The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

A small shaderpack for people who don't want to use Reshade/ENB.
Works in CoC 1.5 R6 on R2 renderer and also R2.5 renderer

I used shaders from various sources, from my friends, from stalker modders, and also from internet.

Credits goes to: KD, Zhora Cementov, Meltac, SweetFX, Krzysztof Narkowicz, SKY4CE, Dead Air Team


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Update.

News

I added tommorow new shaders.

>Vignette
>Updated sunshafts
>Small changes for lmodel (sky4ce + dead air)
>Glows/gradient fixes (Skyloader)
>Soft shadows (ECB team)
>Particles fixes (fixed black particles in fog)

Info, shaders, etc

Info, shaders, etc

News

I'm working already on tonemapping, and also balanced colors.

Add file RSS Files
R.E.B.I.R.T.H. Shaderpack 1.0a

R.E.B.I.R.T.H. Shaderpack 1.0a

Full Version 14 comments

Rebirth shaderpack release. Please write if you encounter any problems.

Post comment Comments  (10 - 20 of 23)
woopersnaper
woopersnaper - - 233 comments

Hi, your work looks amazing! How long/how difficult would it be to port these shaders over to the other renderers? COC is in desperate need of new shader effects. I'm happy to help however I can, if you need testers for the other renderers etc.

Reply Good karma Bad karma+2 votes
LVutner Creator
LVutner - - 798 comments

In next update i will try to port shaders to DX10 so don't worry :)

Reply Good karma+2 votes
woopersnaper
woopersnaper - - 233 comments

Awesome, thanks for the quick response! Very excited :D

Reply Good karma Bad karma+4 votes
LVutner Creator
LVutner - - 798 comments

no problem

Reply Good karma+2 votes
woopersnaper
woopersnaper - - 233 comments

BTW, is there any resource I can use to start learning shader coding for STALKER? Is it written in C? I'm very interested to learn how to do it, my only experience is in java however

Reply Good karma Bad karma+2 votes
LVutner Creator
LVutner - - 798 comments

I'm learning HLSL from reverse enginerring stalker shaders, and also by internet resources. MDSN can be helpful, also check amk-team.ru forum, and also shaders topic on gamein. And don't be afraid to ask experienced modders :)

Reply Good karma+2 votes
LVutner Creator
LVutner - - 798 comments

For first try to add post processing shader, like aces tonemapping. You can see how i added it in combine_naa2 file (open with notepad++)

Reply Good karma+2 votes
woopersnaper
woopersnaper - - 233 comments

Thank for your quick response, I'll do that :D

Reply Good karma Bad karma+3 votes
LVutner Creator
LVutner - - 798 comments

No problem and good luck!

Reply Good karma+2 votes
LVutner Creator
LVutner - - 798 comments

RELEASED.

Reply Good karma+1 vote
Kahvana
Kahvana - - 201 comments

Looks fantastic!, looking forward to get my hands on it and try it out. Will these effects also work with the R3 & R4 renderer out of the box? If not, is support for these renderers planned?

Reply Good karma Bad karma+3 votes
LVutner Creator
LVutner - - 798 comments

No. Only for R2, and R2.5 at moment. Maybe i will make it for R3 but i don't see any sense in porting to dx10. What you get on DX10? Nothing but wet surfaces

Reply Good karma+2 votes
Kahvana
Kahvana - - 201 comments

Wet surfaces on it's own makes it already worth it in my opinion. Every addition is welcome ;)

Also, does R3 already include Chromatic Abberation and ACES? I can't remember that it did.

Reply Good karma Bad karma+1 vote
LVutner Creator
LVutner - - 798 comments

In clean CoP/CoC you don't have anything like CA or ACES. I haven't touch R3 shaders so

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X