Red Alert 3 Paradox
Beta 0.9.2 Update
It's time to get back to Casual 17, because the 0.9.2 beta update is now available online! Please note that we've posted 2 forum threads for bugs and balance issues. Post any comments on those subjects there.
BALANCE ISSUES GO HERE:
BUGS GO HERE:
Bug Report Thread
Now that those links are out of the way, let's talk about some of the major changes.
You won't find the protocols in the bottom left-hand corner any more. The new system we've implemented does away with the old protocol system, which didn't support any factions other than the original 3. New protocols are unlocked by constructing buildings. For example, building a Confederate Radar Dome will unlock Radar Scan and Sabotage. Note that not all protocols are in-game right now, but there is at least 1 per structure.
New Units and Structures
The Confederates finally have both their offensive and defensive superweapons, along with the Pumpjack turret and Bolt Hole for better defense. The Allies now have the Longbow mk2, Rosen Bridging Tank, Assault Lander, Proton Turret, and Reduct Turret base.
Totally Insane Gameplay Adjustment Secret Thing
It's not a secret any more! We've gone in and messed with the range of practically every unit in the game! Now battles will take place over greater distances, so it's time to adjust your tactics accordingly!
And that's not all! We've fixed a bunch of unit bugs, changed the camera viewing angles, added a whole new map-based gametype (Take and Hold), a fancy new main menu screen, and made it so that when Allied Tier-X units explode, they do so in a spectacular fashion.
So please take care when you download, the content inside is HOT!
Enjoy the new release, and thanks to ALL of our amazing community members! We haven't forgotten that you're the ones playing the mod, and we're trying our best to make RA3: Paradox more fun for all of us.
Until next time,
Ferriswheel42, on behalf of the Paradox Team.