Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS New Units in action (view original)
New Units in action
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
epictrooper99
epictrooper99 - - 31 comments

Venators flanking a Lucrehulk. Venators always win!

Reply Good karma Bad karma+3 votes
HTRK74JR
HTRK74JR - - 889 comments

unless theyre alone, then they lose horribly. i wonder if they made it so venators are on different levels like in the movie

Reply Good karma Bad karma+3 votes
epictrooper99
epictrooper99 - - 31 comments

that would be cool like in sins

Reply Good karma Bad karma+1 vote
AnakinRaW Author
AnakinRaW - - 1,191 comments

what do you mean by "levels" ?

Reply Good karma+1 vote
epictrooper99
epictrooper99 - - 31 comments

different heights in space

Reply Good karma Bad karma+1 vote
AnakinRaW Author
AnakinRaW - - 1,191 comments

hehe. would be really cool AND its possible to make ;)

Reply Good karma+7 votes
kaos2222
kaos2222 - - 536 comments

well if you look in the movies, the ships are moving down and up to attack each other,so that is meant by lvl´s.
If you know the game home world 2, there you can also move your ships into different lvl´s, to attack a unit that is below you, or abow

Reply Good karma Bad karma+2 votes
RepublicatWar
RepublicatWar - - 237 comments

I dunno if the game engine supports that for capital ships.

Reply Good karma Bad karma+1 vote
AnakinRaW Author
AnakinRaW - - 1,191 comments

not for default. but doing a bit kind of magic it should work.

Reply Good karma+1 vote
RepublicatWar
RepublicatWar - - 237 comments

time consuming magic i would imagine :P

Reply Good karma Bad karma+1 vote
Goomba
Goomba - - 35 comments

I believe the Old Republic at War mod made that happen, but if I remember correctly they would get into dog fights with enemy fighters.

Reply Good karma Bad karma+1 vote
emphan34
emphan34 - - 602 comments

Love homeworld 2, Warlords mod is epic ;D but i really want a clonewars EaW lol

Reply Good karma Bad karma+1 vote
Aetherial87
Aetherial87 - - 449 comments

you can always give them Fighter_Locomotor XD...

Reply Good karma Bad karma+1 vote
lukkypuggy
lukkypuggy - - 6 comments

Venators are the coolest ships even the turrets move great job guys!

Reply Good karma Bad karma+1 vote
johnd463
johnd463 - - 299 comments

I wish there could be a damage bonus if you flank or outmaneuver your enemy. It would make the battle even more tactical and realistic imagine doing an effective pin-sir or divide and conquer.

Reply Good karma Bad karma+3 votes
Baxxter89700
Baxxter89700 - - 71 comments

The real size cool. I hope that will make for the fighters to!

Reply Good karma Bad karma+1 vote
Tur
Tur - - 195 comments

(buried)

Please make the Lucrehulk stronger. I mean, as I know, the Lucrehulk don't have Misslelauncher at the back. But 6 4-Turbolaser cannons. And when they have Missles, make them stronger. the Laser is stronger than every Missle they shoot. But the Rest is awesome.

Reply Good karma Bad karma-6 votes
Bastable1993
Bastable1993 - - 41 comments

Oooo jezus nooooo. they are already powerful enough. I lost alot of ships that day :'(

Reply Good karma Bad karma+2 votes
johnd463
johnd463 - - 299 comments

yeah the lukrehulk is super powered already it mostly depends on the massive amount of fighter support.

Reply Good karma Bad karma+2 votes
deathtrooper900
deathtrooper900 - - 780 comments

the Lukrehulk though actually classified as a battleship preforms more like a carrier because of its massive and expansive hanger bays capable of holding massive amounts of fighters but it is actually only classified as at battleship because of its high tonnage/size, and how much damage it can soak up with it boasting heavy shield generators making up for its lack of firepower

Reply Good karma Bad karma+2 votes
blargtroll
blargtroll - - 308 comments

Actually they were classified as freighters. Later modified, and reclassified, for the blockade of naboo, and again for use by the confederate navy during the clone wars.

Starwars.wikia.com

Reply Good karma Bad karma+1 vote
deathtrooper900
deathtrooper900 - - 780 comments

i know i was skipping to the point where they were already in the CIS Navy to save time and pointless reading

Reply Good karma Bad karma+1 vote
099Jayson
099Jayson - - 230 comments

I notice multiple "invincible" class ships. Im hoping this means you can build more than one? I always hated the fact that the CIS only had 1 in clone wars and the rest were blockade ships or banking frigates. In my opinion, Banking frigates to republic frigates, invincibles to venators, blockade ship to republic capital. Something like that. :) Point is I like more.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,152 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Some great pictures of battles during testing.