After the sneak-peaks of the last few days, here is the full country-specific assets showcase!
While designing each countries, I tried to follow so self-imposed rules to make sure that each of them would share a common gameplay style, but would also be unique enough :
-One veteran core unit per country;
-Two unique assets per countries;
-Four assets that replace core assets. Plus, each core assets cannot be replaced by more than one country specific asset (exemple : the Hammer Tank cannot be replaced by more than one country).
With that being said, let's start with the USSR arsenal.
Note : Every assets are subject to change.
==========USSR==========
The USSR relies on brute force. Its units are simple in design, having mainly more firepower and armor than the Soviet vanilla arsenal. For this reason, most of the unique units from the USSR cost more than their vanilla counterpart.
Veteran unit : Tesla Trooper
Volkov Soldier
Replaces the Soviet Komissar
Role : Tactical super infantry
Weapon : Heavy AT Rifle + Airstrike Flare
Prerequisite : Barrack + Battle Lab
Note : Born from the destroyed Volkov Cybernetic Program. In essence, Boris from vanilla YR, without the build limit.
Credit : Medusa
Battlemaster Tank
Replaces the Hammer Tank
Role : Main Battle Tank
Weapon : Dual 120mm Cannon
Prerequisite : War Factory
Note : The Battlemaster has double the firepower of any MBT. However, it is more expensive than the vanilla Hammer Tank.
Credit : Shin.Peter.Pan
Twinblade
Replaces the Piranha
Role : Medium Balloon Hover
Weapon : Heavy Chaingun + Inaccurate rocket volley
Prerequisite : War Factory + Radar
Note : Could be considered as a flying tank. It fires both of its weapon simultaneously. It is slower than the Piranha, but it is much more armored.
Credit : RLY_BiG_Tank (modified)
Scavenger
Replaces Mine Layer
Role : Offensive credit generator, Deminer
Weapon : Rotative Steel Grinder
Prerequisite : War Factory + Service Depot
Note : In an attempt to counterbalance the higher cost of USSR's uniques units, vehicle and building destroyed by the Scavanger grant 10% of the destroyed unit's value. Also, it detects cloaked units at short range and is immune to mines.
Credit : MadHQ
Iron Fist
Unique Unit
Role : Defensive support
Prerequisite : War Factory + Battle Lab
Note : Once ready, the Iron Fist will cast a Iron Curtain on all nearby vehicles. Its recharge time is one minute.
Credit : Salted Old
Apocalypse Tank
Unique Unit
Role : Superheavy Tank
Weapon : Dual 128mm Cannon + x6 inaccurate rocket
Prerequisite : War Factory + Battle Lab
Note : The Apocalypse Tank is the largest tank ever designed by Soviet engineer, making it almost a superweapon in itself. For 5000 credit, the Apocalypse can obliterate armies and whole bases by itself.
Credit : u.modder
==========Eastern Republic==========
The Eastern Republic uses weaponized radioactive armament. It has more tactical options, more mobility and can defend more easily than the vanilla Soviet, but most of its unique assets explodes violently when destroyed, damaging everything nearby.
Veteran unit : Piranha
Desolator
Replaces the Tesla Trooper
Role : Anti-Infantry, Zone control
Weapon : Radiation Launcher
Prerequisite : Barrack + Battle Lab
Note : Is pretty much the same as in vanilla YR.
Sickle Walker
Replaces the Katyusha
Role : Long range, Defense
Weapon : Grenade Launcher + x6 rocket
Prerequisite : War Factory + Radar
Note : More mobile than the Katyusha it replaces, it has a grenade launcher at short range to defend itself from infantry or light vehicle, and launches inaccurate rockets with a large AoE at long range. It can fires its weapon simultaneously. It can also deploy by digging into the soil to double its armor, but it can't undeploy after that, making it a permanent defense.
Credit : cxtian39
Shagohod
Replaces the Mammoth Tank
Role : Heavy Tank
Weapon : Radioactive 128mm Cannon
Prerequisite : War Factory + Battle Lab
Note : Its cannon will leave radiation on the ground, easily killing infantry and damaging vehicle over time. Compared to the Mammoth Tank, it has no AA ability. It will explode violently when destroyed, leaving radiation on the ground.
Credit : Shin.Peter.Pan (modified)
V3 Launcher
Unique Unit
Role : Long Range
Weapon : V3 Launcher
Prerequisite : War Factory + Battle Lab
Note : Now it has much more range than the vanilla V3. It will explode when destroyed.
Credit : Shin.Peter.Pan
Demo Truck
Unique Unit
Role : Suicide unit
Weapon : Nuclear payload
Prerequisite : War Factory + Battle Lab
Note : Does a bit more damage than its vanilla counterpart, but has a higher cost.
Credit : Overwatch (modified)
Tank Bunker
Replaces the Battle Bunker
Role : Defense
Prerequisite : War Factory
Note : Function as in YR.
Credit : MadHQ
==========China==========
China's unique assets are lighter than what can be seen in the vanilla Soviet armament. However, they rely on infantry usage and countermesure, and uses buffs and debuffs to even the battlefield.
Veteran unit : Pyroscript
Tank Hunter
Replaces the Flak Trooper
Role : Anti-Vehicle, Anti-Air
Weapon : Laser guided AT missile launcher
Prerequisite : Barrack
Note : The Tank Hunter's weapon works in two phases. First, it uses a laser to geolocalize the position of an enemy vehicle, and send this information to every other unit under the chinese general's command. In simpler terms, the vehicle is affected by a debuff which lower its armor by 25%. After this first phase, the Tank Hunter launches a missile at the target. In essence, the Tank Hunter is an debuff unit, affecting only vehicle.
Credit : raminator
Troop Crawler
Replaces the Flak Track
Role : Recon, APC, Anti-Air
Weapon : Auto-Cannon + AA missile
Prerequisite : War Factory
Note : The Troop Crawler is more armored than the Flak Track, and comes with 5 Conscripts when build. Even if the weapons are different, its DPS is the same.
Credit : Shin.Peter.Pan (for the voxel base) + Creator (for the turret)
Komodo Tank
Replaces the Tesla Tank
Role : Anti-Infantry, Anti-Building
Weapon : Dual flamethrower
Prerequisite : War Factory + Radar
Note : The Komodo Tank is very effective against infantry group and building. Explodes violently when destroyed.
Credit : Azri_Apoc
Helix
Replaces the Kirov Airship
Role : Offensive/Defensive Balloon Hover Support
Prerequisite : War Factory + Battle Lab
Note : The Helix is not armed per se, but it is equiped with propaganda speaker and radar. Being mobile, it can follow armies by giving them an edge in battle by buffing friendly units (+25% firepower/armor) and debuffing enemy vehicle (-25% armor, just like the Tank Hunter). Therefore, the Helix can convert almost any group of unit in a much bigger threat than it really is.
Credit : Zerg Kete
Propaganda Tower
Unique Building
Role : Defensive Support
Prerequisite : Barrack
Note : This speaker tower simply buff nearby units, giving them +25% firepower and +25% armor.
Credit : Zerg Kete
Cluster Mines
Unique Superweapon
Role : Zone Control
Prerequisite : Battle Lab
Note : Deploys 12 mines anywhere on the battlefield. Takes 7 minutes to charge.
Credit : liyignn
==========Other update==========
The Soviet Mig, summoned by the Soviet Komissar and the Volkov Soldier, now has a new voxel.
That is all for now. The Allied country-specific assets will be shown soon.
Looking good! But I think the decal of the Propaganda Tower effect for infantry is too big.
You're kinda right, but it's a bit too complicated for the engine to have different animation like these on vehicle and infantry. Plus, you would not be able to see the sickle and hammer if it was smaller, I think.