I have ceased development on Remako:
Captrobau.blogspot.com
Remako did not really have a defined user license when I released it. Retroactively all files on Remako's MODDB page are now part of the public domain and can be used as anyone wishes. This includes the name of the mod as well.
While I finally decided about a week ago that I wanted to do this, I've been think about quitting Remako for a while now. This mod hasn't given me real joy in a long time. When I was working on it, it got frustrating very quickly and during the long stretches when I wasn't working on it due to demotivation, the prospect of having to finish this mod loomed over me.
A mod is never something you should torture yourself or feel unhappy about. And I don't want to lead you guys on forever, hoping that someday I will feel better about it and finish it. So by cancelling it I'm hoping to set you guys and myself free, so that we can move onto other/better things. No one is served by making this never-ending vaporware.
Developing and maintaining a mod like this requires a passion and dedication to the game, that I never had. That's why I recommend a mod like the Satsuki Yatoshi Mod. Their creator breathes Final Fantasy 7 and has created a complete and very impressive mod.
On January 28th, 2019 I released the Remako beta. Things were exciting and manageable back then. I hadn't necessarily committed to redoing all graphics. I just wanted to do the pre-rendered backgrounds and maybe the world, battle textures and the FMVs. Remako had gone viral, it was getting a lot of attention and I was one of the first people to make a mod like this. I was at the top of the game.
After the release of 1.0 in May 2019 I got burned out on Remako for a bit. So I looked at other games. I developed WIP versions of a Half-Life: Source upscale (this turned into Half-Life: ReSrced), a Half-Life 2 upscale mod and looked a lot of other games too.
I'd always looked back at Remako from time to time as fans wanted more and I thought I wanted to provide that too them. That's how Remako 2.0 got announced. That was a mistake. The textures I had upscaled up to that point were relatively easy (definitely due to the 4xCut tool by Satsuki). After that came more complex magic textures, HUD textures, etc.
When I announced all the features for 2.0, I never imagined how much work those would be. Redoing the HUD basically means redoing everything by hand. That's not something that gave me energy. I should've just let it be the basic mod it started out as and let others do the other stuff.
So I got in a cycle of working on it for a few nights, releasing an update to let people know about that and then getting frustrated by something or another and then not working on it for months. I also lost files on multiple occasions (such as the magic textures, which I worked on for three separate occasions).
Combined with personal issues in the past 2 years/some on-going made development for Remako irritating and never-ending. That's why it's time to end it.
One of the reasons why I had such a hard time ending the Remako project had to do with my father's death a year ago.
I finally told my dad about Remako in his final days. I've been pretty private about my mod/my YouTube channel but I didn't want him to go without knowing about that part of my life. I told him that I was going to dedicate my next update (2.0) to him. That promise is why I've been so hesitant to let go of Remako, even though it's given me little happy moments in the year since his death. I didn't want to break my promise and disappoint his memory.
Recently I realized that I had started to hate the Remako mod. The realization that all the frustration, stress, etc. over not getting close to finishing my mod is not something my dad would've wanted. He'd just want me to be happy, even if a promise didn't come to a fruition. Sometimes you just need to let something go.
Even though this memoriam is not the mod as intended, I am retroactively dedicating Remako to the memory of my father. Love you, Dad!
Even though this mod isn't finished and some files were lost over time and not recreated yet (magic textures), if someone could use (parts of) this mod it'd be a shame if they were gathering dust on my computer somewhere. So I'm releasing the source files that I could find.
You can download all source files here:Moddb.comModdb.com
This contains all raw graphics, unscrambled field backgrounds, Photoshops PSDs with in progress textures (with layers), etc.
Things like the FMVs were not changed from Remako 1.1 so you can just get those from the regular 1.1 download that's still up:Moddb.com
Remako did not really have a defined user license when I released it. Retroactively all files on Remako's MODDB page are now part of the public domain and can be used as anyone wishes. This includes the name of the mod as well.
I can understand if you are disappointed with me for cancelling Remako. For me this however, this feels like a weight off my shoulders. It's giving me more peace of mind to do the things that do give me energy.
I don't think I will be making any mods anymore. This takes a lot of energy and they need to be maintained and I'm at a point in my life that I really can't find that energy/time (which is why Remako had to be cancelled)
I will however continue to make AI upscaling/sci-fi related videos on my YouTube channel. A video is a more self-contained thing, instead of a big project like a mod, with few if any expectations from the audience. While I do have plans for a regular schedule, if I feel like daily videos one week and no videos another week I can do that if I want to. That's the freedom I need from my creative outlet right now.
This blog really only existed for this mod and Half-Life ReSrced. So I'll let it stay up, but I don't think I'll be updating any more. The Moddb page will also stay up, but won't be maintained. If you want to follow my exploits, I recommend you subscribe to my YouTube channel.
Thank you for everything. Making Remako and the accompanying moment going viral is not something I will ever forget.
Remako now officially supports 7th Heaven 2.0. This new version of the mod manager for Final Fantasy 7 PC was years in the making and it was worth the...
This mod won an award! Remako will also be updated in the New Year! Read all about it in this post.
What do I have in store for Remako, what is going to be my other upscale project and a little bit of trailer fun.
The Remako HD Graphics Mod is a mod for Final Fantasy VII that uses AI neural networks to enlarge and enhance the pre-rendered backgrounds, FMVs and other...
This is the complete download for Remako HD Graphics Mod v1.0, containing the pre-rendered backgrounds, world textures, menu avatars, FMVs and battle...
Source files of Remako 2.0, part 1. This is all the stuff I made for Remako update 2.0. The license for this public domain, as this mod has been cancelled...
Part 2 of the Remako 2.0 source files. Contains the field files. The license for this public domain, as this mod has been cancelled.
Separate download of the Battle Textures part of Remako HD Graphics Mod v1.0
Separate download of the World Textures part of Remako HD Graphics Mod v1.0
Separate download of the Menu Avatars part of Remako HD Graphics Mod v1.0
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You really need to put installation instructions in the download file. I shouldn't have to go dig through your poorly made blog to find it.
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I don't know what's so difficult. In his blog there is a pretty big button that says "INSTALL GUIDE".
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This is a cool mod. However, using FF7 PC it's better to go to Qhimm forums and get Tifa's Seventh Heaven. Then this mod and many others are available.
The Tifa's Seventh Heaven utility has been updated in march this year.
The new version is soo much easier to handle.
I'm just posting a comment here so I can easily find this mod again
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Check out my youtube video so you can install the Remako mod for the Steam version on PC.
Does it make the game 60fps as well?
Or do you need to install something else for that?
Why not just cut and paste the Steam folder where you want? You would have to use task manager to end Steam tasks or it won't let you move it.
Thanks. Good video!