Red Alert 3 - Unleashed is set 26 years after Uprising. A total conversion of Red Alert 3, it will include 3 totally new factions with all new units, buildings and powers.

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Report RSS Children of the Sun: Genetics Lab (view original)
Children of the Sun: Genetics Lab
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GriffinZ
GriffinZ - - 4,719 comments

can't help myself... Tiberium?

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RA3Unleashed Author
RA3Unleashed - - 231 comments

No, but we will be looking at having a "precious ore" node similar to the way you had tiberian and gems.

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SorataYuu
SorataYuu - - 48 comments

Something about it reminds me of the Scrin. Hmm...

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justgoaway
justgoaway - - 8,208 comments

Aliens =0

(JK)

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horny97
horny97 - - 389 comments

gotta love it

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xonone
xonone - - 1,601 comments

nice.

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master_oli-p
master_oli-p - - 1,462 comments

not bad, the texture's cool too and I like the smoke

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PsychoticLoner
PsychoticLoner - - 1,011 comments

Err ... sorry, I'm a bit confused. What's keeping those blue pillars up?

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RA3Unleashed Author
RA3Unleashed - - 231 comments

The arch beneath it.

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PsychoticLoner
PsychoticLoner - - 1,011 comments

Looking at the old concept art and the reasoning behind it makes it make much more sense. Good model!

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Cjslayer16
Cjslayer16 - - 987 comments

It might bea little weird at first glance, But the eerieness of it fits what you guys intended I believe. Very nice work :) I must say though when I first seen the art I was slightyl skeptical but Its all good :)

the rust color seems misplaced though which is all I must complain about.

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RA3Unleashed Author
RA3Unleashed - - 231 comments

This idea is that the buildings are made from whatever they can find so we wanted it to have a rusty used metal look. It will make more sense when you see the animation of the buildings being pulled together using telekensis.

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Cjslayer16
Cjslayer16 - - 987 comments

Alright :) I understand (:

Great idea then!

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Commander_RealWar Creator
Commander_RealWar - - 923 comments

The test tube needs to glow like in the concept art.

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RA3Unleashed Author
RA3Unleashed - - 231 comments

That is a bit of a problem. I tried modelling the glow but it didn't look right. We may have to code it but at this point it can't be done.

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Dave9559
Dave9559 - - 100 comments

im pretty sure i can code a glow to them :)

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

What exactly are those green spikes?

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Lazy6pyro
Lazy6pyro - - 501 comments

I want to say that is where housecolor is going to go; thus, they are green.

Maybe it is because the screenshot is taken from low settings, but I feel that the texture is somewhat lacking. It just seems a bit too plain. Maybe if you add some detailing on the exit door (like the logo or some paneling). Also, find some way to connect the back arch to the exit of the structure so it embellishes the visual connection and links the the pieces together, much like the concept.

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RA3Unleashed Author
RA3Unleashed - - 231 comments

Yes, the green is just the house colour. The screenshot is taken at 1024x768. We will be adding logos etc once they are designed, but there is panelling on the side and back of the exit door, it's just that you can't see it from the angles shown.

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Jake@War
Jake@War - - 280 comments

Umm......... INTERESTING......... Um, yeah.

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Acid-Cr@sh
Acid-Cr@sh - - 202 comments

Very interesting looking building. thats for sure. The green crystals are pretty odd thought, wonder how will it look ingame and alive.

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jackythera3fans
jackythera3fans - - 7 comments

just looks like the c&c3 nod war factory(:))

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Description

This flesh factory gives a new meaning to test tube baby, producing and growing yuriko's army of psychic warriors.