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A small shaderpack for people who don't want to use Reshade/ENB.
Works in CoC 1.5 R6 on R2 renderer and also R2.5 renderer
I used shaders from various sources, from my friends, from stalker modders, and also from internet.
Credits goes to: KD, Zhora Cementov, Meltac, SweetFX, Krzysztof Narkowicz, SKY4CE, Dead Air Team
Rebirth shaderpack release. Please write if you encounter any problems.
does it work with the ABR Mod?
I don't know. I didn't tested shaders with CoP mods.
hey LVutner I was wondering if youd be interested in helping me port over the water on the screen and **** from dead air into COC.
i...honestly am having a hard time figuring out how to work with shaders.
You need edited engine for new samplers.
Then you can think about porting DA shaders.
And also most important: new uniforms in engine, or you can just use defines. For sunshafts you need to look into SGM engine: Github.com
If you want to port all dead air shaders you need to edit engine.
There's plenty of XRay forks, OXR, or Oxygen.
Water droplets will work without engine edits, you just only need to write script for controlling them, and replace their uniform with AA uniform from Vanilla stalker (or just create it in engine, aka custom uniform)
Good luck, pm if you need more informations. LV
i know its a stupid question but, can dx8 use it?
No
Can you make it so it runs with dx11 render?
At this moment - no. I'm making four mods so i need time for every single mod.
Maybe in future release i will include dx10 shaders, but IMO its not important. Only feature of dz10 is wet surfaces. On dx11 you get tesselation which isn't applied on models/textures for every single thing
Ok take your time. Some machines run better on dx11 than the other renders. But i'll use dx9 for now
Hi, your work looks amazing! How long/how difficult would it be to port these shaders over to the other renderers? COC is in desperate need of new shader effects. I'm happy to help however I can, if you need testers for the other renderers etc.
In next update i will try to port shaders to DX10 so don't worry :)
Awesome, thanks for the quick response! Very excited :D
no problem
BTW, is there any resource I can use to start learning shader coding for STALKER? Is it written in C? I'm very interested to learn how to do it, my only experience is in java however
I'm learning HLSL from reverse enginerring stalker shaders, and also by internet resources. MDSN can be helpful, also check amk-team.ru forum, and also shaders topic on gamein. And don't be afraid to ask experienced modders :)
For first try to add post processing shader, like aces tonemapping. You can see how i added it in combine_naa2 file (open with notepad++)
Thank for your quick response, I'll do that :D
No problem and good luck!