Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Some great pictures of battles during testing.
Venators flanking a Lucrehulk. Venators always win!
unless theyre alone, then they lose horribly. i wonder if they made it so venators are on different levels like in the movie
that would be cool like in sins
what do you mean by "levels" ?
different heights in space
hehe. would be really cool AND its possible to make ;)
well if you look in the movies, the ships are moving down and up to attack each other,so that is meant by lvl´s.
If you know the game home world 2, there you can also move your ships into different lvl´s, to attack a unit that is below you, or abow
I dunno if the game engine supports that for capital ships.
not for default. but doing a bit kind of magic it should work.
time consuming magic i would imagine :P
I believe the Old Republic at War mod made that happen, but if I remember correctly they would get into dog fights with enemy fighters.
Love homeworld 2, Warlords mod is epic ;D but i really want a clonewars EaW lol
you can always give them Fighter_Locomotor XD...
Venators are the coolest ships even the turrets move great job guys!
I wish there could be a damage bonus if you flank or outmaneuver your enemy. It would make the battle even more tactical and realistic imagine doing an effective pin-sir or divide and conquer.
The real size cool. I hope that will make for the fighters to!
(buried)
Please make the Lucrehulk stronger. I mean, as I know, the Lucrehulk don't have Misslelauncher at the back. But 6 4-Turbolaser cannons. And when they have Missles, make them stronger. the Laser is stronger than every Missle they shoot. But the Rest is awesome.
Oooo jezus nooooo. they are already powerful enough. I lost alot of ships that day :'(
yeah the lukrehulk is super powered already it mostly depends on the massive amount of fighter support.
the Lukrehulk though actually classified as a battleship preforms more like a carrier because of its massive and expansive hanger bays capable of holding massive amounts of fighters but it is actually only classified as at battleship because of its high tonnage/size, and how much damage it can soak up with it boasting heavy shield generators making up for its lack of firepower
Actually they were classified as freighters. Later modified, and reclassified, for the blockade of naboo, and again for use by the confederate navy during the clone wars.
Starwars.wikia.com
i know i was skipping to the point where they were already in the CIS Navy to save time and pointless reading
I notice multiple "invincible" class ships. Im hoping this means you can build more than one? I always hated the fact that the CIS only had 1 in clone wars and the rest were blockade ships or banking frigates. In my opinion, Banking frigates to republic frigates, invincibles to venators, blockade ship to republic capital. Something like that. :) Point is I like more.
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