An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
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Bug Report Thread 2 : Report Harder | Locked | |
Thread Options | 1 2 3 4 5 6 7 8 ... 18 | |
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Nov 25 2010 Anchor | |
Post any bugs and glitches you encounter here. When we say bugs, we do not mean stuff we haven't done yet. We mean stuff that is already in which is broken. Some people in the last thread didn't know the difference. |
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Nov 25 2010 Anchor | |
Jammer trucks freeze air units midflight. This includes protocol aircraft. I mean I could maybe see if air units had their WEAPONS jammed, but freezing them doesn't make a lick of sense. Especially when they are upside-down after a dive bomb. |
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Nov 25 2010 Anchor | ||
Both of the online games I've played so far ended in mysterious Desynchs. |
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Nov 25 2010 Anchor | |
Somebody might have had the broken old build/new awesome build and it caused problems. |
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Nov 25 2010 Anchor | ||
OK.. Some units have difficulty (as in they can't) garrison the Multicopter. |
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Nov 25 2010 Anchor | |
OK, Here we go. * MASS Tank bounding box issue still not fixed. Has been present since 0.9.0. That's it for now, although more testing will eventually find more. Edited by: Joshh |
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Nov 25 2010 Anchor | ||
Global PAWI array timer shows 0:00 when built. Edited by: Commander_RealWar |
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Nov 25 2010 Anchor | ||
dolphins can't deal damage to seemingly most water structures. tested only on soviet refinery, empire docks, soviet naval yard. it can kill allied naval yard though. |
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Nov 25 2010 Anchor | |
Moar: Edited by: Joshh |
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Nov 26 2010 Anchor | |
This is Ferris' fault for not listening to my thousands of times that they can't work for new factions so I reset them. |
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Nov 26 2010 Anchor | ||
Wouldn't really say this is my "fault". Sketch asked me to make custom Vet Icons and I did. Whether or not they were possible to implement in the game was irrelevant to me at that point. It's really the engine that's preventing us from adding unique vet icons for more than 3 factions, not me. |
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Nov 26 2010 Anchor | ||
Not a bug in the game, but a bug in the launcher (or at least, my improvised launcher fix); if you remove 0.91's files, the launcher leads to vanilla RA3. If you keep 0.91's files, it leads to 0.91: You can't actually play 0.92 through the launcher (at least I can't)! Since I have a Steam version, I don't know how to bring up RA3's command center, saying to do so without instructions for how won't really fix the problem. |
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Nov 26 2010 Anchor | ||
I have a bunch of visual bugs, but I'll leave them. Until first release comes around it's gameplay we want nice and fixed. I don't really have any others that haven't been mentioned. MASS Tank box not fixed, Multigunner Copter won't take passengers (and funnily enough, when you try put a dog inside the Copter shrinks!). Oh, and well done on the Jackhammer. I LOVE the effect, the shaking (especially when zoomed in) really blew me away. |
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Nov 26 2010 Anchor | |
Mysterious bug. I have Replay Browser instead of Game Browser. -- >.< |
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Nov 26 2010 Anchor | ||
Space Fold's visual effect NEVER DISAPPEARS! Its effect stops working, but the animation never vanishes! |
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Nov 26 2010 Anchor | |
The new confe derate AI doesn't work properly. It only built an second dozer and then stopped there also, no piledrivers were found Not sure of irt but when I used the resonance jackhammer, the game crashed, when an assault lander was about to die to it. other things about assault lander: Edited by: RighteousFighter |
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Nov 26 2010 Anchor | ||
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Nov 26 2010 Anchor | ||
Does the PAWI array work? I tested it in skirmish, and the AI was able to shoot my units, after I used the PAWI array on them, despite the fact there were no detectors (peacekeepers) and they weren't even firing, but moving! Tried with both infantry and vehicles. I do love the Resonance Jackhammer and the Pumpjack Tower though, great job! (Side note: do the new camera angles mean we need all new pictures in the wiki ) |
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Nov 26 2010 Anchor | |
Update your game to 1.12. That bug is unrelated to Paradox, it's an RA3 thing. |
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Nov 26 2010 Anchor | ||
Resonance Jackhammer does 0 damage against civilian structures. |
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Nov 26 2010 Anchor | ||
Minute men when killed don't sink into ground and disappear, they now just stay dead on the ground giving infinite reveal on their bodies. |
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Nov 26 2010 Anchor | ||
My friend reported that his Burst Drones just got stuck in his Barracks after he built them and couldn't move. |
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Nov 26 2010 Anchor | ||
Even better, sometimes if they are killed while moving their body will zip alonng the ground and provide sight despite being dead. Definitley a bug, but hilarious to watch. |
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Nov 26 2010 Anchor | |
the assualt striker can't attack at all yes I did garrison it |
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Nov 26 2010 Anchor | ||
hm..on my supperr laggy computer, it was like watching a slideshow... - The Rosen Bridging Tank's main weapon only has the effect..no damage to Confed Conyard, whatsoever. And it can't teleport. Also, the Proton Collider's power req. is 0. That was like, |
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I have the German Version of Red Alert 3 and I cant build the
Anvil and make no things it jist starts and I play normal also The
Confederates (If I select a Unit) Can Attack themselves it comes the
attack button when I scroll over one of my buildings!And a lot of
Confederates Protocols doesnt go why?
Would be great if you can figs the bugs for the German version
Have I do anything wrong because I deleted the PAradox 0.92 Folder and add the 0.93???