Introducing a new story, continuing the lore of C&C: Red Alert (1996) with new campaigns and taking advantage of the modernization of the classic C&C titles with the OpenRA engine! With its optimized game experience Red Alert: Unplugged aims to serve both casual and competitive play within the mainstream RTS playing community.

A feature-full release including campaigns aimed towards August, 2019.

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Early access (Alpha) release is available for Windows and MacOS X (see 'files'). Installer for Linux will be available with the next Alpha release version, due no later than August 22nd later this year.

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Mission Campaigns

Following the story of Command & Conquer: Red Alert

Having delivered the fate of modern Europe between two political superpowers instead of three, Einstein's meddling with time and space had proved itself equally detrimental to the peace and security of the European nation states now threatened with the total domination of the continental Soviet Union. With the Allies leadership in exile and Einstein back on U.S. soil the West witnessed its greatest defeat having its European territory overtaken in full in just under 18 months since the start of the Soviet military campaign.

With no practical recourse the Allies leadership sought to formally surrender through diplomatic channels of the United States which never had any formal deceleration of war with the Soviet Union. To the astonishment of the West there was no immediate means of contact with the Soviet governorship as its communist party leaders had been wiped out and mysteriously disappeared, including the Soviet Union Premier Joseph Stalin, leaving a gaping hole in the geopolitical power map with one of its superpowers ruled by a nameless bureaucracy and supposedly overseen by a few agents unknown to the West or any other power.

With the potency of destructive power resting within the Soviet Union and its rulers now shrouded with mystery and unknown intent the United States saw no other alternative to wage open warfare with this hollow beast and with that precluded all hope to avoid the cataclysm unleashed by the military stock possessed by the two superpowers.

Present day

Bearing witness to this doomsday scenario spinning out of control is Einstein, being the singular cause of the unfolding events and carrying the responsibility of the possible demise of human civilization. In an unprecedented move, Einstein confronts the leadership of the United States with the truth of the matter, his original sin that unfolded a new reality upon history, replacing one human tragedy with another. Grasping with the fact that the play of history has fallen to the whim of only one man, the United States and its exiled allies quickly decides and demands that he do it again. Only this time, instead of eliminating the far past, we bring the last remnants of the Allies forces back on the European continent with one swift stroke, testing the resolution of the new continental Soviet Union!

This Week In Mods: May 25 2018

This Week In Mods: May 25 2018

Feature 3 comments

The biggest mod stories for the week of May 25 2018.

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Red Alert - Unplugged | v0.36 |  Windows

Red Alert - Unplugged | v0.36 | Windows

Demo 1 comment

Patch v0.36 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Red Alert - Unplugged | v0.36 |  Linux (.zip)

Red Alert - Unplugged | v0.36 | Linux (.zip)

Demo

Patch v0.36 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Red Alert - Unplugged | v0.36 |  MacOS (.zip)

Red Alert - Unplugged | v0.36 | MacOS (.zip)

Demo

Patch v0.36 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Red Alert - Unplugged | v0.36 |  Winportable

Red Alert - Unplugged | v0.36 | Winportable

Demo

Patch v0.36 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Red Alert - Unplugged | v0.35 | Windows

Red Alert - Unplugged | v0.35 | Windows

Demo

Patch v0.35 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Red Alert - Unplugged | v0.35 | MacOS (.zip)

Red Alert - Unplugged | v0.35 | MacOS (.zip)

Demo

Patch v0.35 Alpha of the Red Alert - Unplugged standalone mod. The Alpha version represents the core game-play of which will dictate the form of its planned...

Post comment Comments
Zenhael
Zenhael - - 8 comments

Is this mod still in development? Campaign missions coming in the future?

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Violet-n-red
Violet-n-red - - 492 comments

ay, uh, if you or anyone else ever gets to continue to develop this mod - i've got a bug report for you: Hard AI Tanya can't attack buildings :p replays shows here repeatedly targeting and cancelling attack order on a building not under fog and then switching to another building when that one is killed by something else. this whole time Tanya stands still.

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Apocalipso
Apocalipso - - 7 comments

I welcome the creator of the modification - I'm writing to you from Russia. I downloaded the alpha version and hope that the full version of the mod will be good. I wish you good luck in your development. If there are any difficulties, for example, with the names of Russian/Soviet characters, I will be happy to advise.

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soscared101 Creator
soscared101 - - 9 comments

Thanks, I appreciate that. Eventually we want to cast some cool, funny Soviet characters so I'll keep that in mind.

Reply Good karma+2 votes
The_Hunter649
The_Hunter649 - - 438 comments

Do you actually intend to spice it up more with new units?
And perhaps throw in a few new game mechanics too or is it just meant to be more subtle and retaining most of the original RA content ?

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soscared101 Creator
soscared101 - - 9 comments

If there's a place for it in the gameplay, sure! Currently you have the Flack Truck for Soviet borrowed from RA2 and there's a few others that could fit in needed roles in the game balance, e.g. the Sea Scorpion for the Soviet navy.

There's been some playtesting with a German Medium Tank and Sniper drop (available with the Debug (Cheat) Menu option in the lobby) that didn't make the cut for the first early access release.

As for new game mechanics you'll find a features wish list up at: Github.com

Reply Good karma+1 vote
Natertader2004
Natertader2004 - - 61 comments

Nice start, question:
Will you add additional factions in the future?

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soscared101 Creator
soscared101 - - 9 comments

Hi! Not really the Agenda at this point but I've been playing with the thought in the past. Originally Red Alert had additional Allied factions, I believe Greece and Spain and the story above hints to involvement of the US with the extension of World War 2. The possibilities are endless but if any, new factions will be extracted from the story of the campaigns.

Reply Good karma+1 vote
KOYK_GR
KOYK_GR - - 593 comments

Looking forward to that!

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