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A small shaderpack for people who don't want to use Reshade/ENB.
Works in CoC 1.5 R6 on R2 renderer and also R2.5 renderer

I used shaders from various sources, from my friends, from stalker modders, and also from internet.

Credits goes to: KD, Zhora Cementov, Meltac, SweetFX, Krzysztof Narkowicz, SKY4CE, Dead Air Team


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Update.

News

I added tommorow new shaders.

>Vignette
>Updated sunshafts
>Small changes for lmodel (sky4ce + dead air)
>Glows/gradient fixes (Skyloader)
>Soft shadows (ECB team)
>Particles fixes (fixed black particles in fog)

Info, shaders, etc

Info, shaders, etc

News

I'm working already on tonemapping, and also balanced colors.

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R.E.B.I.R.T.H. Shaderpack 1.0a

R.E.B.I.R.T.H. Shaderpack 1.0a

Full Version 14 comments

Rebirth shaderpack release. Please write if you encounter any problems.

Post comment Comments  (0 - 10 of 23)
MGPMVP
MGPMVP - - 144 comments

does it work with the ABR Mod?

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LVutner Creator
LVutner - - 798 comments

I don't know. I didn't tested shaders with CoP mods.

Reply Good karma+3 votes
cortlong50
cortlong50 - - 295 comments

hey LVutner I was wondering if youd be interested in helping me port over the water on the screen and **** from dead air into COC.

i...honestly am having a hard time figuring out how to work with shaders.

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LVutner Creator
LVutner - - 798 comments

You need edited engine for new samplers.
Then you can think about porting DA shaders.

And also most important: new uniforms in engine, or you can just use defines. For sunshafts you need to look into SGM engine: Github.com

If you want to port all dead air shaders you need to edit engine.
There's plenty of XRay forks, OXR, or Oxygen.

Water droplets will work without engine edits, you just only need to write script for controlling them, and replace their uniform with AA uniform from Vanilla stalker (or just create it in engine, aka custom uniform)

Good luck, pm if you need more informations. LV

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Rush550
Rush550 - - 128 comments

i know its a stupid question but, can dx8 use it?

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LVutner Creator
LVutner - - 798 comments

No

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FluffyNexus
FluffyNexus - - 204 comments

Can you make it so it runs with dx11 render?

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LVutner Creator
LVutner - - 798 comments

At this moment - no. I'm making four mods so i need time for every single mod.
Maybe in future release i will include dx10 shaders, but IMO its not important. Only feature of dz10 is wet surfaces. On dx11 you get tesselation which isn't applied on models/textures for every single thing

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FluffyNexus
FluffyNexus - - 204 comments

Ok take your time. Some machines run better on dx11 than the other renders. But i'll use dx9 for now

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woopersnaper
woopersnaper - - 233 comments

Hi, your work looks amazing! How long/how difficult would it be to port these shaders over to the other renderers? COC is in desperate need of new shader effects. I'm happy to help however I can, if you need testers for the other renderers etc.

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LVutner Creator
LVutner - - 798 comments

In next update i will try to port shaders to DX10 so don't worry :)

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woopersnaper
woopersnaper - - 233 comments

Awesome, thanks for the quick response! Very excited :D

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LVutner Creator
LVutner - - 798 comments

no problem

Reply Good karma+2 votes
woopersnaper
woopersnaper - - 233 comments

BTW, is there any resource I can use to start learning shader coding for STALKER? Is it written in C? I'm very interested to learn how to do it, my only experience is in java however

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LVutner Creator
LVutner - - 798 comments

I'm learning HLSL from reverse enginerring stalker shaders, and also by internet resources. MDSN can be helpful, also check amk-team.ru forum, and also shaders topic on gamein. And don't be afraid to ask experienced modders :)

Reply Good karma+2 votes
LVutner Creator
LVutner - - 798 comments

For first try to add post processing shader, like aces tonemapping. You can see how i added it in combine_naa2 file (open with notepad++)

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woopersnaper
woopersnaper - - 233 comments

Thank for your quick response, I'll do that :D

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LVutner Creator
LVutner - - 798 comments

No problem and good luck!

Reply Good karma+2 votes
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