Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Son_of_Ares800 says

8/10 - Agree Disagree

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Playability: 6
This is a tough call by me. I chose this score due to many problems that I have encountered myself as well as the comments made on version 1.1.

One example of problems, which seems to happen to alot of people is where the AI would bug up and not give orders, only ever moving whenever their opponent gets close. Also this mod is not newbie-friendly. The AI is unforgivable when a mistake is made.

Balance: 9
CIS ships seem to be very strong, Republic ships are good as well, however a Venator won't stand up against either CIS Capital Ship
. The ISD however makes up for this. So I guess the designer's idea is to make the Republic player go on the defensive until the ISDs are availiable. Land conflict is fairly equal. Another great factor of this mod is the lack of availiable facilties for units such as Capital Ships and the AT-TE.

Creativity: 9.5
All ship designs are based off of multiple sources. The models however are very impressive. The graphics of the explosians and the detail that has gone into these models is the best I have seen for this graphics engine. The decision on laser damage and speed is overpowere however. Other than that, the devs have done a magnificent job here.

Map Design: 9
Nothing much was changed here. The only difference is the size in some maps. The size let me down a bit because it took me too long on ground missions.

Story/Instructions: 8
The lack of a scripted campaign was the only issue here. Galactic Conquest is a fun experience if you can handle the difficulty of the AI.

Overall: 8.3 (Rounded to 8)
A great mod for players who are more interested in the Old Republic Era rather than the Empire Era. Or for die hard players who love Star Wars. There are still a few issues that needing sorted out however. And while it may not be Mod of the Year in my opinion, it would easily make the top 100, maybe even the top 10.

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Highest Rated (101 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu