This mod is an attempt to balance the game Sins of a Solar Empire: Rebellion for the purpose of online play. Current Release: 2.03

Report RSS Full Changelog for 2.03

What follows is the full changelog this mod versus the stock game.

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Full changelog
Rebellion Changelog From Default (as of Rebellion 1.82)
-ADVENT-

  • Deliverance Engine: the DE now captures all culture centers at the target planet, assisting the primary effect of dominating culture. Depending on user preference, the centers could either be left up to torment the previous owner or scuttled for resources for the user.
  • Guidance: AM changed effect from 10%/20%/30%/40% on ability cooldowns to the same effect on both ability and bombing cooldowns. This is likely a temporary change until something better comes along or I make this do something else entirely.
  • Clairvoyance: spawns culture at a power of 0.0/0.8/1.6/2.4 at the target planet, allowing players to increase their odds of having an advantage at a planet when attacking and can be used to cement a cultural advantage in culturally contested wells. This can also be used early on to culture-bomb your opponents as an Advent Loyalist, handicapping their economy and thus military.
  • Detonate Antimatter: damage rate buffed from 12/14.9/17.8/20.7 to 16/21/28/35. For some unknown reason, DAM was nerfed by Starclad between Diplomacy and Rebellion, so I buffed largely to undo this unknown nerf.
  • Vengeance: The target ship now deals 8%/16%/24%/32% bonus damage for the duration. This does apply to titans.
  • Domination: Due to various mechanics added in Rebellion that outshine Domination, it has been buffed to have a guaranteed conversion of the target frigate and will also convert 2/3 other nearby frigates if fleet supply for them is available.
  • Animosity: This ability now synergizes with Ruthlessness for a late-game synergy between underused units. When the Radiance is within the radius of Ruthlessness, Animosity is amplified to deal a DoT of 8/12/16/20 DPS to afflicted units. Though this may seem excessive when paired with Malice, consider that at the same point in the game, you will likely have a Coronata or Eradica, both of which have very high damage abilities that work well with malice. In addition, Animosity now also increases damage dealt to afflicted units by 2%/4%/6%/8%. Fixed a longstanding bug regarding buff application.
  • Ruthlessness: now applies a buff to friendly capitals, causing them to deal 8% bonus damage.
  • Telekinetic Push: Increased range from 4200 to 4200/4700/5200/5700 to help deal with alpha-strike damage as pointed out by the MP community.
  • Martyrdom: damage increased from 250 to 650 and now stacks infinitely
  • Unity Mass: base damage reduced from 1000/1500/2000/2500 to 900/1300/1700/2100 and modified to remove 150+2.4/2.6/2.8/3.0 AM per ally nearby. Also fixed an bug from RR:R 1.3
  • Fury of the Unity: changed from 10% to 4.5%/9%/13.5% and also added 1%/2%/3% mitigation in culture and increases culture spread rate by 5%/10%/15%

-TEC-

  • Adaptive Forcefield: made passive and nerfed to 3%/11%/19%/27% from 15%/23%/32%/40
  • Incendiary Shells: now stacks 2 times instead of 3 and reduces shield regeneration/healing to the afflicted target by 10%/15%/20%/25%
  • Radiation Bomb: area of effect increased from 1200 at all levels to 1200/1500/1800/2100 and DPS increased from 7/13/18/24 to 8/14/20/26, allowing the Marza to better combat corvette spam
  • Boarding Party: now converts the ship at 35%/45%/55%/65% health (as per Respawned's modification) and does 10/12/14/16 damage directly to hull. Capturing results in a 10%/20%/30%/35% hull heal and a 20%/30%/40%/50% shield heal.
  • Demolition Team: implemented the fix from Fury for the explosion delay. Stock Rebellion's DT deals damage the moment it is cast rather than when the animation says it should. The animation and the damage now line up.
  • Salvage Operations: reduced to 4%/6%/8%/10% from 10%/15%/20%/25% for non-boarded targets and 10%/13.3%/16.7%/20% from 20%/25%/30%/35% for boarded targets. The string has been changed to accurately reflect that the % is the percentage of the Corsev's health, not the frigate.
  • Elite Crews: prevents target ship from being disabled from non-ultimate disables
  • Hardened Defenses: moved to Tier III
  • Starbase Compartmentalization: moved to Tier V
  • Fixed a layout issue with the TEC Loyalist Defense tree

-VASARI-

  • Kultorask: forward PM damage increased from 150 per volley to 170
  • Skarovas Enforcer: damage increased from 103.5 to 113.5
  • Wave Researchables: now affect the damage output of Pulse Waves
  • Phase Missile Swarm: increased target count from 4/7/11/14 to 6/8/11/14, leading to more use at lower levels, encouraging players to invest the initial point.
  • Phase Out Hull: Removed the heal/damage functionality; on friendly units does not disable regen or sublight movement and also increases linear velocity by 300%/455.3%/577.6%/600% and linear acceleration by 550%/766.7%/983.3%/1100%. Also decreases angular thrust by 25%/45.1%/63%/85.3%. When used on friendly units, buffed from 6/8/10/12 seconds to 8/10/12/14. Unchanged duration on enemy units.
  • Subversion: When used against an enemy planet, now applies buff to neighboring enemy planets as well
  • Dissever: now applies to capitals, titans, and starbases
  • Desperation: stacking count changed from 15 to 60, duration changed from 10 at all levels to 10/12/14/16, and cooldown effect reduced to 1%/1.5%/2%/2.5% from 1%/2%/3%/4%, giving the Vorastra better performance in larger battles. Applies AoE buffs via Phase Missiles and Waves due to the weapon type change of the Vorastra in Rebellion 1.03
  • Micro Phase Jump: after completion of the jump now increases the Vorastra's rotational thrust by 33%/55.3%/77.6%/100%
  • Microphasing Aura: buffed from a 20%/30%/30%/35% chance per 4/4/3/3 seconds to a 20%/30%/30%/35% chance per 3/3/2/2 seconds
  • Regenerative Hulls: Increased regen from 50%/100% to 75%/150% and also gives 2 armor points per level
  • Energetic Pulse Charging: now properly buffs damage of Pulse Guns, Pulse Beams, and Pulse Waves
  • Armor Restoration: moved to empire tree, no longer requires other hull upgrades, requires all trade upgrades, and requires Enemy Relations.
  • Shared Shield Technology: moved from T6 to T8 and now requires Enemy Relations
  • Stabilize Phase Space: this ability now has 2 levels with the second level installing a phase drive on the Orkulus
  • Starbase Mobilization: now requires both levels of Enhanced Tunneling and level 2 Stabilize Phase Space
  • AbilityPhaseStarbaseSameOrbitbodyDebuff: Orkies around the same star will no longer disable each other.
  • Jump Destabilization: ships will no longer take damage leaving a gravity well through which an Orky has passed. Via Yarlen mod. Also due to the above changes, it now fills the slot ability4 on the Orky, resulting in the player being unable to see it. It is still applied as normal however.

-GENERAL BALANCE-

  • ANTIHEAVY: now does 160% to HEAVY (up from 150%)
  • Kortul, Kol, and Radiance side weapons are now capable of targeting SC and do anti-light damage.
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