That's a nice one. The prove that I like it is the fact that I'm keeping it even there are unfinished textures and I wouldn't normally show it from that angle yet. But the shade makes it unnoticeable and the camera angle is impressive.
Also, use " -ssNoLogo" in you shortcut, you won't have the Relic logos in your screenshots (unless you want them, which is understandable, viva Relic).
Also I'm glad to see you posting pictures here again.
Thanks Pouk,
I tried to hide the wip textures as much as possible, as you say the shade helped.
Thanks also for the -ssNoLogo tip, I didn't know about that one.
:)
are there any ships in any mod that have some launchers fire large missles some fire medium and other fire small? im thinking robotech/macross right now a single ship launches 40 missles or more and theres a huge wall of explosions
You're approaching all-ship territory there. The Hiigarans are generalists, sure, but to give either race a ship that effectively engages all classes of ships would break the game, or not be fun to use because of extreme balancing to make the thing killable.
If you want missile rape, look no further than the mine traps.
well i mean it would still have missles as its only weapon nothing else now if it was one type of missle for the entire ship thatd be really general. large missles good against cap ships small fighter and corvettes medium are dont excel against anything but can target everything. just make it so the small launchers will only target fighters and corv and large just cap ships with the bulk of the launchers being medium missles but not a high damadge
Problem with such a ship is that it makes most other ships redundant.
Generalist ships that can take on anything and everything else kind of break HW2's 'rock/paper/scissor' balancing.
I think this is what Hell_Diguner was getting at.
I find it more fun to think about the three different classes of ship that could fill the role of your one ship, building them, organising them into strike-groups and then sending them forth to work as a team, each ships strength supporting the others' weaknesses, and in turn being supported.
Hell_Diguner, Tadamir: You both guys are right. I don't like too much weapons on a single ship and I'm literally enjoying giving weaknesses to ships.
Also darkdust43, read the very first point in the mod description: "No ships with turrets all over the hull, no hundreds of missiles flying around,..."
I've already commented that more than several times. It does, but the ship design is a result of completely different and independent process.
You know what? Ok, once again, but I'm slowly getting tired of this:
1. First was this very ugly sketch: Img710.imageshack.us
It doesn't look Progenitor, does it?
2. The sides were empty and they needed to be shaped somehow. I've added the normal Vaygr BC side line. Obviously it was modeled to the bottom third, because that's where it looks the best.
3. Now there's no room for subsystems where the are normally used to be. So I've edited the side line which created the "ugly crocodile mouth" effect. Moddb.com
4. Now what to do with the front cannons? I've decided to end the side line there, because it was the best way.
5. Result: It does kinda look Progenitor, more than it should. I won't change it at all, because it makes sense and was not a copy of Progenitor design. I won't be redoing my best ship just because at the end it has some random similarities with something else.
And believe me, if I would find out that I was subconsciously copying some other design, the ship would be gone very quick, this is not the case.
wonderful work!were this BC will be constructed(in the video,i noted that this new BC is bigger than the shipyard construction bay)?did you plan to do a bigger ship than the usual BCs, like a dreadnought for each race?
There's definitelly going to be dreadnaughts, but in this case it's just BC.
To answer your question look at another video: Moddb.com
The antenna is telescopic and animated.
As always, delete at your discretion Pouk.
That's a nice one. The prove that I like it is the fact that I'm keeping it even there are unfinished textures and I wouldn't normally show it from that angle yet. But the shade makes it unnoticeable and the camera angle is impressive.
Also, use " -ssNoLogo" in you shortcut, you won't have the Relic logos in your screenshots (unless you want them, which is understandable, viva Relic).
Also I'm glad to see you posting pictures here again.
Thanks Pouk,
I tried to hide the wip textures as much as possible, as you say the shade helped.
Thanks also for the -ssNoLogo tip, I didn't know about that one.
:)
Simply awesome! All me regrets about this design turn out to be falso *g*
Pouk, you have to be a god :P
vyzerá dobre Pouk, tie 'Y' v tvare engines na tie destroyers tiež vyzerajú skvele!
And seeing as this is still only a work in progress texture, it looks awesome =P
how many missles will it have? hopefully around twenty i love seeing a huge amount of missles pounding an enemy ship to smithereens
15 missile tubes plus a weapon subsystem in line with them, so you will be able to upgrade to 17 probably.
See the test WIP video: Moddb.com
are there any ships in any mod that have some launchers fire large missles some fire medium and other fire small? im thinking robotech/macross right now a single ship launches 40 missles or more and theres a huge wall of explosions
You're approaching all-ship territory there. The Hiigarans are generalists, sure, but to give either race a ship that effectively engages all classes of ships would break the game, or not be fun to use because of extreme balancing to make the thing killable.
If you want missile rape, look no further than the mine traps.
well i mean it would still have missles as its only weapon nothing else now if it was one type of missle for the entire ship thatd be really general. large missles good against cap ships small fighter and corvettes medium are dont excel against anything but can target everything. just make it so the small launchers will only target fighters and corv and large just cap ships with the bulk of the launchers being medium missles but not a high damadge
Problem with such a ship is that it makes most other ships redundant.
Generalist ships that can take on anything and everything else kind of break HW2's 'rock/paper/scissor' balancing.
I think this is what Hell_Diguner was getting at.
I find it more fun to think about the three different classes of ship that could fill the role of your one ship, building them, organising them into strike-groups and then sending them forth to work as a team, each ships strength supporting the others' weaknesses, and in turn being supported.
Yay, it's up and running!
Hell_Diguner, Tadamir: You both guys are right. I don't like too much weapons on a single ship and I'm literally enjoying giving weaknesses to ships.
Also darkdust43, read the very first point in the mod description: "No ships with turrets all over the hull, no hundreds of missiles flying around,..."
...unless it's HC... all bets are off there...
the missile BC looks a bit progenitor to me... not the tex or the bridge ofc, just the general shape of the ship...
I've already commented that more than several times. It does, but the ship design is a result of completely different and independent process.
You know what? Ok, once again, but I'm slowly getting tired of this:
1. First was this very ugly sketch:
Img710.imageshack.us
It doesn't look Progenitor, does it?
2. The sides were empty and they needed to be shaped somehow. I've added the normal Vaygr BC side line. Obviously it was modeled to the bottom third, because that's where it looks the best.
3. Now there's no room for subsystems where the are normally used to be. So I've edited the side line which created the "ugly crocodile mouth" effect.
Moddb.com
4. Now what to do with the front cannons? I've decided to end the side line there, because it was the best way.
5. Result: It does kinda look Progenitor, more than it should. I won't change it at all, because it makes sense and was not a copy of Progenitor design. I won't be redoing my best ship just because at the end it has some random similarities with something else.
And believe me, if I would find out that I was subconsciously copying some other design, the ship would be gone very quick, this is not the case.
wonderful work!were this BC will be constructed(in the video,i noted that this new BC is bigger than the shipyard construction bay)?did you plan to do a bigger ship than the usual BCs, like a dreadnought for each race?
There's definitelly going to be dreadnaughts, but in this case it's just BC.
To answer your question look at another video:
Moddb.com
The antenna is telescopic and animated.