A small mod for Red Alert 3 that changes a few things here and there, trying to make it more fun overall. As the Name suggests, it includes a new Design for the FLAK Cannon of the Soviets, but also many other changes, such as a new Design for the Guardian Tank based on the RA2 Grizzly Tank, and Tesla Tanks for the Soviets.

Changes so far:

- Soviets:
-- New model for the FLAK Cannon, looks more like a 80mm FLAK cannon from WW2 now.
-- Stingrays no longer Amphibious
-- Added Tesla Tanks

-Allies:
--Added Pillbox as Tier 0 anti-infantry defense.
--Renamed Multigunner Turret to "ADATS Turret".
--New model for the Guardian tank, same stats as the original.

-Japan:
--Graphical replacement of some of Japan's missiles with something more techy.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hey guys,

Rather than informing everyone individually of why I'm not working on Tiberian Apocalypse anymore, I've decided to write an official update instead.

So, there are 2-ish, more like 3 reasons why I'm not working on TA. First and foremost, I've been working on this for what, 6 years. In those 6 years, I've started from scratch twice, and never really got anywhere near to what I wanted, part of that is because I never had a design document or written down plan. In short, I've lost interest. As of late, I've become interested again, but I don't have the time to do it now.

Which brings me to reasons nummer zwei and numero tres.

Reason number two it this, my current project: Ardent Seas


It's a naval RTS game, I suppose you could compare it to a mix of Homeworld 2, Red Alert 3, and Earth 2160. Has everything from giant battleships, to aliens, to giant space lasers. And magazine detonations.

Ardent Seas is currently taking up all of my free time, and all my spare money, too.

Now for reason number three, and one I'm actually rather proud of: I own a bar now, which I run with my mother, sister and stepdad.






So, what's the future hold for Tiberian Apocalypse? I can do 3 things with it. I can either

  • Put it to rest permanently, which would kind of suck.
  • Convert it into an indie game and drop every command and conquer-IP element after I'm done with Ardent Seas, which would mean pretty much starting from scratch again, and retexturing everything. Which would also kinda suck, but also give me much more liberty.
  • Continue working on it after I'm done with Ardent Seas and and other projects that may pop up in the meantime. Which doesn't suck as much, but here the risk of losing motivation is the highest.

I'm most partial to options 2 and 3.

Let me know which one you think is better, also I'd much appreciate it if you'd follow my work on Ardent Seas.

Rho out.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

News 23 comments

More modifications for Red Alert 3 published on Desura.

Add file RSS Files
FLAKMod  v.0.2

FLAKMod v.0.2

Full Version 2 comments

This release includes Tesla Tanks and the new FLAK Model. To install, extract the .rar file into "My Documents\Red Alert 3\Mods", then start it from the...

FLAKMod v. 0.1

FLAKMod v. 0.1

Full Version 2 comments

This is the first release version of FLAKMod. To install, simply extract the "FLAKMod" folder in the .rar, and put it into (My) Documents/Red Alert 3/Mods...

Post comment Comments  (20 - 30 of 39)
tigershadow
tigershadow - - 97 comments

would you add something to the empire?

Reply Good karma Bad karma+2 votes
Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

The empire already has Ancient Drones as missiles :P

Reply Good karma+2 votes
Chagall
Chagall - - 282 comments

(buried)

Why do the soviets get the 88 mm flak? Its a ******* German weapon!

en.wikipedia.org/wiki/8.8_cm_FlaK_18/36/37/41

Reply Good karma Bad karma-5 votes
Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

Because they had that FLAK in RA2 maybe?

Reply Good karma+8 votes
GriffinZ
GriffinZ - - 4,719 comments

you could call it Flak 85, cause thats what them russians had in WWII ;)

Reply Good karma Bad karma+5 votes
vader333
vader333 - - 619 comments

Any news on the suggestions?

Reply Good karma Bad karma+2 votes
vader333
vader333 - - 619 comments

Maybe you could add an aircraft that was anti infantry? Keep the Vindi model, just add a tube? Simple stuff.

Reply Good karma Bad karma+2 votes
Sarge_Rho Creator
Sarge_Rho - - 4,654 comments

doesn't actually sound bad, I'll see what I can do.

Although, Cryocopter + Vindicator/Century already is a great anti-infantry airforce :P

Reply Good karma+2 votes
red7xd
red7xd - - 11 comments

can you maybe change the hammer tank model to be more like the rhino tank and the bullfrog like the flak track(or whatever it's called)from RA2?

Reply Good karma Bad karma+1 vote
red7xd
red7xd - - 11 comments

just a idea, if you can't do it then don't.

Reply Good karma Bad karma+2 votes
vader333
vader333 - - 619 comments

I guess, but it is rather inefficient as the vindi has to go back and forth, and you need an otherworldly micro to kill three infantry units with one vindi. With anti infantry, you could fight a war entirely on aircraft. Would open up one option to allies.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X