrounds camera angles and collision by me.
30F - FACTORY 2F - TRIAL EDITION backgrounds camera angles and collision by me.

-STAGE4- LABORATORY

400 - LAB ENTRANCE - 1.5 40% Ready in RE2
401 - SECURITY ROOM - 1.5 40% Ready in RE2
402 - ELEVATOR - IT HAS NO BACKGROUNDS - Background and camera TEAM IGAS only placeholder.
403 - MAIN SHAFT - 1.5 40% Ready in RE2
404 - RIGHT HALLWAY - TRIAL EDITION backgrounds camera angles and collision by me.
405 - PRIVATE ROOM A - TRIAL EDITION backgrounds camera angles and collision by me.
406 - PRIVATE ROOM B - TRIAL EDITION backgrounds camera angles and collision by me.
407 - EMERG. STAIRS - IT HAS NO BACKGROUNDS -
408 - LEFT HALLWAY - TRIAL EDITION backgrounds camera angles and collision by me.
409 - FREEZING ROOM - 1.5 40% Ready in RE2
40A - CT SCAN - 1.5 40% Ready in RE2
40B - CELL CULTURE - TRIAL EDITION backgrounds camera angles and collision by me.

-STAGE5- LABORATORY

500 - ELEVATOR AREA - IT HAS NO BACKGROUNDS -
501 - SECURITY ROOM - 1.5 40% Ready in RE2
502 - B2 CARGO STRG - TRIAL EDITION backgrounds camera angles and collision by me.
503 - CONTROL ROOM - 1.5 40% Ready in RE2
504 - CORRIDOR 2-A - 1.5 40% Ready in RE2
505 - COMPUTER ROOM - TRIAL EDITION backgrounds camera angles and collision by me.
506 - P4 LABORATORY - 1.5 40% Ready in RE2
507 - SHLTR PASSAGE - TRIAL EDITION backgrounds camera angles and collision by me.
508 - SHELTER 01 - IT HAS NO BACKGROUNDS -
509 - SHELTER 02 - IT HAS NO BACKGROUNDS -
50A - 2-C CORRIDOR - 1.5 40% Ready in RE2
50B - C2 HANGAR - TRIAL EDITION backgrounds camera angles and collision by me.
50C - 3-A CORRIDOR - 1.5 40% Ready in RE2
50D - B3 PUMP ROOM - Biohazard 2 BETA V2 Background Edition
50E - B3 PLATFORM A - TRIAL EDITION backgrounds camera angles and collision by me.
50F - B4 PLATFORM B - TRIAL EDITION backgrounds camera angles and collision by me.
510 - 3-B CORRIDOR - 1.5 40% Ready in RE2 (TRIAL EDITION backgrounds)
511 - F CONTROL ROOM - 1.5 40% Ready in RE2
512 - F CORRIDOR 2-A - 1.5 40% Ready in RE2
513 - F SHLTR CRRDR - TRIAL EDITION backgrounds camera angles and collision by me.
514 - 2-C CORRIDOR - 1.5 40% Ready in RE2

-STAGE6- SUBWAY

600 - GATE PLATFORM - TRIAL EDITION backgrounds camera angles and collision by me.
601 - MAIN PLATFORM - TRIAL EDITION backgrounds camera angles and collision by me.
602 - FUEL CONTROL - TRIAL EDITION backgrounds camera angles and collision by me.
603 - TRAIN DRIVER - 1.5 40% Ready in RE2
604 - TRAIN M.CAR - 1.5 40% Ready in RE2
605 - TRAIN CAR A - TRIAL EDITION backgrounds camera angles and collision by me.
606 - TRAIN CAR B - TRIAL EDITION backgrounds camera angles and collision by me.
607 - TRAIN CAR C - TRIAL EDITION backgrounds camera angles and collision by me.

maps

-WEAPONS-

Next the weapons to use of Leon:

  • Browning HP
  • Beretta 93R
  • Super Redhawk
  • Colt Python
  • Remington M870
  • Mossberg 590
  • Hand Grenade (Maybe)
  • Acid Grenade (Maybe)
  • Incendiary Grenade (Maybe)
  • Ingram M10
  • SPAS-12
  • Flamethrower
  • Rocket Launcher FLASH M202
  • H&K MC51
  • CLEAR BONUS WEAPON

Next the weapons to use of Elza:

  • SIG P228
  • Glock 18
  • Super Redhawk
  • Colt Python
  • Remington M870
  • Mossberg 590
  • Grenade Launcher
  • Grenade Launcher Acid
  • Grenade Launcher Incendiary
  • Ingram M10
  • SPAS-12
  • Rocket Launcher FLASH M202
  • H&K MC51
  • CLEAR BONUS WEAPON

-ITEMS-

1.5 Objects that will be:

NOTE: Empty Grenade Shells and Capsules mixed create ammunition for the grenade launcher of Elza as in the RE3.

  • Pipe
  • Flamethrower Fuel
  • Remote Detonator
  • Empty Grenade Shells (Maybe)
  • Nitro Capsule (Maybe)
  • Acid Capsule (Maybe)
  • Incendiary Capsule (Maybe)
  • Memory Card to save the game
  • Medicines in ampoules and bottles
  • Nut
  • Pliers
  • Fire Extinguisher
  • Minidics
  • Minidics Player
  • Time Bomb
  • Keycard RPD
  • T-Virus
  • G-Virus
  • Enzyme
  • T-Vaccine
  • G-Vaccine
  • Pocket Watch
  • Minidics Player w/Disc

-CHARACTERS-

PL01

Next the playable characters and NPC, also the bonus costumes:

  • Leon Scott Kennedy: Normal, RPD armor, U.S.S, Civil Jacket for me, Grant Bitman for me.
  • Elza Walker: Normal, RPD armor, U.S.S, Brown Jacket for me, Claire Redfield Costume.
  • Sherry Birkin: From TRIAL EDITION
  • Annette Birkin: From Mrox2 (Edited by me to resemble images Bioflames).
  • William Birkin: Human from -Rusty-
  • Marvin Branagh: From TEAM IGAS
  • John: From Mrox2 (Edited by me to resemble images Bioflames).
  • Roy: From TEAM IGAS (Edited by me to resemble images Bioflames).
  • Brian Irons: From Mrox2 (Edited by me to resemble images Bioflames).

-HISTORY-

First place everything in the 1.5 40%, then take the bases of the RE2 and combine them with 1.5 until it fits, maybe of the RE3.

Possibly have several endings like RE1 but not yet confirmed.

-SOUNDTRACK-

Background sounds will be taken from 1.5 40%, RE2, RE3 and possibly from other games such as Parasite Eve 2, Dino Crisis.

The background track is taken from the 1.5, the alarm horn of the SUB_08 of 1.5, the female voice of the MAIN11 of the RE2, basically just change the silly voice that says "Please check the number and try your call again! This is a recording!" in Japanese.

-VOICES-

Maybe voices will be added, but it would be the last of the last.

Comments  (0 - 10 of 16)
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BoubouV12
BoubouV12

Is your mod still alive?

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Juvenal-_1995 Creator
Juvenal-_1995

He is still alive, I am busy but I am doing what I can for the missing rooms of the R.P.D, I went up 2 screenshots of the 3F, I am finishing the 3F conference room and then going to 2F, the rooms will also be in the 1.5 MZD of MartĂ­nbiohazard

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paco19792019
paco19792019

When will you publish the mod this?
hopefully you can also publish to play all the rooms of the 2 betas Biohazard Sample 1995/08/04 and Biohazard Sample 1995/10/04 converted to PC resident evil 1 Sourcenext classic rebirth. to replace them and be able to play them on pc please.

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Juvenal-_1995 Creator
Juvenal-_1995

I do not know, I am just making the funds of the RPD, it will take some time because they are missing for the sewer, the streets, the factory, labotario, metro and others

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p3dr020
p3dr020

Release Date ?

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subliminalfear
subliminalfear

look like a mountain of work.. best wishes !!

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blackpower
blackpower

I would like to ask you a question on your project that concerns Resident Evil 1.5 , you are carrying out a new patch for the playstation version ?

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Juvenal-_1995 Creator
Juvenal-_1995

It is the version of PC Sourcenext since it is easy to edit and much more with the Gemini patch, I help MartinBiohazard in some things in his patches 1.5 MZD, for example the rooms that only saw the funds saved in the Trial Edition I made them, example of the factory, y laboratory and subway, some 3D models of characters like Leon jacket and Bitman, Elza jacket and Jill (for a joke), Gorillas of the final Build, Spiderman of the complete disc, also change and improve the icons of objects and Other things, I'm also creating missing rooms for the mod in RE2 and in 1.5, for now I'm with the radio room.

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