An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Release 1 Gate
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Metaltooth
Metaltooth

Ah, now those were useful!

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Igncom1
Igncom1

Is it possible to make the gate look like it is actually attached to the other walls?

Right now it looks as if you could just fit through the little gaps.

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Magmafusion
Magmafusion

there is already the problem with the walls and the hubs they have little gap there anyway, this could be done away with by increasing the size of the hubs i guess

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Icefrenzy
Icefrenzy

Yes!

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BluishGreenPro
BluishGreenPro

Looks great, but perhaps an ever so slight scale-up is in order.

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open_sketchbook Creator
open_sketchbook

The wall is actually exactly 3 units across. Place it next to a regular barricade, it'll sync up exactly, which we need for when people place their walls, then sell a hole in it. If I made the gate wider, it would no longer fit. It's because of the wall hub being tiny.

My compromise is I'm going to put bars coming out the side.

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AirborneSn1p3r
AirborneSn1p3r

looks great, makes me think back to the good old days of tiberium sun :D

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Arcus2611
Arcus2611

So what does the new gate code do?

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Description

The gate mechanics are a lot better since .9x release. Credits to CNCLabs for the Service Pad code. Credits to Slye_Fox for the original Gate code.

Note: Gates start down now, because of a code revision that allows them to act the way they need to.