Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Development (view original)

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Description

There have been a lot of rumours lately that we are not working on the mod, because we don't post that much updated as others mods do. The reason we always give to you is that we are working on the mod if we find some free time and that our work is very code-based at the moment. Well in fact this is correct but this time we want to try to give you a peak how we actually do work.

Here are a few examples that are currently our tasks, which need to be done for 1.2 beside the "usual" modelling and skinning stuff.

pic 1 shows you the way we program the launcher. The background image is missing here, because we do want to show you that a bit later :)

pic 2 shows the way we make our brand new Holograms

pic 3 is a sound file from Anakin that needs to be edited

pics 4 and 5 shows you some coding stuff.

I think you get an idea why we cant post too much images because what we do is not quiet interesting, isn't it ?