An awesome conversion of the Renegade Single Player and Custom maps to an Online Cooperative game mode in a First Person Shooter environment.

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Hey people sorry for the long time of no updates whatsoever. I was kind of uncertain for a few months wether or not i would continue this mod. But...

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... after joining a game of some good old Coop 3.00 on Exodus Gaming earlier tonight and talking to some people who host and play Coop a lot like Zorid, XiiXeno, TNAISmith, Reckneya, Rekoil and others, i became more and more interested in Renegade Coop again :P

Looks like the animo for Coop is still fairly high, we had 24 players in the server for a while :D
Was quite fun although i do always say that my 3.00 co-op was designed for less than 20 players though but still good fun ;)

I am currently also working on www.tiberiumcrystalwar.com and it takes most of my time but i have started up a new server for Renegade Coop 4.0 on WOL/XWIS now for 32 players max (i doubt it'll ever get full though).
The server Nickname on WOL is "Coop4" and is hosting these maps:
"Boarding_Party", GDI Mission (M04)
"Intro", GDI Mission (M13)
"Joipa", Nod Mission (Custom made)
"Midnight_Light", GDI Mission (Custom made)
"Nimrod", GDI Mission (M01)
"Return_To_Joipa", GDI Mission (Custom made)
"Tutorial" Nod Mission (M00_Tutorial)

XiiXeno and myself will be working on other new mission maps in the future and we will probably use XiiXeno's bot instead of brenbot at some point in the near future too :)

You can download these maps and install them manually from here at Multiplayerforums.com or you can just join the gameserver and download them on-demand though this requires your renegade client to run TT 4.0 which you can download here Tiberiantechnologies.org (You need the CLIENT installer)

Note that i discovered that the server doesnt always put players on the correct team after a new map is loaded. I'm not sure why that happens. I think that the "ForceTeam" setting in SSGM is bugged.

Greetz zunnie

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