A mod for Yuri's Revenge that reverses the roles of every original Red Alert 2 mission to play as the other side; defend Moscow against the Allied Chrono assault, or destroy the Statue of Liberty in New York.
This mod uses minimal actual changes to the game's code, and instead focuses on delivering a faithful adaptation of the original missions. Some of the minor changes that make this mod possible utilise Ares dll.
This mod is currently in development by myself (Thordorb) and with client work by Vodrix. Credit is also due to Rampastring for the DTA client we are modifying. Many thanks to our internal testers as well, making sure these maps are fun, fair and challenging!
Follow the mod on Twitter: @FlippedRA2
Join our Discord server: Discord.gg
Or send us any questions to our e-mail: email@example.com
It would be a sad error in judgement to mistake me for a corpse...
Well, it's good news-bad news times. The bad news, as you're probably already aware, is that the mod is behind schedule. My personal life was taking a major second place to development of this mod (since this has been mostly a solo project), and that needed to change. The good news is that after a few months break, I'm back and ready to show off some of the things I've worked on.
As you can see below, Operation: City of Lights has been remade from the version we shared a preview of last year.
The old version simply felt under-done and unnecessarily simplistic. Plus, if you’re going back to see Paris under threat from a giant lightning rod, you probably want to see that thing in action, right?
Another mission that’s changed a lot is Operation: Chrono Storm. We’ve seen many different iterations of this map behind the scenes, with Soviets defending the Kremlin, attacking Moscow, using mind-controlled spies or even trying to infiltrate the Chronosphere (that was a very wacky build).
In my opinion, Red Alert 2 never had enough micro-management missions, and to an extreme degree with the Soviets. For this reason, a large component of this new version involves sneaking around Moscow, uniting the stragglers from a humiliating defeat at the hands of the Allies. Don’t worry though, this campaign will still go out with a bang.
Returning to the Allied Campaign, we have Operation: Sub-Divide. This was another mission made more difficult to flip by the effective existence of a flipped version in the original game, in the form of Operation: Deep Sea. The layout of the map being a little different wasn’t quite enough for me.
And after all, we haven’t even had a Tanya mission yet…
And for a much subtler change, here’s Operation: Fallout. This map was extremely basic in terms of terrain, so we’re just “jazzing it up” a little.
The actual content of the mission won’t be changing much from the previous version. After all, I still want the player to experience the sheer rush of firing three Nuclear Missiles in rapid succession.
Before I go, I wanted to address the possibility of a “demo” version of the mod including just a few of the levels that are ready for release. Since the project is delayed, and I want you all to have something to play with, keep an eye on the horizon for that.
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