An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
The Fusion Power Plant upgrade is purchased in every Power Plant for a cost of 700 credits. It is available to be researched after the construction of a Defence Bureau.
It provides an additional 200 energy for every Power Plant it is researched on.
Oooooo.....shiny.... O.o
DAT fusion!
Awesome. Very awsome. :D
can we get a side by side with the non upgraded power plant?
That was exactly what I was thinking. Looks awesome though!
nice
I imagine soldiers being disgruntled by the BZZZZZ noise
love it!
Looking good
Stand over the chimney for 30 second and you got cancer.
Just gonna get a little bit of cancer Stan, tell mom it's ok.
Hactually, from what my limited research has told me, a fusion reactor running on hydrogen would not produce appreciable levels of radiation.
Damn you ZH..I can't help looking at this without hearing Tao's voice saying "The Glow..the wonderful glow!"
Or the T3 Nod Harvester :P
A great way to economize on space, but also ties up your power requirements in very few spots. You'd do well to protect these!
nice , glowing stuff in allied powerplant reminds me ra2:)
Did we mention that they explode violently when they are destroyed? They might even do enough damage to set off a chain reaction if you have too many clustered up ;)
not a very good fusion plant lol. it looks great but its still not very good. i thought fusion plants are not able to blow up and go all explody and one can power like. a city or a small city or osmething. lol
I wonder why no one said this yet...
The glow, THE WONDERFUL GLOW, can you not see it general?
"Don't look directly at the fusion, general."
Fuuuuuuuuusiiiiiiioooon haaaaaaa!