Latest version. Works on Zandronum 1.0 or higher, or GZDoom 1.7.0 or higher. Read the FAQ if you are having any problems.
Other download links:
v19 - Gamefront.com
Wadhost.fathax.com
v19 Persistent gore v1 - Wadhost.fathax.com
v19 Mutators v4a - Wadhost.fathax.com
V18 - Moddb.com
Wadhost.fathax.com
V18 mutators v2a - Wadhost.fathax.com
V17 - Wadhost.fathax.com
V17 (Zan) - Wadhost.fathax.com
Brutal Doom v16b - Wadhost.fathax.com
18a:
- Fixed a bug with liquid surfaces not working at all.
- Added descriptions to the new dificulty levels.
v18:
- New dificulty balance that makes things easier on hard megawads such as Scytche 2 or Speed of Doom. A balance similiar to the one on older versions is avaliable with new dificulty levels.
- Improved fire deaths for zombies.
- Fixed a bug with zombies and imps geting stuck when kicked over a solid object.
- Many new fatalities.
- New Plasma deaths.
- The volume of many sounds have been reduced.
- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
- New and improved blood decals.
- Added an alt attack for imps.
- Fixed a bug allowing players to fire weapons or move while performing a fatality or a curbstomp.
- Added missing beheaded heads for many enemies.
- Lost Soul AI completely remade.
- Fixed some bugs with some terrain surfaces.
- Fixed a bug causing deaths to don't be counted when a player stealth killed a zombie or imp with a necksnap.
- Fixed lack of sounds on Chainsaw pickup, also fixed its idle sound.
- Fixed a bug causing the player to be imune to Demon's attacks when standing on a corner.
- Restored Player's speed to Vanilla Doom's standard.
- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
- Improved rifle's reload animation.
- Reduced and improved the trails of some projectiles.
- Mancubus Cannon's fireballs will light the area on fire, damaging any nearby targets over some time.
- Reverted the Nazis's AI back to v016 until I manage to fix it's bugs.
- Removed bullet splash damage.
- Many minor fixes and new stuff that I forgot to mention.
- Now it's only one file for both sourceports. Still there is a crash after leaving the game on GZDoom, but it's not important.
(buried)
**** you! Where download?
doesn't work in Zdoom apparently...
Everybody who keeps trying to run this with zdoom needs to learn how to read. It works for GZdoom not zdoom.
Pure unadulterated awesome. This mod gets better and better each release. Only one question: When are we going to be able be to gib cacodemon corpses?
i can“t switch weapons anymore? what a heck....any one else has the same problem?
using ZANDRONUM version
change it in settings.....
Player settings..weapons..
U can change weapon switch key....
I've been experiencing such a great lag in this new version, something I didn't expereienced in the last version, and my version of GzDoom is 1.7.1, what do I do?
Upgrade to version 1.8.4 (Obtainable here; Forum.drdteam.org)
new fatalities and features - it's good, but I think the best sounds were in the version 0.16b
It seems the friendly marines you rescue seem to move very quickly, even without the fast monster mode enabled, are they intended to be like that ?
yeah that is a little jarring.
damn still got the problem that my weapons disappear when i load the game. why is that? please help!
Wonder if this + Doomsday engine. EPICNESS!
I have a problem that I am unable to load any of my saves. The console would appear with the word: LOOKING FOR A NAME, BUT COULDN'T FIND ONE.
I never had any problems with loading my saves from previous versions of your mod.
Any suggestions?
can someone help me i use skulltag and i wanna play this mod but when i try run this mod i have this "Script error, "brutalv018a.wad:minigun" line 97:
Invalid state parameter a_setangle" can someone tell me what i am doing wrong? i try use ZDoom
Ive had the same error first when i used skulltag..then i downloaded zandronum and it worked....Try it....
the information in the faq doesn't work, or at least it's not specific enough. WHERE do I put the skin folder containing the brutal doom file? In the content folder, in the macos folder, in the resources folder? It doesn't work in any of those places. I am using gzdoom
I am using mac osx 10.6.8
sergeant mark IV..U ROCK DUDE........
i ...lOve..it..
it works perfectly using zandronum..but the thing is there is not much blood in the game as i see in the trailer and other places...Can pls anybody tell me how to increase blood level in the game...?
I have an idea, Add combos for melee and kick combine (Sorry if i did incorrect spelling)
where cqn i get this modd ?
black metal is easy ...
is there an "extra blood" addon? also, is there a way to make the blood look like in v 0.17?
do you need skulltag for it to work
For some reason I get some lag every once in a while, is it my pc? Im running Windows 7
This mod is awesome
i need help with a bug, i'm getting damaged if i stand near a bleeding enemy or if a shoot an enemy from too close. Also i'm quetting hurt if i rip someone apart with the chainsaw. it happened in both gzdoom and zandronum. how do i solve this?
i get a mini gun error
it wont let me play
I was playing and saw one of the free bots do an execution where he was on top of an enemy (couldn't even tell which one) and was literally punching it to pieces.
Anyone know how to do that?
When I try to run, there is a script error.
Script warning, "" line 0:
Icon 'RIF' for 'BDPistolAmmo' not found
Execution could not continue.
Script error, "brutalv018a.pk3:minigun" line 97:
Invalid state parameter a_setangle
SOMEONE HELP
DON'T play it with Skull-Tag, it's NOT supported. Use GZDoom instead or Zandronum.
my doom game is not working
How can i drop the speed in v18a ??? i want to play it in the normal doom speed. plz help
I love this mod. Playing v0.18a on the latest GZDoom.
Only one thing is very annoying - the clipping lights behind / in front of the armor and health bonuses.
Is there any way to stop the flickering lights?
Is there a way to activate the old blood decals on the floor?
The new decals in V0.18 are ugly and I want back the old decals :)
Please make a mutator, which will return all sounds from v0.16b (zombies, weapons)
Return plz bullet splash damage, I do not want likelihood. I want to have fun. V0.16b is so cool. I wish that author would have returned all things as it was in v0.16b, and has already begun to add new fatalities and other improvements, but did not touch the sounds from the 0.16b and bullet splash damage. I do not like the new sound of the shotgun and double-barreled shotgun and the latest versions of the mod, as I do not like **** Yourself taunt sound. I am glad that there is a mutators, but they do not correct all the things that I would like. I would like that the author had returned to the old arcade version. Or at least let the author will release a mutators (preferably one) that will put everything that was in the version 0.16b, but with new features from latest versions. I still only play version 0.16b, and I would very much like what the author would have heard me. You made a awesome mod that has breathed new life into the DOOM, do not abandon those great things were before. I was very sad without the aforementioned items in the latest versions, and it does not allow me to go to them.
Ive looked and looked but i can find NO faq. Not here on the site, not in the contents of the zip folder. Maybe Im just blind?...Im just trying to figure out where to put the pk3 file lol sorry for any inconvenience
AWESOME!!
this is gonna be great
I noticed weird thing in Brutal Doom. Any time after I aim with the shotgun, whether still in sights or not, when I roll left or right, the camera will get stuck in 3rd person view for a while. Is there any way you can fix this in your next version? Amazing mod btw :)
I think you should add an option to put the sights and stuff back to the original version. also my mutators wont work and i did what it said to do to turn it on
and i noticed a fatality glitch on the bots where if u punch with berserk they just disapear it goes in 3d as if u were going to fatality them but they just dispear plz fix this glitch
could u plz add a way to go in to 3rd person so we can see r marines
i found a player death glitch when you get beaten to death by an imp your skin changes to green from the coulor you had
I've downloaded this mod but I'm a noob, I don't how to install it, can anyone help me? :C
How to download ?
THIS IS LEGENDARY! Great job. Simply AWESOME IN EVERYWAY POSSIBLE!
Whoa man finally played this mod a little and its so utterly amazing thanks so much, simply superb. Always loved doom and now its on another level of greatness you did some ace work very impressive.
Thanks again and excuse me now I got to play some more.