Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Thanks to Bibber's UI-editing prowess, v1.1 will have a few changes to the main menu.
i whope you can also change the bombs animation. it is exceptionally boring, i believe that the uprising menu is more appealing,(if i recall correctly it had harbingers, and aa fire from the ground or something like that)perhaps you can figure out something more errr... vibrant!?!
I've reworked the explosions slightly, but other than that I'm kind of stuck with the basic animations of the default menu.
better than nothing! i really like the star job there, i guess bieber is to thank for that?
The star is just a texture replacement I guess. That's done by TX1138.
I just removed the campaign button. :P
i was mislead by the description :P anyway, i would like to congratulate whoever participated in the menu changes
can't play campaign?
Yeah, I kind of broke the mission scripting when trying to resolve the Tier-4 AI issue. Removing the campaign button was the easiest way to avoid future problems.
Will be campaign in the future?
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