-Bring Call of Chernobyl to 2018- This is a reshade preset that in my opinion could increase immersion and graphic impact. Im new to modding but i'm happy to share my work to all of you. Hope you like it. Tested on i5 5690, nvidia gforce 970 and 16gb ram ddr3 (50-60 fps) This is only first release , hope i can update this soon! Tell me your impression!

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REALITYZ RESHADE GOOD GRAPHIC IMPACT, GOOD Performance Bring Call of Chernobyl to 2018 ! this is my personal reshade , hope you enjoy!

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Merc-
Merc- - - 356 comments

Looks like the real life chernobyl, nice.

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Guest
Guest - - 688,627 comments

I have strange black stripes across screen when in dark areas, also when it's dark everything is very pixalated, can this have sth to do with this reshader? Also great work, it is great.

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Caporale Author
Caporale - - 3 comments

Thanks so much for your feedback! i solved this problem in the new release, i'm waiting for authorization, try it out!

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lucifer1978
lucifer1978 - - 242 comments

So does this work with directX 9 or only with 11

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lucifer1978
lucifer1978 - - 242 comments

I followed the instructions but i am getting this error

stack trace:

0023:690D2954 d3d11.dll, D3DKMTQueryResourceInfo()
0023:690D29E5 d3d11.dll, D3DKMTQueryResourceInfo()
0023:68EBF6C8 dxgi.dll, DXGIGetDebugInterface1()
0023:68E9BB17 dxgi.dll, DXGIReportAdapterConfiguration()
0023:68E8056E dxgi.dll, CompatString()
0023:68E6FD82 dxgi.dll
0023:68E6FA24 dxgi.dll
0023:68E7C5D6 dxgi.dll, CompatString()
0023:68EB852C dxgi.dll, DXGIGetDebugInterface1()
0023:68EB7BD0 dxgi.dll, DXGIGetDebugInterface1()
0023:6494AB7D dxgi.dll, GetCursorPos()
0023:6490F309 dxgi.dll, D3D11CreateDeviceAndSwapChain()
0023:0850D1C0 xrRender_R4.dll
0023:0853E345 xrRender_R4.dll, SupportsDX11Rendering()
0023:00412571 xrEngine.exe, CEngineAPI::CreateRendererList()
0023:0045F1D6 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:74598654 KERNEL32.DLL, BaseThreadInitThunk()
0023:77924B17 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77924AE7 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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Caporale Author
Caporale - - 3 comments

Hi lucifer1978,yes, the main version is only dx10+ compatible , but i'm just uploading a dx9 one that could be similar, hope you will enjoy it anyway.

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lucifer1978
lucifer1978 - - 242 comments

Thanks as for the error that i post i had to rename the dxgi.dll --> d3d11.dll it worked bu i did not see any changes in game no effects at all just my fps when't from 60 to 50.

Edit: i'll check the dx9 and see how to works, BTW in dx9 do i need to edit the user file ?

Edit: are you sure that i need to rename d3d9.dll and d3d9.ini to dxgi.dll and dxgi.ini in bin folder of the game because i keep getting this:

Unhandled exception occured. See log for details

stack trace:

0023:683E2952 d3d11.dll, D3DKMTQueryResourceInfo()
0023:683E29E5 d3d11.dll, D3DKMTQueryResourceInfo()
0023:682CF6C8 dxgi.dll, DXGIGetDebugInterface1()
0023:682ABB17 dxgi.dll, DXGIReportAdapterConfiguration()
0023:6829056E dxgi.dll, CompatString()
0023:6827FD82 dxgi.dll
0023:6827FA24 dxgi.dll
0023:6828C5D6 dxgi.dll, CompatString()
0023:682C852C dxgi.dll, DXGIGetDebugInterface1()
0023:682C7BD0 dxgi.dll, DXGIGetDebugInterface1()
0023:686BAB7D dxgi.dll, GetCursorPos()
0023:6867F309 dxgi.dll, D3D11CreateDeviceAndSwapChain()
0023:084DD1C0 xrRender_R4.dll
0023:0850E345 xrRender_R4.dll, SupportsDX11Rendering()
0023:00412571 xrEngine.exe, CEngineAPI::CreateRendererList()
0023:0045F1D6 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:74598654 KERNEL32.DLL, BaseThreadInitThunk()
0023:77924B17 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77924AE7 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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Diенаrd
Diенаrd - - 95 comments

does this work for last day for call of misery - Moddb.com ?

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Caporale Author
Caporale - - 3 comments

It should, it's only a reshade , but if the mod change something in illumination, visual effect could be different.

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Guest
Guest - - 688,627 comments

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HunterWithRifle
HunterWithRifle - - 6 comments

Hey, do you know why game can't run when i do everything exactly as you said in instruction for 10+ dx? I am sure this is not due to mods installed but reshade because when I uninstalled reshade and deleted files, game just started as normal.

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Guest
Guest - - 688,627 comments

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

Put this into the shaders_cache folder inside the appdata folder of my CoC directory. Is this the right step?

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Diego0920
Diego0920 - - 109 comments

You can modify the .ini files so they make reshade run in portable mode without installing anything. See this one for example: Enhanced.townofsilenthill.com

You replace the path lines with a dot and change the loading to performance mode. Compress all the files in a .zip with the same structure and it's done. Just copy & paste to any game supported by the injector.

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