A fictive story presenting the USSR's final attack over the US at the end of RA2, ended with its fall and the birth of the Brotherhood of Nod.

Report Red Phoenix Alpha 1
Filename
Red_Phoenix_Setup.exe
Category
Demo
Uploader
BogdanV
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Size
155.81mb (163,374,450 bytes)
Downloads
354 (1 today)
MD5 Hash
7c4cc5e1fe6b3f6fda963646eece0ab6
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Description

This is a custom Alpha build of Red Phoenix prepared for a local exhibition in 2009. It is in no way representative of the current state of the mod. It isn't bug free, complete or balanced. It is released as a token of appreciation for everyone who sticked with the project throughout its years. I've had two years of inactivity, during which you guys/gals got nothing in return. Have fun and see you on the frontlines Commanders ! BogdanV

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Red Phoenix Alpha 1
Comments
NoSoldier
NoSoldier

Well, although it needs a LOT of work... really...^^... it's already a nice Alpha. (Well... the lightning at all is a bit bugged, isnt it? Not only at these streets... and the crater...) One thing I noticed is... the door of the Allied baracks is bugged. You need to jump out of it.

Otherwise... I Hope that things get nor rolling a bit... and maybe we'll see a polished mod/Game in some time :)

Edit: switched teams now. Now is one Buggy appearing as Vulture...

Edit 2: If you're driving against the electrical triggers(how was they called again?) ... they are getting deeper into the ground.

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BogdanV Author
BogdanV

Thanks for your feedback !
The telegraph poles were supposed to have a "falling down" anim, allowing you to run over stuff with your tank. You should've been able to pass through them. I'll fix them.

That Vulture spawner shuffles through various vehicles. The Nod buggy however, shouldn't be there. It should have been : Vulture, Rhino, Tesla Tank.


Oh, just a heads-up : there's a nuke beacon sitting around outside the soviet base. It should leave radiation damage after it blows up but that's probably broken too :|
Still, I'd like to know if the anim has any performance issues.

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NoSoldier
NoSoldier

Havent found the beacon...

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BogdanV Author
BogdanV

Sorry, the lighting must be making it hard. Its on the Soviet side of the map, as you walk straight ahead from the Soviet spawner. It should be on your right, about where the car wrecks are. Its the Nod beacon model.

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NoSoldier
NoSoldier

Sorry, havent found it. Even looked on the top of the buildings. Would test it out.

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