Hello everybody! It's been a while since the last article. But here I am, with more news about upcoming RealRTCW 2.2 Update.
Thanks to the ryven from Splash Damage forums, RealRTCW 2.2 shotgun will have unique reloading mechanic ported straight from the Jaymod for Wolfenstein Enemy Territory. BJ will now reload one shell at the time, and will be able to interrupt reloading. Also shotgun will have the new model, ported from Jaymod as well. You can see results on this video:
You probably already saw the model I was able to port from original Call of Duty. Looking pretty good so far. And if it will not ruin the balance, I will keep it in full auto mode.
New eject brass effect
I was able to port this new effect from the Enemy Territory source code as well. The vectors of flying shells was changed. You can also hear the noise of the falling shells. It depends on the surface: wood,stone, etc.
Overhauled difficulty system
Balance and difficulty was always something I was trying to improve while I was creating this mod. Unfortunately vanilla RTCW difficulty system is not very flexible. Generally it only affects ammount of health/ammo you pickup from the various sources.
Also many people were claiming that RealRTCW is too difficult. And partially it's true. RealRTCW has some very unfair difficulty spikes (church, trainyard levels for example). So I decided to do something about this situation.
I) Max health value now depends on difficulty level:
- Easy = 100
- Medium = 100
- Hard = 75
- Death Incarnate = 50
II) Same goes for the max ammo capacity(9mm for example):
- Easy = 400
- Medium = 300
- Hard = 200
- Death Incarnate = 180
III) Separate .ai files for the different difficulty levels.
Now, enemies accuracy, aim skill, reaction time, and health will depend on the difficulty level you choose. Same goes for the player loadout on the start of the chapter.
IV) Separate AI/player weapon damage ported to iortcw from 1.42d.
This will allow to reduce for example K98k damage coming from AI from 35 to 20, while keeping the player damage at 35.
Basically this new difficulty system allows me to satisfy both new and experienced players. New players can choose easy/medium difficulty levels and simply enjoy the game without being killed by every soldier, while veteran players can take the challenge and play on the Death Incarnate. The new difficulty system will apply to the custom maps as well.
This is it for this article! Stay tuned for more!