Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.
This is a very small and minor patch for Ver. 2.52. This patch consists of a new parties.txt file to fix a minor issue I uncovered while working on the next version of the mod.
This patch consists of a new parties.txt file to fix the village number for Seltum, which was assigned the same number as Kharal (i.e., village_122). I therefore renamed Seltum and each of the 3 villages listed after it (Vantum, Montum, and Spahtum villages) as village_123, village_124, village_125, and village_126, respectively. This patch appears to be save-game compatible. Let me know if you have any problems with this patch in your previously existing save-games.
1. Download the patch.
2. Extract the zip file (I used a fairly new version of P-zip for compression, so if you have problems unzipping, download the newest P-zip for free and use it).
3. Copy the parties.txt file to the main Calradia 1050 A.D.: Mercenary Uprising Ver. 2.52 folder. This will replace the old parties.txt file.