[Release Apr-2019] Red Alert 2: Intelligence Tech with new version 2.1 expands gameplay with new "Invasion paradrops" superweapon...
Red Alert 2: Intelligence Tech is an unofficial modification (mod) for Red Alert 2: Yuri's Revenge.
Created by: Wiwi-maX, 2015-2019.
You may not making any modifications on this mod, and publish as yours.
For every part which you need to use, you must credit Wiwi-maX.
This mod includes: Ares - A Yuri's Revenge Expansion DLL v2.0 | Launchpad.net
CHANGES v2.0 -> v2.1
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- All tracks (songs) from RA2 and YR are playable.
- RA2:IT doesn't include campaign mode. In according with that the button 'New Campaign' from 'Main Menu' -> 'Single Player' is disabled.
More of the campaigns are broken - they are simply not compatible with the mod.
- If you capture some Tech structure*, that structure is immediately available for you to build it from the side bar.
* PowerPlant, Airport, Machine Shop, Secret Lab, Outpost, Hospital, while Oil Derrick was excluded because is not realistic to be able to be built everywhere on the map; ground doesn't contain oil everywhere.
- Tech Airport changes:
"Tech paradrops" now need both Tech Airport and Tech Outpost.
"Invasion paradrops" is Tech Superweapon that is available only if Superweapon box (WMD & Defenses) in "Skirmish" is enabled.
Invasion with 48 paradrops from different squads from all 3 sides carried by 6 planes gives a feel like Russian invasion with paradrops on Pentagon in first Soviet campaign in original Red Alert 2.
NEW "Invasion paradrops" SUPERWEAPON is fully operational with 3-split voice for all sides, with complete message system for all players and the player who fires it, and AI setting for computer player to defend himself from it. Also the AI (computer player) uses the superweapon normally as any other original superweapon.
- Gap Generator was disabled for computer player. Gap Generator makes sense only in human-vs-human scenarios. Using this building by AI (computer player) no makes any sense because computer anyway knows where the human player is located on the map and that is not a fair play.
- New building to all sides: Resistance Warehouse –
Produces: Flint Westwood, Arnie Frankenfurter, Sammy Stallion;
and enables:
-Barricades
-Sandbags wall
-Fences
to be built while the gates left to be able to be built without need from this building.
Goal of this mod is achieved again: Gameplay is far more realistic now!
P.S. Many new mods implement too many new units and structures which knows usually to be complicated for playing because the duration of the match itself is not too long to build and use every each of them into it.
P.P.S. You will be surprised from the fact how good the AI (computer player) actually uses new available features provided by the mod, and how long one skirmish match can lasts.
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To play this mod you only need clean install of:
- Red Alert 2 v1.006,
- Yuri's Revenge v1.001.
Be sure that you have no any additional file to your RA2 (game installation) folder before installation!
Red Alert 2, and its expansion pack Yuri's Revenge are registered products and trademarks of their respective owners. (Electronic Arts).