Red alert 3 is a Total Conversion for CnC Generals - Zero Hour.

This TC is a fan-fiction continuation of the Red alert 2: Yuri's Revenge storyline.
It features 8 sides: The Allies (America, Germany, France and UK), the Soviets (USSR, Livia, Cuba and Yugoslavia) and Yuri, and a 5\6\5 singleplayer campaign.
If you want to try it out before downloading the full version, the demo is still available for download, it features only 2 sides, the Soviets and Yuri, and a 3-missions Demo Campaign.
Game version required to play this mod: Zero Hour 1.02 and higher
The mod is released and finished(from our perspective of view).

Red alert 3: The Third War Patch v.1.02 (for release version)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War Full (Release version) v.1.0
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War OLD demo (spring 2006)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) ModDb

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RSS Articles

Mod is released

News 1 comment

The full version of this mod is now available to download!

First demo version!

News

After long time of silence we've got a great news! First demo version of Red alert 3: The Third War is available for download! Demo version...

Mods of 2006 - Player's Choice

Mods of 2006 - Player's Choice

Feature 81 comments

80,000 votes. 4,000 mods. Over the course of 2 months, gamers from across the globe came together to decide which mods rank as the epitome of what our...

RSS Files

Red alert 3 ModDb Promo Trailer

Movie 5 comments

Red alert 3 ModDb Promo Trailer

Red alert 3 Patch 1.02

Patch 20 comments

Patch 1.02

Red alert 3: The Third War Full v.1.0

Full Version 79 comments

Full version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

Red alert 3: The Third War Demo v.1.0

Full Version 26 comments

Demo version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

RA3 Alpha Gameplay Video

Movie 9 comments

Standard video consist of many battle scenes and many units You can see Allied, Soviet and Yuri (Dominator)

Post comment Comments  (70 - 80 of 598)
mdplyr442
mdplyr442 - - 68 comments

can i ask u for a fav can u put an ospery in for the usa team

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totya.aka.taz
totya.aka.taz - - 1 comments

need your help

have zero hour patched (1.4), have Third War full installed. tryin' to play with got an error message saying: Directx8.1 or higher required. what can that be? am using an asus f5sl with ati radeon hd3470.

any guess?

please help

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Gabst
Gabst - - 2 comments

Another thing, maybe to help with the mindcontroling...

In the mod Destructive Forces, china has the ability to "Deflect", wich is actualy control an enemy unit... Maybe this could help you guys for the Yuri side...

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Gabst
Gabst - - 2 comments

Hey,

Great mod guys, I fell in love with the menus as fast as I saw them!

But, Somehow I agree with Cod_Fish, mindcontroling which doesnt mindcontrol?

Other then that, great mod, cant wait for updates!

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BigCheese256
BigCheese256 - - 2,241 comments

ooh i found a bug with the siege chopper if you send it near an enemy and keep clicking deploy/undeploy the 6 siege choppers can level the enemy base in seconds coz they reload every time you click deploy.

i have v.1.0 so i dont know if this bug is fixed in 1.02 :)

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HackMan
HackMan - - 1 comments

nice work guys
that conversion is good, great audio and good model of tanks... but the custom soldierswalk like IDIOTS
is not a form to fix that?
greetings~

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aidas2
aidas2 - - 3,816 comments

nice mod and teh soundtrack is awesome

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Viirin
Viirin - - 2 comments

I like the mod alot, but I'd like even more if I knew how to mess with a couple things, like my favorite unit in any game is the IFV, second is the Avatar. With the IFV only certain units can alter its weapon and don't go inside the vehicle, and become a rocket trooper when they finish upgrading/degrading the IFV's weapon. A tactic of mine is to have apocalypse tanks with repair IFV's behind them, and I can't do that here.
I'm trying to make a map where EMP patriot missiles (ZH) and tesla coils (mod) line supplies, but the original ZH AI seems to have been overwritten by the mod. Is it possible for me to mess with things I wanna try to change, and if so, how?

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teh_spy
teh_spy - - 453 comments

This mod sucks. The models and textures are totally unlike Ra2, and you do not base a mod on a game that you cannot recrate. Second, if you were too stupid to simply ask C&C All Stars how they got Construction Yards to actually work.. then please get off moddb. This mod is boring and an eye sore.

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Anubis_the_Dark
Anubis_the_Dark - - 225 comments

And you are an ******* for making such comments. If you had the ligtest ideea about modding you'd probably hold your stupid mouth, but ignorance is what makes people say stupid things all the time. It's because of idiots like you that mods die, and many hours of hard work go to waste. They used the red alert universe, not create a red alert 3. Sage engine is incompatible with RA3. As for the All Stars mod ... so they found out a way to do a similar buo;d style to cnc games. Belive me ... the codding they did is verry difficult and not many people could of thought about it. But then again if you are such a brilliant modder go make your own mod. If not, then shut the %&ck up and stop bashing other people's work.

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pyrohamster
pyrohamster - - 226 comments

I agree with Mruiz525 a little, but its true that modeling and coding is hard work, i really injoy the storyline of this game, Mental Omega mod does not make at much sence at this(even though it is a great mod). Great work! Oh and BTW i think that its kinda funny that you used the epsilon ore refinery from Mental Omega as Yuri's in this mod.

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