The Realms of the Elf-Lords mod changes Rise of the Witch-King with the aim of making it more fun - more balanced, and truer to the Lord of the Rings books and movies. It is a collection of code changes, unit stat changes, but also visual effect and skin changes, that alter the overall feel of the game. Major changes include: - Reskins for many dwarven units - Tougher Ents, Mumakil - Stance changes - Hero handling changes (slower to build and revive, cost less CP) - Wall, structure, and siege combat changes - A new unit, Peasants, for Men, recruitable at farms - Powers returning from Battle for Middle-Earth 1 (Gandalf the White, Draft, Call the Horde) - A complete hero vs hero counter system - And much, much more! The mod has its own website here where you can find the complete changelog, the link to download, and news as the mod gets updated. As of version 5, Realms of the Elf-Lords is compatible with ROTWK patch 2.01! Latest version is v5.1.

Add file Report Realms of the Elf-Lords 5.1
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Realms_of_the_ElfLords_v5.1.rar
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5.01mb (5,253,242 bytes)
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4 (1 today)
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1b5f3ee40366bc2e37ad9f1de1044a45
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This mod changes unit stats, visual effects and skins. A gameplay mod, essentially.

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Realms of the Elf-Lords 5.1
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Battle for Middle-earth II: Rise of the Witch King
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Firkraag
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