Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RSS Articles

Republic at War v1.2.1 is now available for download!

Over the past few months the team has been working hard to wrap up the remaining work on Republic at War's latest release, v1.2.1.

This release includes a large number of changes that improve game balance and fix a series of known issues.

Those who are subscribed to the Steam Workshop community should have had it download automatically. Anyone with the Republic at War Launcher can update directly to v1.2.1 via the 'UPDATE' tab. Otherwise, you can install the latest version manually with the MINIMAL package available here.

The full changelog can be found here: Republicatwar.com

We'd like to thank everyone who contributed to this release! A huge thanks goes to all of our testers. We take quality control seriously and field-testing changes before they go live is a key part of that process.

Big thanks to Kemasuk for not only being a great moderator on our discord server but also for having helped a lot during the various testing / PoC phases. Hopefully we can continue this brilliant cooperation into the future!

Sephiroth0812 has joined us as we expand the development team. He provided a temendous amount of help with this latest release. With detailed knowledge of the Star Wars universe and a great feeling for unit balancing, he was responsible for the Republic low tier adjustments as well as other changes that were required.

Although Corey (TR) is (very) busy with his own modding projects, he still finds the time to play other mods and give detailed feedback about where issues might be and how to address them. Our discussiosn with you were really illuminating and we hope to see some the topics we discussed followed through on in future versions of Republic at War.

The same goes for evilbobthebob (PR), MaxiM (AotR) and Kad_Venku (YVaW). We've really enjoyed the things we discuss about the black magic of programming and coding and really wish that continue in the future.

And last but not least we'd like to thank Failikeapro who assisted us with a huge effort to identify and fix critical errors in the launcher.

From here, we're now beginning development of the next major release (v1.3) which will include much in the way of new content and features.

We'll be sure to provide updates as we go and continue to listen to feedback in an effort to build the best mod possible!

The Republic at War Mod Team

January Update (2019)

January Update (2019)

News 8 comments

Hello there. Here is a little update from the RaW Development Team

May Update (2018)

May Update (2018)

News 13 comments

Hello there, read further about some more inside development news our new release version and more.

January Update (2018)

January Update (2018)

News 34 comments

Hi all, We've put together a patch (v1.2.0.1) that is now available for download.

Release Day and we are GOLD!

Release Day and we are GOLD!

News 47 comments

Republic at War 1.2 (Rush to Victory expansion) is now available for download!!! The latest release includes hundreds of additions and improvements over...

RSS Files
Republic at War v1.2.1 [Minimal | NO INSTALLER]

Republic at War v1.2.1 [Minimal | NO INSTALLER]

Full Version 14 comments

This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War 1.2.X

Republic at War 1.2.X

Full Version 251 comments

This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...

Republic at War Launcher

Republic at War Launcher

Installer Tool 22 comments

This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.

Republic at War 1.2 Deutscher Patch

Republic at War 1.2 Deutscher Patch

Patch 8 comments

This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.

Republic at War 1.2 Manual and Guides

Republic at War 1.2 Manual and Guides

Guides 8 comments

This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...

Republic at War 1.2 Manual [High Res.|Printable]

Republic at War 1.2 Manual [High Res.|Printable]

Guides 1 comment

This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...

Comments  (0 - 10 of 51,107)
SupersebaGT
SupersebaGT

This mod is still in development? If I know that the last update was on May 4, but I only have that doubt, by the way excellent work with this mod.

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UmbreIIa
UmbreIIa

It is, work towards 1.3 started after the May 4th update. They will look into multiplayer GC as well as far as I know, but we'll have to see how that goes.

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Guerio
Guerio

Great Mod! But just one thing that got me ...The Venator star destroyer has his special weapon, but the Munificient class frigate normally has a twin forward firing heavy turbolaser in real life. Details available in Star Wars cutaways. And it's absent in your mod. :(
But that's a small detail, apart from that your mod's the best and thanks a lot for the work you (guys) have already done!

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Sephiroth0812
Sephiroth0812

Check the Hardpoints of the ship. The Munificent has two Heavy Turbolasers which also do tremendous damage. They are normal heavy weapons though, unusual to be mounted on a frigate for sure, but not a special weapon like the Venator's SPHA-Beam.

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Guerio
Guerio

Ok

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Guest
Guest

I love the mod and the idea behind it but the space and ground battles are way to slow compared to EAW and FOC. It literally took my droid soldierrs 10 min to cross the tattooine ground map and it takes forever for space ships to move even an inch or two forward. I have more the enough performance power, there is no lag or stuttering or anything, the units themselves just move way to slow for the size of the maps

The only other critque i have is that you can zoom out very far to get a grand view of the galaxy like you can in the base game and expansion so its super frustrating to keep track on whats going on outside of your immediate view, requiring you to listen to sound ques and the battle ticker.

Other then that the mod is so fantastic and the over all graphics improvement make the game very beautiful, the units just need to move faster for it to be enjoyable.

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The_Great_Rice_God
The_Great_Rice_God

For galactic view, use the pause button whenever you can--it'll make reacting to things and queueing up builds much easier. As for the unit movement speed, Tattooine is one of those annoying maps where you need high-speed units like AT-RTs or HMPs to effectively contest because the map is just so big, but in space combat, as far as I'm aware the unit movement speed of most non-capital ships is roughly equivalent to EAW speeds (Venators and Providences are faster than ISDs, I believe). You might want to consider hyperspacing in ships where you want them by having a leading ship, since that'll allow you to bring in ships closer to the objective.

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Guest
Guest

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Guest
Guest

How can I make my planet value increase in "Fall of the Jedi" campaign , is just that it´s to minimum the amount per planet and it don´t allow me to grow faster...

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UmbreIIa
UmbreIIa

Some planets have higher incomes than others. Mygeeto, bespin, Coruscant, Alzoc gives quite a lot. Farms (quite a low amount), refineries and mining facilities gives additional income, make sure to by them.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (101 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

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Latest tweets from @republic_at_war

Republic at War v1.2.1 is now LIVE! Moddb.com

May 5 2019

RT @ModDB: After the surprise official patch release for Star Wars: Empire at War, here's what the Clone Wars-era mod Republic… T.co

May 20 2018

Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

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