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Entropy Discord

OPEN BETA

PAUSED DEC 13 2020 - ???



Entropy features (Current version: 0.4.2.1):


  • A new story including three new singleplayer/co-op campaigns based on RA3 and Uprising events (15%)
  • 15 1
  • Three new playable factions with unique playstyles and design (20%)
  • 20 1
  • Improved balance to achieve fair Multiplayer (30%)
  • 30 1
  • New game modes (30%)
  • 30 1
  • Revised top-secret protocols (10%)
  • 10 1
  • Revised base buildings (10%)
  • 10 1
  • Reworked original RA3 campaign missions and Skirmish/Multiplayer maps (5%)
  • 5 1
  • New Skirmish/Multiplayer maps including Uprising maps (50%)
  • 50 1
  • Advanced AI (10%)
  • 10 1
  • New gameplay elements (35%)
  • 35 1
  • Army customization (5%)
  • 5 1
  • ...and more!

Our team:


Current developers:

Contributors:

OLD Contributors:

If you want to join our project, please message us. We need:

  • 3D Modelers
  • Mappers
  • Concept artists
  • XML/LUA coders
  • Translators

Links:


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Entropy 0.4.2 (beta) minor update

What's new


Maps and game modes

Osaka01


Osaka02


Osaka

2 vs 2. Version 0.4


IO


Grinder Gulch & Bear Zamok

Are now available in [Infantry only]



Gameplay


ImperialNanocoreConstruction42


Building system for Empire allowing production queues at MCV


Introduced by player's request as a test run during this update. The further preservation of this system depends on the feedback of Entropy players.


Units and Structures


Boris


Boris


Experienced fighter armed with a one-of-a-kind armor-piercing ADK-45 assault rifle.


Katare


Terkon Katare


A versatile commando whose sword is capable of cutting through even the toughest armor. Homing kunai are capable of killing multiple soldiers at once.

Experimental


Experimental (T4) War Factory


Experimental units are extremely powerful and are perfect when attacking heavily defended opponents. However, they are limited in number and require special production facilities such as this.

Experimental war factories allow you to upgrade your experimental units.


Changes in units and structures


Lawbringer


Lawbringer


Redesigned Allied Anti-Infantry aircrafts. Multipurpose attack helicopters shred enemy infantry and light vehicles with their 'Peppermill' 20-mm chain guns. Now capable of dropping napalm bombs to knock enemies out of buildings and destroy covers.

ModImages 014


GROM


Significantly redesigned Soviet commando.

This strongest soldier of his kind unleashes the most powerful lightning bolts on the enemy. When activating the additional mode, turns into a walking thunderstorm, destroying everything around.

Others
  • Mjolnirs and Ace fighters now gain experience
  • Tesla Trooper's pre-attack time increased, takes longer before the attack. HP increased from 200 to 250
  • Rocket Angel's damage per rocket increased from 20 to 25
  • Most of the commandos now able to survive at least one tesla attack, toxin weaponry resistance increased by 50%
  • Terror drone AI improved, now can't be healed by medics but gets repaired from repair drones
  • ...and many other changes
Red Alert 3 - Entropy 0.4.1 (Beta)

Red Alert 3 - Entropy 0.4.1 (Beta)

News 9 comments

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy - Bug Report Week #1

Red Alert 3 - Entropy - Bug Report Week #1

News

A week has passed since the previous Beta update. Time to summarize all the bugs found since then. Some bugs are expected to be fixed in a week or more...

Red Alert 3 - Entropy 0.4.0 (Beta)

Red Alert 3 - Entropy 0.4.0 (Beta)

News

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy 2.0 announcement

Red Alert 3 - Entropy 2.0 announcement

News 13 comments

Starting with Entropy, i have not expected so much attention and support from the community. As a result, the development speeded up, and today - 1st...

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Red Alert 3 - Entropy 0.4.2 (Beta)

Red Alert 3 - Entropy 0.4.2 (Beta)

Full Version 13 comments

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy 0.4.1 (Beta) - Chinese Version

Red Alert 3 - Entropy 0.4.1 (Beta) - Chinese Version

Full Version

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy 0.4.1 (Beta)

Red Alert 3 - Entropy 0.4.1 (Beta)

Full Version 10 comments

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy 0.4.0 (Beta)

Red Alert 3 - Entropy 0.4.0 (Beta)

Demo 26 comments

Probably the largest total conversion project for Red Alert 3 at the moment. Entropy greatly expands the gameplay and universe in a lore-friendly way.

Red Alert 3 - Entropy 0.3.0 (Beta) - French Version

Red Alert 3 - Entropy 0.3.0 (Beta) - French Version

Demo 1 comment

French Version of Entropy 0.3.0. Translation by Bob-Soviet

Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

Red Alert 3 - Entropy 0.3.0 (Beta) - Allied Update + Gamerules Update

Demo 28 comments

Entropy project got new major update - 0.3.0 Allied Update. It mostly aimed on Allied Nations improvement. New game rules development has been started.

Comments  (0 - 10 of 175)
Андрейzsq
Андрейzsq

мод выглядит очень крутым и классным )))

Reply Good karma Bad karma+2 votes
Guest
Guest

There's No Construction Options When i Start Up A Skirmish, Help?

Reply Good karma Bad karma0 votes
Ace.of.Spades Creator
Ace.of.Spades

There are only four playable factions - three default ones and Asgard. Make sure not to use other factions as they have no construction options yet.

Reply Good karma+1 vote
Tyrant-Nemesis
Tyrant-Nemesis

Hello, the author. I'm very excited after playing your game. I feel it's done really well. I'm looking forward to your follow-up update. I see that there is still a lot of work to be done in your previous plan. I can imagine that if you complete it all according to your plan, it will be a perfect mod work. I'm looking forward to it. Come on and look forward to the follow-up update!

Reply Good karma Bad karma+2 votes
Ace.of.Spades Creator
Ace.of.Spades

Thank you. I tried as hard as possible for one person developing project of such size.

Reply Good karma+2 votes
Tyrant-Nemesis
Tyrant-Nemesis

You've worked hard. Some time ago, I came into contact with the knowledge of making mod. I feel that the amount of work is relatively large and it's difficult to learn. As far as the plan described in your previous article is concerned, it's really difficult for a person to complete such a large-scale mod. I'm sorry that I can't help you in this aspect. However, in your earlier reply, I think it's a good idea to come to China to recruit a team. Recently, I often browse online communities in China, and many experienced producers are active.
I believe you can find the ideal helper with your works, because your mod is very excellent and can attract everyone! Because of the active corona mod in China, red alert mod production is still very active. So I hope you can find someone who can help you and continue your development work. And look forward to mod constantly updated to do better. Come on!

Reply Good karma Bad karma+2 votes
therach2001
therach2001

I love this mod, The spetsnaz are something I wanted for the soviets, better infantry lol. Any plans for reskinning the base units? Like what paradox did making the peacekeepers and conscripts look nicer, plus the concept for their imperial warrior, I think it'd be worth the effort :)

Reply Good karma Bad karma+2 votes
Ace.of.Spades Creator
Ace.of.Spades

Hello. Thank you.
The reason why there was no news here for a long time and why I cannot give an exact answer to your question is that I took a break from development to determine the future of the project.
I'm going to go to the Chinese modding community to recruit a team, as i no longer see the point in continuing to work alone. Ideally, i would improve the graphics, but at this point i already have too much work.

Reply Good karma+2 votes
therach2001
therach2001

Awesome! Your mod brought me back to red alert, after so long an absence it feels good to have a still active mod community

Reply Good karma Bad karma+3 votes
FalloutVault157
FalloutVault157

i downloaded the lastest version and i went to do skirmish map it loads and then crashes.

Reply Good karma Bad karma+1 vote
Ace.of.Spades Creator
Ace.of.Spades

Hello. Make sure not to use random AI in skirmish as this option is temporarily unplayable. Do not use factions that are not ready yet. You may also need to create a new player profile in case of crashes.

Reply Good karma+3 votes
Ace.of.Spades Creator
Ace.of.Spades

Should work better now, after the update.

Reply Good karma+3 votes
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